Please be aware that I've only run a few RPs and games before, so I am still somewhat inexperienced.
Backstory
This island isn't what you'd hoped to find. Maybe you'd been shipwrecked as you sailed the waters around it, and woken up on the sandy beaches. Maybe you'd fled onto it to escape the war that was consuming your home, a war that spread far and wide. Maybe you just woke up here one day, not entirely sure how it happened and wondering if you'd been teleported in your sleep. Whatever the case, this isle had appeared very promising when you first looked at it, and the fate of being trapped on it didn't seem too bad compared to the alternatives. It appeared to be a nice little tropical island, although with warning signs such as the apparent lack of humans on it. Only after you'd spent a while on it had you seen that something was wrong on it. There were powers on it, and a lot of them seemed hostile. The dead walk the land by night, not resting until the sun comes up. Fiends rise from the mountain in the center of the land and wander, searching for people to kill and devour the very spirits of. Nothing is safe.
Fortunately, whatever was creating the demons and the dead saw fit as to grant you powers of your own, powers that let you fight these creatures. You found that you had supernatural powers, ones that you hadn't had the day before you reached the island.
All the same, you found yourself driven into the village in the center of the jungle that covers one part of the isle. There are few of you, but you all had the same story. You all found yourself here, found yourself with powers, and then tried to get by. And now, all of you need to stay together if you want to survive to get off of this evil island, whatever it truly is.
Now we shall see... Will you prevail? Or will you become one of the walking dead around the isle?
Gameplay
This game is an experiment. It's essentially a roleplay combined with very simple game rules, set on an unholy isle. Everyone is a sorcerer of some variety, all in a small village on the isle, and all of you are struggling to get by.
Here's how to get started: Create a character by assigning 30 points to the following statistics:
- Strength: Physical power. The stronger the character, the more damage their attacks do and the more hitpoints they have.
- Agility: Reflexes and speed. The more agile the character, the better their chances for dodging and the more stamina they have.
- Vitality: Toughness and endurance. The tougher the character, the more hitpoints and stamina points they have.
- Will: Willpower and mental endurance. The stronger the will, the more resistance to spells and mental attacks a character has.
- Charm: Force of personality. The more charming the character, the more likeable they are, and the harder their spells are to resist.
- Intelligence: Magical power and mental strength. The smarter the character, the better their capacity for magic is.
Then, decide on some spells to have. Your character 1 spell for each point of intelligence they have. These starting spells should have flexible power (and just general rules for what they effect, not how strongly they affect it) for several reasons. The first is that if their power is flexible, then even if someone throws in a storm of leaves and another person a fireball, their power can still be balanced out by making the storm of leaves more powerful than the fireball. The second is that each spell can be cast using any amount of mana from 1 to your maximum mana, and so the power should be able to increase with each point of mana spent.
Battle happens in turns in this game, with each side getting a turn (the order of turns within a side isn't set, and so the first one to post gets to have their action first). A character may attack, defend, move, cast a spell, or perform some similar action each turn. They may spend stamina points to help with physical activities.
Over time, characters will level up. They essentially get to improve one stat by 1 point and get 1 extra HP, MP, and SP when that happens.
Please then submit your character with name, basic description, and backstory included. The world off of the island is a combination of various different time periods, as there's enough war that technology doesn't get shared, so as long as your character's not from a place past colonial times, they should be fine.
If anyone has any rule suggestions or thoughts or questions, please feel free to post them. I'm interested in making this game as fun for everyone as possible.
EDIT: Map of the isle so far: