The Sundered Way
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
Nemeia curses and stops the cart, then hops down from the driver's seat and takes cover behind the mules, watching to see what's coming.
Stealth, perception: 1D20+4 = [6]+4 = 10
1D20+4 = [4]+4 = 8
Sadly the mules do not appreciate being used for this particular purpose.
Stealth, perception: 1D20+4 = [6]+4 = 10
1D20+4 = [4]+4 = 8
Sadly the mules do not appreciate being used for this particular purpose.
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The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
The mules are uneasy at your pulling them up short, but have no more idea of what's going on.
Bramble and the other one: Perception: 1D20 = [11] = 11
1D20 = [9] = 9
Bramble and the other one: Perception: 1D20 = [11] = 11
1D20 = [9] = 9
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- NotStickFigures
- Prattles on Unremittingly
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Re: The Sundered Way
We actually didn't start foraging/going off the road until after we stopped to check out the signpost thingee and we were doing that while Ulmwin was doing his magical reading ritual.
- spiderwrangler
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Re: The Sundered Way
((Sure, I guess Tess was in the middle of pulling them off to a better spot then?))
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
((oh, my bad. Then yeah, I guess Nem was parking ))
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Roll for parallel parking. jk)
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- NotStickFigures
- Prattles on Unremittingly
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Re: The Sundered Way
(We probably should have read the signpost first..it most likely pointed to the left and said hordes of lizards that way.
- spiderwrangler
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Re: The Sundered Way
((It seemed old, and only recently revealed by rubble falling away. Though I suppose there may have been hordes of lizards there for a long time...))
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- Arch Lich Burns
- Will NOT Shut Up!
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Re: The Sundered Way
(it says 'beware! there be dragons')
- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
(Yeah, Ulmwin will read the signpost as soon as his ritual is finished)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Ulmwin's ritual finishes just before the sounds of commotion echo off the rock.
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- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Realized I hadn't asked for it, but I'll take Perception checks from Maji-badger and Coljin.))
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- NotStickFigures
- Prattles on Unremittingly
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- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
Coljin, you see a robed figure rise on one of the rocky protrusions ahead. It's arm draws back a javelin.
((It is maybe 20 feet high, and is positioned 30 feet ahead and slightly to your right.))
((Coljin may roll initiative.))
((It is maybe 20 feet high, and is positioned 30 feet ahead and slightly to your right.))
((Coljin may roll initiative.))
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- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Sundered Way
Holger will go look what Coljins yelling is about.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Sure. Anyone responding will be a bit behind, but we can say you're heading in that direction.))
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- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: The Sundered Way
Zephyr climbs out of the back of the cart, always at the ready for some actions and saunters off behind Holger.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Maji, you can roll initiative too, along with your (non smell based) perception check, but if it doesn't beat the stealth, then there will be a round before you join in.))
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy is going to be looking ahead, trying to see what's going on.
perception: 1D20+3 = [11]+3 = 14
((I know you haven't asked for it yet from the responding group, but I'll go ahead and roll initiative))
initiative: 1D20 = [17] = 17
perception: 1D20+3 = [11]+3 = 14
((I know you haven't asked for it yet from the responding group, but I'll go ahead and roll initiative))
initiative: 1D20 = [17] = 17
- spiderwrangler
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Re: The Sundered Way
((Sure, I'll slot you in once you get there.))
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- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Sundered Way
"Hm? What's going on?" Ulmwin asks, trying to listen for any signs of battle while for now inspecting the signposts...
- NotStickFigures
- Prattles on Unremittingly
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- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Sundered Way
Nemeia ties/stakes the mules so they won't wander away without her (or whatever the cart equivalent of applying the parking brake would be )
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Not sure what time period it would have been invented, but carts/wagons can have brakes that press up against the wheel similar to the brakes on a wheelchair.))
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- Arch Lich Burns
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Re: The Sundered Way
Per: 1D20+5 = [14]+5 = 19
I already sent you a hundrend or so intitive rolls
I already sent you a hundrend or so intitive rolls