GAL: Q4 - Completed (please move eventually)
- spiderwrangler
- Game Master
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Re: GAL: Quest 4 - Turn 3
Impressed with his marvelous beard, Laughs will twirl the mustache into something a bit more rakish to fit its new color... perhaps something in the handlebar family of mustache styles.
He'll then climb up the rightish side of the 'ladder' and inspect the odd looking groove... if it's a narrow tunnel, he'll avoid putting his face directly in front of it in case another worm comes out.
He'll then climb up the rightish side of the 'ladder' and inspect the odd looking groove... if it's a narrow tunnel, he'll avoid putting his face directly in front of it in case another worm comes out.
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- SaruSama
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Re: GAL: Quest 4 - Turn 3
Soars will go back to the ledge, "Hey does someone with a stick or something want to come up here there looks to be some sort of trap and I've got nothing to poke it with."
- GathersIngredients
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Re: GAL: Quest 4 - Turn 3
"EEW!" Walks will wipe her face and the rest of her body the best she can (with her hands) and try to scoop up some of the worm remains into her empty vial. After that she will examine the discolored oval hole in the wall.
If she still can do something after that, climb up and move left. She stays clear of the structure on the floor (trap door?), though.
If she still can do something after that, climb up and move left. She stays clear of the structure on the floor (trap door?), though.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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Re: GAL: Quest 4 - Turn 3
Tell will wait for someone to activate the trap.
- BadgeAddict
- Saves-A-Hyena
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Re: GAL: Quest 4 - Turn 4
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William walks over for a closer look at the ring on the wall and finds that it is an iron ring set firmly into the wall. It looks perfect for tying things onto.
Soars walks back into the large cavern and yells down at everyone "Hey does someone with a stick or something want to come up here there looks to be some sort of trap and I've got nothing to poke it with."
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Dies continues his "catch-up" journey and arrives in the trapdoor room
Tells also waits for someone to activate the trap.
Stats & Loot
.[tabs:Dies(Dies)]
ATT: 1
DEF: 1
HP: 5/5
ITEMS:
[tabs:Walks(Gathers)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Shortbow (ranged)
Arrows (x4, +1 ATT)
Pointy Stick (+1 ATT)
Vial of spider venom: Can be applied to weapons or added to potions.
Vial of Worm blood
Skull
[tabs: Tells(NolandKing)]
ATT: 1
DEF: 1
HP: 5/5
[tabs: Soars(SaruSama)]
ATT: 1
DEF: 1
HP: 5/5
ITEMS:
Pirate Captain's Hat - (upon activation word) Temporarily reduces one enemies DEF by 2 . Cooldown is 10 Turns.
[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Fake Beard
Pewter Cup
Pewter Plate
Tapestry Rod +1 Atk - (25% chance to miss)
PlayWitch vol. 2
[tabs:William(Quarg)]
ATT: 2
DEF: 3
HP: 5/5
ITEMS:
Pointy Stick (+1 ATT)
Chainmail shirt: (+2 DEF)[/tabs]
Vial of bloody worm bits - When you look closely, you can see little worm shaped things swimming in it...gross.
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- spiderwrangler
- Game Master
- Posts: 21091
Re: GAL: Quest 4 - Turn 4
Laughs continues climbing to catch up with the rest, and if no one else seems interested in doing so, he'll cautiously prod the suspicious section of floor with his tapestry rod.
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- Quarg
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Re: GAL: Quest 4 - Turn 4
William will look down and see what is below the ledge...
- GathersIngredients
- Discussion Moderator
- Posts: 5150
Re: GAL: Quest 4 - Turn 4
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Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- BadgeAddict
- Saves-A-Hyena
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- SaruSama
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Re: GAL: Quest 4 - Turn 4
Soars will go back with the others and stand ready to help if something terrible happens with the trap door.
- GathersIngredients
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Re: GAL: Quest 4 - Turn 4
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Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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Re: GAL: Quest 4 - Turn 4
Dies wlaks back to the big cavern and grabs one of the baby worms, before putting it on his shoulder.
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Re: GAL: Quest 4 - Turn 4
Tells wait for the trap to activtaed.
- BadgeAddict
- Saves-A-Hyena
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Re: GAL: Quest 4 - Turn 5
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Dies decides that he wants a friend, he walks back into the large cavern and peeks inside the small hole in the wall. Somehow he is able to reach inside and grab a baby blood worm without getting injured. He then places the baby blood worm on his shoulder. The baby blood worm immediately latches onto his shoulder and begins to suck blood from Dies taking him down to 4.9/5 Hp.
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Tells and Soars wait impatiently for the trap to be sprung
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Stats & Loot
.[tabs:Dies(Dies)]
ATT: 1
DEF: 1
HP: 4.9/5
ITEMS:
Parasite
[tabs:Walks(Gathers)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Shortbow (ranged)
Arrows (x4, +1 ATT)
Pointy Stick (+1 ATT)
Vial of spider venom: Can be applied to weapons or added to potions.
Vial of Worm blood
Skull
[tabs: Tells(NolandKing)]
ATT: 1
DEF: 1
HP: 5/5
[tabs: Soars(SaruSama)]
ATT: 1
DEF: 1
HP: 5/5
ITEMS:
Pirate Captain's Hat - (upon activation word) Temporarily reduces one enemies DEF by 2 . Cooldown is 10 Turns.
[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Fake Beard
Pewter Cup
Pewter Plate
Tapestry Rod +1 Atk - (25% chance to miss)
PlayWitch vol. 2
[tabs:William(Quarg)]
ATT: 2
DEF: 3
HP: 5/5
ITEMS:
Pointy Stick (+1 ATT)
Chainmail shirt: (+2 DEF)[/tabs]
Key:
Dark gray = Impassable Rock
Light Gray = Floor
Medium Gray = Passage from one cavern to another
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- SaruSama
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Re: GAL: Quest 4 - Turn 5
Soars will go into the new room and if possible climb up the rope to the ledge.
- spiderwrangler
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Re: GAL: Quest 4 - Turn 5
Laughs will carefully navigate the trapdoor and follow Walks. If he's able, he'll move forward into the room on the lower level.
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- Quarg
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Re: GAL: Quest 4 - Turn 5
William will rise and go up the ladder in the wall, avoided the tainted step. He will then go around the trap on the next level and into the tunnel to the level above. If he still has movement he will then climb the rope.
- GathersIngredients
- Discussion Moderator
- Posts: 5150
Re: GAL: Quest 4 - Turn 5
Walks examines the rope before climbing it (only if safe!). Then she examines the dotted line (?), unless this is just the GM's way of telling us the cave goes on there.
If she is still able to, she moves right (upper), and very carefully and silently so. If she encounters anything hostile, and she's still able to: attack it with the pointy stick.
If the rope is not safe to climb OR it's not safe to pass the dotted line: move right (lower) the same way she would have done the upper (silent and ready to fight back, if necessary).
If she is still able to, she moves right (upper), and very carefully and silently so. If she encounters anything hostile, and she's still able to: attack it with the pointy stick.
If the rope is not safe to climb OR it's not safe to pass the dotted line: move right (lower) the same way she would have done the upper (silent and ready to fight back, if necessary).
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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- BadgeAddict
- Saves-A-Hyena
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Re: GAL: Quest 4 - Turn 5
The dotted line is me breaking this area and the next into two parts, sorry for not mentioning that. Thank you Gathers.
- BadgeAddict
- Saves-A-Hyena
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- Location: Ohio
Re: GAL: Quest 4 - Turn 6
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William climbs up the wall grooves, careful to avoid the worm hole before walking into the trapdoor cave. He carefully moves around the edge of the trap and heads into the tunnel. He wants to climb the rope, but given the caution he took to walk around the edge of the trapdoor, he is unable to do so.
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Stats & Loot
.[tabs:Dies(Dies)]
ATT: 1
DEF: 1
HP: 4.8/5
ITEMS:
Parasite -Con: Sucks blood from host Pro: undiscovered
[tabs:Walks(Gathers)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Shortbow (ranged)
Arrows (x4, +1 ATT)
Pointy Stick (+1 ATT)
Vial of spider venom: Can be applied to weapons or added to potions.
Vial of Worm blood
Skull
[tabs: Tells(NolandKing)]
ATT: 1
DEF: 1
HP: 5/5
[tabs: Soars(SaruSama)]
ATT: 1
DEF: 1
HP: 5/5
ITEMS:
Pirate Captain's Hat - (upon activation word) Temporarily reduces one enemies DEF by 2 . Cooldown is 10 Turns.
[tabs:Laughs(Spiderwrangler)]
ATT: 2
DEF: 1
HP: 5/5
ITEMS:
Fake Beard
Pewter Cup
Pewter Plate
Tapestry Rod +1 Atk - (25% chance to miss)
PlayWitch vol. 2
[tabs:William(Quarg)]
ATT: 2
DEF: 3
HP: 5/5
ITEMS:
Pointy Stick (+1 ATT)
Chainmail shirt: (+2 DEF)[/tabs]
Key:
Dark gray = Impassable Rock
Light Gray = Floor
Medium Gray = Passage from one cavern to another
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- spiderwrangler
- Game Master
- Posts: 21091
Re: GAL: Quest 4 - Turn 6
Suppressing the urge to giggle, Laughs takes stock of the items on the shelf and on the remains as best he can before backing slowly out of the room.
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- SaruSama
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Re: GAL: Quest 4 - Turn 6
Deciding that the giant snoring dragon is better left alone for now Soars heads over to walks area and climbs up the ladder.