The Sundered Way
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((It's 85' to the base of the rocks, so you'd either need to dash to get there or use Step of the Wind (expending ki). If you Step, it also increases jumping distance, which would aid in getting to the top of the embankment, and you'd be able to use your action to dash to the back of the line of zombies, but it would use everything you've got. Alternately, you could stop at the top and use your action for something else?))
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- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
With a dash, Zokk is able to scramble to here.
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- The Lost
- Indulges in Conversation
- Posts: 854
Re: The Sundered Way
That looks fine to me. If the dragonborn can shoot at the zombies with javalins, they will.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Nothing visible to the dragonborn, you want them to dash towards the rocks? If so, Zokk's side of the spikes or the other side?))
Arrows arc out of the night from near the large boulder to the east of the pass, the first one sailing over Ulmwin's head, but the second scoring a line across his side.
Arrows arc out of the night from near the large boulder to the east of the pass, the first one sailing over Ulmwin's head, but the second scoring a line across his side.
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- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Sundered Way
Dornikal yells,
"For Dumathion!"
Goes into a rage and attacks the nearest zombie then the next.
Dornikal attacking zombies, nearest first: 1D20+6 = [14]+6 = 20
1D8+4+2+1D6+2 = [5]+4+2+[4]+2 = 17
1D20+6 = [12]+6 = 18
1D8+4+2+1D6+2 = [8]+4+2 = 14
Galt follows up on the second zombie.
Galt attack, finishing the one Dornikal started: 1D20+6 = [19]+6 = 25
2D6+5 = [1, 3]+5 = 9
Tren fires a bolt at the second zombie if it is still up or the injured one at the back.
Tren attack, finishing the one Dornikal started or the other injured: 1D20+4 = [4]+4 = 8
1D8+2 = [8]+2 = 10
"For Dumathion!"
Goes into a rage and attacks the nearest zombie then the next.
Dornikal attacking zombies, nearest first: 1D20+6 = [14]+6 = 20
1D8+4+2+1D6+2 = [5]+4+2+[4]+2 = 17
1D20+6 = [12]+6 = 18
1D8+4+2+1D6+2 = [8]+4+2 = 14
Galt follows up on the second zombie.
Galt attack, finishing the one Dornikal started: 1D20+6 = [19]+6 = 25
2D6+5 = [1, 3]+5 = 9
Tren fires a bolt at the second zombie if it is still up or the injured one at the back.
Tren attack, finishing the one Dornikal started or the other injured: 1D20+4 = [4]+4 = 8
1D8+2 = [8]+2 = 10
- spiderwrangler
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Re: The Sundered Way
Dornikal rushes forward, barely pausing as his blow scatters the glowing zombie before launching into the next one. Galt catches up and helps finish that one off, while Tren puts a bolt into the one next to Galt.
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- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Nudge to Coljin & crew.))
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- The Lost
- Indulges in Conversation
- Posts: 854
Re: The Sundered Way
(The other side where the zombies are?)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Oops, I confused Randy's dragonborn and yours. Yours would be able to attack, go ahead and roll at disadvantage for me.))
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- The Lost
- Indulges in Conversation
- Posts: 854
Re: The Sundered Way
[1d20] = 5[1d20] = 12 Dunno what thier bonuses are but I doubt it hits.
- spiderwrangler
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Re: The Sundered Way
((Bonuses and damage on the card I posted previously.) )
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- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: The Sundered Way
Coljin moves up normal movement towards the zombies, to get near to where Ulmwin is. Coljin again casts guiding bolt at an uninjured zombie he can see and easily target.
The dragonborn also move forward and attack the zombie next to the one that just got lit up by the spell.
ranged attack, guiding bolt: 1D20+4 = [11]+4 = 15
ranged attack, guiding bolt: 1D20+4 = [11]+4 = 15
Second attack in case they are still at distance/disadvantage: 1D20+6 = [17]+6 = 23
Damage: 4D6+8 = [4, 3, 5, 2]+8 = 22
The dragonborn also move forward and attack the zombie next to the one that just got lit up by the spell.
ranged attack, guiding bolt: 1D20+4 = [11]+4 = 15
ranged attack, guiding bolt: 1D20+4 = [11]+4 = 15
Second attack in case they are still at distance/disadvantage: 1D20+6 = [17]+6 = 23
Damage: 4D6+8 = [4, 3, 5, 2]+8 = 22
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
One of the squads of dragonborn advances and throws javelins, but they are very half hearted about it.
((That hits Burns, you can roll damage if you'd like.))
Coljin's bolt sears into the easternmost zombie, lighting it up as javelins from the squad passing him punch into the zombie to its side. That zombie staggers, but stays on its feet.
Undead Fortitude DC 9:: 1D20+3 = [18]+3 = 21
((This is generally what Randy sees, no zombies currently in range, having been turned back by the spike growth that is currently blocking easy access to 2. 1 and 3 are other relatively easy ways to the plateau above, though they take you out of your way a bit. There is also a dune at your backs, climbing it may give you a better vantage with the elevation.))
((That hits Burns, you can roll damage if you'd like.))
Coljin's bolt sears into the easternmost zombie, lighting it up as javelins from the squad passing him punch into the zombie to its side. That zombie staggers, but stays on its feet.
Undead Fortitude DC 9:: 1D20+3 = [18]+3 = 21
((This is generally what Randy sees, no zombies currently in range, having been turned back by the spike growth that is currently blocking easy access to 2. 1 and 3 are other relatively easy ways to the plateau above, though they take you out of your way a bit. There is also a dune at your backs, climbing it may give you a better vantage with the elevation.))
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( :Sigh: Can't see the maps at work. IT is being especially paranoid lately. Probably due to the Russian hacks. It'll have to wait until I get home. ))
- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy directs his crew towards 1 and moves at a sprint.
- spiderwrangler
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Re: The Sundered Way
Randy and his squad move eastward.
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- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
Ulmwin keeps his retinue at the current position, before unleashing death from afar.
fire bolt + bughunters : 1D20+6 = [11]+6 = 17
2D10 = [8, 7] = 15
4D6+8 = [5, 1, 2, 2]+8 = 18
fire bolt + bughunters : 1D20+6 = [11]+6 = 17
2D10 = [8, 7] = 15
4D6+8 = [5, 1, 2, 2]+8 = 18
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
A spiraling blast takes out one of the zombies, and Ulmwin's dragonborn heave their javelins at another.
Disadvantage: 1D20 = [18] = 18
The remaining zombies converge on Galt and Dornikal, one swinging at the half orc, undead arms slamming into him. Four more attack Dornikal, though only one lands any sort of a blow on the sturdy dwarf. Now that you're in close quarters, you can see that they are of mixed races, most don't seem too old, and while most are human, there are a few that look to be tribal dragonborn.
((Zokk is 45 feet from the closest zombie to them.))
Disadvantage: 1D20 = [18] = 18
The remaining zombies converge on Galt and Dornikal, one swinging at the half orc, undead arms slamming into him. Four more attack Dornikal, though only one lands any sort of a blow on the sturdy dwarf. Now that you're in close quarters, you can see that they are of mixed races, most don't seem too old, and while most are human, there are a few that look to be tribal dragonborn.
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- Rodgeir
- Practiced Orator
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Re: The Sundered Way
((How fresh do they look? Probably pretty baked so hard to tell?))
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((They are all desiccated to some degree, skin and clothing abraded by sand. They range from 'dry aged steak' to 'beef jerky' in consistency, with bone showing through on some of the older or more damaged ones. It'd take an Investigation/Medicine check to get a good estimate of ToD.))
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- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Yes, wasn't suggesting you stop and do that now. ))
((Zokk's up!))
((Zokk's up!))
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- The Lost
- Indulges in Conversation
- Posts: 854
Re: The Sundered Way
Zokk goes up to the nearest zombie and hits it, attempting to kill it with the quarterstaff before going to the next one and kicks it.
Quarterstaff [1d20+7] = 4+7 = 11[1d8+4] = 3+4 = 7[1d20+7] = 8+7 = 15[1d8+4] = 1+4 = 5
Punch
[1d20+7] = 10+7 = 17[1d6+4] = 2+4 = 6
Quarterstaff [1d20+7] = 4+7 = 11[1d8+4] = 3+4 = 7[1d20+7] = 8+7 = 15[1d8+4] = 1+4 = 5
Punch
[1d20+7] = 10+7 = 17[1d6+4] = 2+4 = 6