A clan cursed with the curse of quick death, but blessed with the abilities of re spawning.
One day, the clan's chief gathered the goblins.
"Dear goblins! After years of death and re living, I have decided that we shall use our curse to complete dungeons! Think about it, dungeons that many failed in there, we can pass using our re spawning abilities! Now, goblins, I'm not sure how much you know about the curse, so let me explain it to you:
The curse make as very vulnerable, and we only have 1 hp. This means even a small cut can kill us very quickly.
However, the curse gives us ability to re spawn. Once one of us die, another dead one can spawn in his place.
Simple, huh? But we only can have a limited amount of living goblins at a time, but that just small details.
I decided to set up a dungeon as a practice, your goal is to reach the 100 room. It doesn't matter who reaches there and when, I just want to see you in action before I send you to more difficult missions.
Now, you can only move between 1-6 rooms a turn, and every number can only be chosen once every turn. First to say number gets that number, so you better start moving fast. If you wish, you are allowed to move backward, but the number you said is still taken.
There can only be 5 of you at a time in the dungeon, once someone is dead, another will spawn in the highest spawn point. there is a spawn point at 1, 11, 21, and so on.
Spawn points give 1xp and 1 coin to all living goblins when it is opened.
When you encounter a monster, you will need to fight it. Fighting is a d6 rolled at each side, plus or minus any modifiers. Winning side deals 1 hp to the other side. That means losing a battle will usually kills you. Ties means both sides will lose hp (50%), or none of the sides will lose hp (50%).
If you have defensive objects, like a shield, you will get some DEF. DEF means it's harder to kill you. Every point of DEF is 1 more point the monster needs to pass to kill you. If you rolled a total of 4, and a monster rolled a total of 5, but you have 1 def, you wont lose and will survive a bit more.
Also, you can't move through a room with a living monster in it. Unless you passed it before the monster was revealed.
Killing monsters and doing other stuff will give you xp. Every 10xp*current level you are, you will level up. You start at level zero and you need 5XP to level.
Some rooms have secrets. When a goblin enter a room with a secret, he automatically searches it. (a D% rolled, each secret have a different finding chance.) If the goblin finds it, he gets what ever the secret is, treasure, secret doors, etc. If the goblin was close to finding it by 20% he discovers that there is a secret in this room, but he can't find it.
A goblin can instead of moving, search for a secret, that will mean a roll with a bonus of 10% to the finding roll, but will end that goblin turn.
Some rooms are trapped. When a goblin enters a rooms with a trap he have a chance to dodge it. (a d%, dodging chance varies between traps). If he does, he will live. else, he will probably die, unless the traps is not meant to kill. Some traps are not dodge able.
There are a few roles, here an explanation of them:
Teller: Once per turn, the teller can choose a room. That room content will be revealed for her only at the end of the turn. Teller using her power has a chance to find secrets, but with a penalty of 20%.
Trap Master: The trap master have a dodge bonus of 25% against traps. The trap master may also discover the dodging chance of a trap that in his room.
Finder: The finder is expert at finding secrets, he have a double rolling when he enters a new room. He can also search for secrets and move after that, instead of ending the turn.
When someone with a role die, the role will be given to the next one who spawns. Roles will be randomly generated at the start of the game.
We also set up a shop for you with items, you can buy items from coins you get in the dungeon. Shops are aviable at every spawn point and you can buy items before spawning, when you are dead.
Shop list:
Knife: + 1atk : 3 coins
Shield: + 1def: 5 coins
Torch: provides light and fire: 2 coins
Crystal Ball: 1 use item that is like the teller ability: 3 coins
Healing Potion: 1 use item that gives heals you when you die, giving yo extra life: 5 coins
Haste Potion: 1 use item that gives the ability to move up to 9 rooms in one turn :4 coins
Attack Potion: 1 use item that gives +2 atk in your next combat: 3 coins
Dodge Potion: 1 use item that gives you +10% to the next dodge roll you make: 2 coins
Search potion: 1 use item that gives +10% to the next search roll you make: 2 coins
That's it, goblins! You can always join our clan, and here is the map of the dungeon. This will be updated as you adventure in the dungeon."
"Oh, and if you are not sure about something, just ask."
Sign ups:
Goblin name:
Goblin color:
Goblin gender:
Hair Color: (Females only)
Characters:
Open Doors, Male. (Theis)
Q, Male. (Quarg)
Really Thick Head, Male. (CroverusRaven)
What's Wrong With His Face?, Male. (Orga Strange)
Cant remember, Male. (Kelten)