Magically Misplaced!
2/3 SPRING, game year 1.
► Show Spoiler
A: Start building a palisade wall around the main town: 3 votes (12 points) + 1d100(66) = 78
B: Extra work in the fields: 4 votes (16 points) + 1d100(94) = 110
C: Scout the woods: 3 votes (12 points) + 1d100(82) = 94
A single zombie during the winter is no problem, but the smoke rising from the forest indicates more intelligent creatures may be out there! For this reason work on a palisade wall is started, its slow work, and lot of wood is consumed in the initial attempts (-35) but a good deal of the wall is already finished within the month.
Seeing as a good defense is not always enough, some intelligence is also gathered: A scouting party left to have a look in the woods, what they found surprised them more than it worried them, the fires are started by a single creature. The.. man? or whatever they should call it is near 3 meters tall, has only a single arm and one eye, while the single arm seems to be due to the loss of the other, the one eye is clearly what this creature was born with, seeing as it is in the center of its forehead and 3 times bigger than it should be!
Sneaking back, the scouts are about to give report to the others when suddenly one of the lumberjacks comes running, screaming "GIANT! GIANT!!!" He yells!
All able men starts running towards the forest but when they get there they find no giant, only a giant pile of dead animals, big as small they all seem to have died the same way, heads crushed by stones!
All in all there is a little more than enough food for a month (38) but why is it there?
Besides the dead animals is also a big willow basket, within it is a single straw of corn.
Also on the food side, the seeding of the corn fields are going much better than the previous years, Rain has made the fields easy to plow and apparently the ground is fertile, because small plants are already growing after a week!
On the more troubling side, people are nervous about the whole "no god" thing and when
Oblon the sage tries to get people to help him making sure metaphysics of this place is indeed at work a single woman named May panics, she pushes Oblon into the lake just before she runs away towards the north screaming that this is the punishment of god because they let Merlin use the devils magic on them!
Luckily Oblon is unharmed, but May has not been seen for 6 days now.
OPTIONS, choose up to 4:
A: Continue building a palisade wall around the main town.
B: Send out a few men to find May!
C: Try contacting the Giant creature (hostile or non hostile approach?)
D: Add the dead animals to the food storage!
E: Do NOT add the animals.
F: Send out another scout party (Choose direction or destination)
G: Build more houses, living together is fine for couples and families, but you all need a place to call your own!
H: Try praying to god again!
I: Try praying to this "Pelor" God you heard about!
J: Try praying to another god by praying to a specific item/event/emotion (Define god of what?)
K: Yell at Merlin, (into the air)
L: Try convincing people NOT to pray at all.
M: Other option (each suggestion costs at least 1 Action point)
Still (always) open for new players)
MAP:
Sight explanation:
Settlement status:
► Show Spoiler
.[tabs: Buildings]
18 standard houses, fine condition.
1 church, lightly fortified, fine condition.
[tabs: Recourses]
Food: 12 (-32,5/month)
-Corn + 30 to 300 food during 2/3 summer & 3/3 summer.
-Fish + 0 to 20 each month
-Game + 0 (no hunters)
Building materials
- Stones and clay 50 (+10 each month)
-Wood 15 (+10 each month)
Other
None
[tabs: Defenses]
Church lightly fortified (+5 defence to anyone inside)
Palisade wall under construction (3/4 done)
[tabs: Weapons]
12 Swords (+10 to attacks)
30 Knives (+2 to attacks)
6 Long Bows (+12 to ranged attacks)
3 short bows (+8 to ranged attack)
500 arrows.[/tabs]
Player status:
► Show Spoiler
.[tabs: A. Griffiths]
Name: Aengus Griffiths (Nolandking)
Description: WIP
Health: Normal
Profession: Village Militia Captian
1st Talent : Command (Lowers difficulty of tasks within his field by 10%)
2nd Talent : Intimidate (Lowers difficulty of tasks within his field by 10%)
Major actions : 1
Minor actions : 3
Action points : 25
[tabs: R. Johnson]
Name: Robert Johnson (ChuckDaRighteous)
Description: Being a fast rider and sneaky stalker made Robert a great scout in Arthur's army.
Health: Normal
Profession: Scout (Lowers difficulty of tasks within his field by 20%)
1st Talent : Stealth (Lowers difficulty of tasks within his field by 10%)
2nd Talent : Animal handling/riding (Lowers difficulty of tasks within his field by 10%)
Major actions : 1
Minor actions : 3
Action points : 25
[tabs: S Jones]
Name: Sam Jones (Badge)
Description: A fast talking man who prides himself in making the best hooch and ale in town. Also the only hooch and ale in town, thus holding the spot of best and worst... He always dreamed of building and running a tavern.
Health: Normal
Profession: Brewer
1st Talent : Cook
2nd Talent : Knowledge of herbs, spices and mushrooms.
Major actions : 1
Minor actions : 3
Action points : 25
[tabs: Wayland]
Name: Wayland (Nerre)
Description: WIP
Health: Normal
Profession: Blacksmith
1st Talent : Woodworking
2nd Talent : Leatherworking
Major actions : 1
Minor actions : 3
Action points : 25
[tabs: Oblon]
Name: Oblon The Sage (Runsaround)
Description: Oblon's entire life is Saging. He was born to Sage. He spends his non-saging time preparing to better Sage. It's a shame he's not altogether that great at it.
Health: Normal
Profession: Sage
1st Talent : Scholaring
2nd Talent : Pondering
Major actions : 1
Minor actions : 3
Action points : 25[/tabs]