The Wandering Archipelago (D&D 5e)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Druid group
The druid group steel themselves as best they can and continue onwards into the forest, heading further west. The surroundings are monotonous. The forest looks exactly the same as it did when you first left the pool and you have almost no sense that you're making progress, except that the sun continues to drag across the sky. The animal sounds continue to grate on your straining nerves, and the air feels hot, humid and close. A sudden <crack> behind you makes you jump, but of course, there's nothing there.
((I'll take another survival roll from the pathfinders))
------------------------------------
Merric smiles up at the guard post, but doesn't see anything.
A voice shouts out in barked common:
"Who? Speak!"
Korrik catches a glimpse of movement from behind a gap in the barricade.
((If you'd like to take your held attack, you can go ahead and roll))
The druid group steel themselves as best they can and continue onwards into the forest, heading further west. The surroundings are monotonous. The forest looks exactly the same as it did when you first left the pool and you have almost no sense that you're making progress, except that the sun continues to drag across the sky. The animal sounds continue to grate on your straining nerves, and the air feels hot, humid and close. A sudden <crack> behind you makes you jump, but of course, there's nothing there.
((I'll take another survival roll from the pathfinders))
------------------------------------
Merric smiles up at the guard post, but doesn't see anything.
A voice shouts out in barked common:
"Who? Speak!"
Korrik catches a glimpse of movement from behind a gap in the barricade.
((If you'd like to take your held attack, you can go ahead and roll))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
They've not drawn blood, I'll let Merric speak, keep attack held until talks break down and I have a shot.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
Mehr can Assist Syli again.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Arch Lich Burns
- Will NOT Shut Up!
- Posts: 17412
- UStream Username: burnsbees
- Location: Behind you
- Contact:
Re: The Wandering Archipelago (D&D 5e)
"I hope we aren't just looping back to where we started at."
Survival: 1D20+3 = [16]+3 = 19
I don't know how that happened >.> I blame my phone.
Survival: 1D20+3 = [16]+3 = 19
I don't know how that happened >.> I blame my phone.
Last edited by Arch Lich Burns on Thu Apr 12, 2018 7:48 pm, edited 1 time in total.
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: The Wandering Archipelago (D&D 5e)
((Did you put the wrong roll in the wrong game, Burns? ))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Nioca
- Floods your Ears
- Posts: 2014
Re: The Wandering Archipelago (D&D 5e)
Syli Survival (+3 w/ Advantage): 21
((I'll be damned. Advantage actually paid off that time and turned a 13 into a 21))
((I'll be damned. Advantage actually paid off that time and turned a 13 into a 21))
- Rodgeir
- Practiced Orator
- Posts: 7557
Re: The Wandering Archipelago (D&D 5e)
Varsk keep following, spending most of his attention on watching the surroundings, sorta well.
Something is out there.. : 1D20+4 = [8]+4 = 12
Something is out there.. : 1D20+4 = [8]+4 = 12
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Wandering Archipelago (D&D 5e)
Merric will point to himself and then do an I see you motion. He'll continue to try pinpoint where the shooter is and if he finally get his eyes on him, he'll talk to him telepathically.
"Merric! You will understand me better if I see you. I can help you with the false god who is trying to control the swamp!"
Merric perception: 1D20+1 = [19]+1 = 20
"Merric! You will understand me better if I see you. I can help you with the false god who is trying to control the swamp!"
Merric perception: 1D20+1 = [19]+1 = 20
- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: The Wandering Archipelago (D&D 5e)
Kal will work with the group. Return fire when he has a decent shot. I'm not sure what the plan is. Is there a way he can see to get up to the tower? Or a climbable tree that would get him a better line of sight?
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((For sure, but it depends how much you don't want to be seen. You know Merric is being watched at the moment, so moving away without being seen is going to require a tricky stealth roll at disadvantage. Either option would be equally feasible though.))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: The Wandering Archipelago (D&D 5e)
Kal will duck away and climb the far side of a nearby tree. (He'll be spotted leaving with stealth 8, but hopefully the tree trunk is wide enough to provide cover.)
At least he shouldn't have any trouble getting up the tree...
Athletics: 1D20+5 = [20]+5 = 25
At least he shouldn't have any trouble getting up the tree...
Athletics: 1D20+5 = [20]+5 = 25
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
I'll take a persuasion check from Merric please.
As Kal moves to take cover behind a tree, there is an angry, barked shout from above:
"Grargh! What numbers have you?"
As Kal moves to take cover behind a tree, there is an angry, barked shout from above:
"Grargh! What numbers have you?"
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: The Wandering Archipelago (D&D 5e)
Oops. Didn't realize that was going on. Sorry. This is why I shouldn't play when I'm this tired.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((You can stay put instead if you'd prefer? I don't mind retconning - nothing else has really happened))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Wandering Archipelago (D&D 5e)
Merric persuation: 1D20+3 = [13]+3 = 16
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
The lizardfolk seems completely taken aback by the strange voice in his head, but replies:
"All come out. Speak what you know."
"All come out. Speak what you know."
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
I wait, if it fires on the others, it's getting an arrow back.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: The Wandering Archipelago (D&D 5e)
I'm muddled and confused. Sorry. Kal would prefer diplomacy, but this guy already shot at us and we haven't gotten anywhere talking to the others. Does anyone believe there's any chance we can talk our way out of this instead of stepping out of cover to be shot?
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Wandering Archipelago (D&D 5e)
((I'm dubious, but I'm willing to let Merric find out. And hopefully get a shot at him if he starts stuff.))
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- WearsHats
- Global Moderator
- Posts: 7384
- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: The Wandering Archipelago (D&D 5e)
I guess Kal can climb the tree, and then step out from a higher vantage point.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
((So Merric's secretly speaking; Kal's been seen (but about to climb a tree and the lizardfolk is demanding everyone show themselves, but so far hasn't hit anyone)).
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Wandering Archipelago (D&D 5e)
"We are enough to cause trouble, especially since your friend took off, but they will follow your lead so no need to worry if we talk nicely. We fought with your kin before but their skin seemed corrupted and we've found corrupted blood as well. It is worrying that so many have been swayed by a false god and a false promise of power. Most clan does not follow the false god right?"
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
Merric, give me another persuasion roll (or intimidation if you prefer).
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Wandering Archipelago (D&D 5e)
Merric persuation: 1D20+3 = [12]+3 = 15
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Wandering Archipelago (D&D 5e)
You hear a growl from upstairs and the sound of spitting.
"Too many follow. Too many forget. What do you know of this?!"
"Too many follow. Too many forget. What do you know of this?!"
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)