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Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 9:01 am
by Nerre
"So, how did the spark hit you? What are you good in?" Hiero floats a question.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 9:02 am
by WearsHats
Gabe will investigate the remaining packs and aid in their distribution to their respective owners.
► Show Spoiler
Holding off on further interaction, to allow Alaen to catch up. Also, I'm having a bad brain day.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 9:17 am
by spiderwrangler
Ok. Last update. Then we wait until Alaen has a chance. I mean it. Anyone who posts before Alaen gets eaten by a grue. A grue that is TOTALLY waiting in the next room.
@Alaen: You may post a series of actions if you would like.
Gabe grabs a pack and opens it up. Inside he finds:
- Men's Clothes
- Long Coat -with lots of pockets!
- A Pair of Goggles - interchangeable lenses
- A Small Wooden Box
- A Pocket Watch
The inside collar of the coat is marked with "AG" in gray thread.
I'll be posting Crafting tasks within labeled spoilers so to not crowd the rest of the update.
► Show Spoiler
Ursula attempts to cut the bottom hem off of her trousers.
Disassembly (1d4)= 4 CP / 1 CP needed
She has no problem with the task at hand, and even did so well that she was inspired to cut in a spiral pattern as she went up each leg to make sure she had long enough pieces. (I fudged this a bit, as I didn't want you to succeed, only to have pieces too short for what you intended...)
Ursula now has:
- Prison Uniform (Capris) - Embroidered with "No. 00377"
- Two Long Strips of Fabric
She also feels slightly better at taking things apart, and might be getting a feel for how to do things with fabrics. (To start, I'm putting SP gain at 1/10th the CP needed, so she is 0.1 SP towards her 2nd level in Disassembly and 1st level in Textiles.)
► Show Spoiler
.[tabs:
Gabe (WearsHats) ]
ATT: 1
DEF:1
HP:10/10
Skills:
- Propellers Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform - Embroidered with "No. 00374"
[tabs:
Bunn (LAYF)]
ATT: 1
DEF:1
HP:10/10
Skills:
- Mechanical Potential Energy Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform - Embroidered with "No. 00375"
[tabs:
Sam (BadgeAddict)]
ATT: 1
DEF:1
HP:10/10
Skills:
- Clockworks Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform - Embroidered with "No. 00376"
- Clockwork Stilts - They make him taller!
- SamÔÇÖs Clothes
- Glasses with Magnifying Lens
- Long Pair of Forceps
- Small Pouch of Assorted Clockwork Parts
- An Unmarked Bag
[tabs:
Ursula (nikohl)]
ATT: 1
DEF:1
HP:10/10
Skills:
- Disassembly Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform (Capris) - Embroidered with "No. 00377"
- Two Long Strips of Fabric
- Iris the Ballerina Clank
- Ursula's Clothes
- Instrument: Recorder
- Notebook and Pen
- Unmarked Bag
- Disassembly Kit - Screwdrivers, spanners, scissors, etc. Pretty much the basics to taking things apart
[tabs:
August (Alaen)]
ATT: 1
DEF:1
HP:10/10
Skills:
- Weaponcraft Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform - Embroidered with "No. 00378"
[tabs:
Hieronymus (nerre)]
ATT: 1
DEF:1
HP:10/10
Skills:
- Capacitors Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform - Embroidered with "No. 00379"
- Subdermal Capacitors (Discharged) - six, located on chest, shoulders and upper arms
- Charge Catchers - antennae-like, located on forehead
- Electric Torch - located on forehead
- Handy Electodes - located on each palm, seem to be connected to Subdermal Capacitors
- Glowing Moss Toupee (Blue)
[/tabs]
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 10:02 am
by Nerre
Edit: I just wanted to post something quick before the weekend.
You put a death-sentence-stop to the game not all might see (like me), cause somebody can not post as quick as the others. Fun fact: I can often not post on a weekend, so squeezing one last post in is a similar situation than Alaen was in. Some can post more on the weekend, other during the week. Happens, not everybody is available 24/7.
On top of that, the part with the grue read like it was a joke, beside not knowing what a grue is. A lot of GMs make jokes like that, so a sincere warning should like it is a sincere warning. I am a bit stunned by the hard overreaction and punishment.
So if you decide my char does live again somehow, post this when you think we can post again. I won't post until monday:
► Show Spoiler
Hiero focuses on the moss and tries to find out more about it. Is it wet or does it grow in a rather dry way. Does it look natural or did some spark modify it? How does it react on us? Why did it start to glow but did not glow when we entered. He tries to cover it with another piece of moss, trying to find out how it reacts to darkness and what triggers it glowing brighter.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 10:12 am
by spiderwrangler
A rampant grue rushes from the large archway to the other room, knocking Sam over on it's way to Hieronymus and his moss experiment. It rends his head from his shoulders, throwing it against the nearest wall, then grabs his body and consumes it in one gulp, quickly enough that it is able to turn its head and catch Hiero's head in its jaws as it rebounds off the wall... a stupefied look locked on his face.
Just as its jaws closed on his arm, a section of wall opens up and a grappling hook shoots out, piercing the grue's hide. The hook abruptly yanks the grue out of sight, then the wall closes back up.
"Oh, hello dearies, I didn't hear you come in! Sorry about that grue, I don't know how it got in here! I'm part of the Castle... you may call me Castlina."
Hiero's Glowing Moss Toupee (blue) fell off when he was brutally ravaged by the grue. , and is available for looting, but the rest of the party is too stunned to act. Except for August. He can totally do something right now if he wants to, so he could probably call dibs on that sweet toupee.
Hieronymus has taken 1 DMG and is at 9 HP.
You were warned.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 11:26 am
by Alaen
OOC
► Show Spoiler
Sorry for posting so late, I expected to get to my computer earlier.
I feel bad now for making Nerre's chara die, it seems a bit harsh.
August is fuming! This is an outrage! He is a hero, not some petty criminal to be thrown into the castle!
He sighes inwardly. Not only is he stuck in this deathtrap with only the decidedly dubious help from his fellow inmates, but the wardens didn't even let him keep his gear. How in the world is he supposed to fix anything without a moderately sized deathray?!
While the others scrambled around clamoring about toilet paper and other such nonsense, August quietly assesses the situation. The room they arrived in seemed to be a resting area and at least for the moment safe. As for his "companions":The propeller man and the woman seemed reasonable enough. The same could not be said for the inexplicably naked one and the guy with an antenna in his head. He wasnt sure about the tiny man on stilts, but he seemed to be a bit more in the less than sane faction.
Seeing the propeller man rummage through his pack he got active, barging him out of the way and taking his pack.
"I'll take that."
Putting on his clothes and coat and putting his possessions into the corresponding pockets improved his mood a bit, while realizing that the wardens even took his hidden lucky knife dropped it again.
The sudden arrival of the grue startles him a bit and he instinctively reaches for his weapons before realizing he doesnt have any.
"Note to myself: Rectify that as soon as possible."
Realizing that venturing forward seem too dangerous right now, he will stay in the room for now and wait for things to unfold.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 11:32 am
by nikohl
"Well. That was a shade interesting, wasnt it?" opines Ursula, as she begins to knot the strips of material onto her sack, intent on making it usable before she goes anywhere. Once she is done, she will tip her personal clothes out of the sack. "Gentlemen, if you wouldn't mind facing away for a moment, I wish to put on my own clothes. I would use our bathroom, but I am worried that another of those things is in there. Oh and by the way - dibs on that guy's stuff."
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 11:40 am
by BadgeAddict
The Grue that had run from the wall had scared Sam to the point of Death. A shrill squeal came from his lips as he was bum-rushed by a creature that was about the same size as he was. Sam quickly stood and once again began brushing the dirt off of his already dirty clothing.
"despicable, being forced to wear such a....such a horrible looking outfit with a stupid little number on it, I have a name" Sam muttered to himself as he shook his small clenched fist at the ceiling in what he hoped was the general direction of of the people who had dumped him in the wretched place.
Composing himself after his small spell of anger, Sam set his glasses once more in their proper place after they had been knocked from his face by the gruesome creature.
"mmm, at least there isn't blud everywhere, I hate the sight of blud" he told himself and then responded to himself with
"yes..mmm...yes, blud is very nasty stuff, very difficult to get out of your clothing" which he then wrapped up with
"I couldn't have said it better myself".
Once composed, Sam continued on his initial path of exploring into the next area through the archway while muttering to himself about how dark it was.
► Show Spoiler
Actions have consequences when you don't follow the rules of the Gm, Nerre could read the "easily understandable" directions by our wonderful GM, or just ignore them. He chose to ignore them and his punishment was sweet sweet death. Don't take it out on yourself Alaen, but now..i think all of us are properly warned about the consequences of disobeying the GM.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 11:46 am
by WearsHats
Gabe blinks and takes a moment to recover from the sudden flurry of action. (Both the grue and having the pack snatched away from him.) He nods graciously to August.
"Yes, of course, my good man. Take what is rightfully yours. I'm merely trying to help everyone get their proper belongings. Seeing luggage to its proper owners is, after all, the family business.
"And, certainly, good lady, I will avert my gaze. However, if you want, I volunteer to help secure the WC. After all, it is in all our interests to ensure that particular place is safe.
"Last but certainly not least, Castlina. I am Gabe. It's... uhm, good to make your acquaintance (I hope). Thank you for saving us from the Grue. Is there anything else we should know about the immediate vicinity? Once we get ourselves safely settled in, we will, I'm sure, be at your service."
► Show Spoiler
It's not your fault, Alaen. Nerre was warned, more than once. He was specifically told in the recruitment thread that a failure to pay attention would likely result in fatal consequences. I didn't expect it to happen so soon, but don't blame yourself.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 11:49 am
by LAYF
"Well did you not hear them you morones? Before we got here and... well I cannot remember it... but apparently they took us on the toilet and did not even wipe us properly!" Bun Bun says furious that anyone would yell at him just for being a bit sanitary!
What was that again? you do not happen to spring load those doors did you Castlina? he reacts some seconds after the guru is gone and and the castles voice has spoken. then walks over where the wall shot close and seems sad that he cannot force it open with his fingers. then looks at Ursula "A tad? no madam, it was very interesting, interesting, really sad and disappointing, I'm sure there is a lot of mechanical weights and springs in there, But I'm afraid we cannot get to them!"
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 11:50 am
by spiderwrangler
► Show Spoiler
Sigh....While I feel that I would be perfectly justified in keeping the grue attack in the storyline, I'd rather not have to enforce a player death within the first 24 hours of the game going live. While I did mean it when I said "I mean it.", I really never thought that someone would challenge me on it. Certainly not a satisfying death (other than in a Muahahahahaha kind of way). I'd much rather any deaths be the result of bungling on their part, and/or occur during an epic battle rather than just so that I can make a point
. Provided nerre is willing, I will reverse time and edit the grue attack post to something more benign...
Which I have now done... turns out the attack wasn't as lethal as it initially looked... or something...
If I want to post an update to address recent actions, I'll try to get a
RESERVED FOR GAME UPDATE post up. If one is up, know that I'm working on writing up an update, and hold on until it's up. Posting on top of RESERVED posts will likely result in bad things... maybe not grue sized bad... but why risk it? At the very least, you can assume it will be an automatic fumble on whatever you are trying to do...
Nerre wrote:Edit: I just wanted to post something quick before the weekend.
You put a death-sentence-stop to the game not all might see (like me), cause somebody can not post as quick as the others. Fun fact: I can often not post on a weekend, so squeezing one last post in is a similar situation than Alaen was in. Some can post more on the weekend, other during the week. Happens, not everybody is available 24/7.
Fair enough, I understand that some people's schedules don't match up as well as might be ideal. What I would suggest if anyone knows that they will be away for a few days, is to set their character to a work on a task, and I'll just autoattempt as other updates happen. That way you are still gaining levels, even if you aren't actively posting. The exception would be in a combat type situation, but we can decide how we want to handle that when we come to it.
Nerre wrote:On top of that, the part with the grue read like it was a joke, beside not knowing what a grue is. A lot of GMs make jokes like that, so a sincere warning should like it is a sincere warning. I am a bit stunned by the hard overreaction and punishment.
Well, now you've been warned. Twice... no, make that 3+ times. I did take a joking tone, but that was because I didn't think anyone was going to challenge me on it... since you did, you forced it to happen. Since you are aware that death can happen in this game, if I mention that something bad may happen, you probably want to pay attention to that... it's not likely going to be a tickle attack. If I said that anyone posting before Alaen would be struck with dreadful intestinal distress, you would have instead forced me to make Hiero knock Bunn out of the way to get to the toilet, and you would be spending the next 10 turns losing few kilos...
Nerre wrote:So if you decide my char does live again somehow, post this when you think we can post again. I won't post until monday: Hiero focuses on the moss and tries to find out more about it. Is it wet or does it grow in a rather dry way. Does it look natural or did some spark modify it? How does it react on us? Why did it start to glow but did not glow when we entered. He tries to cover it with another piece of moss, trying to find out how it reacts to darkness and what triggers it glowing brighter.
I'll take care of him until Monday, you can assume he'll be engaged in mossy pursuits until you post again.
August springs into action, securing his belongings, such as they remained. He seems a bit upset that so much has been taken from him.
Sam enters the next room and is pleased to note that there appears to be the same glowing moss here, although this time it is hanging from the ceiling and the floor is made of large stone blocks. On the left are two sets of shelves, which seem to be stocked with various boxes and jars. On the far wall hangs a skillet and large pot, as well as a large ladle. Beside them is what might be a stove. To the right is a large wooden door, with a large handle and keyhole.
"Last but certainly not least, Castlina. I am Gabe. It's... uhm, good to make your acquaintance (I hope). Thank you for saving us from the Grue. Is there anything else we should know about the immediate vicinity? Once we get ourselves safely settled in, we will, I'm sure, be at your service."
Castlina's friendly voice wraps around them.
"Oh, hello Gabe! It's nice to meet you, it's been so long since I've had any visitors, and they ended up not staying here for long.... a girl can get pretty lonely down here all by herself. Sorry about that grue by the way, I hope that other fellow isn't too damaged. I'm ashamed to say that somehow it snuck past my defenses... grues are tricky like that you know... or maybe you don't, if you've never seen a grue before. As far as things you ought to know, I can see you've already found the sleeping area, and a place to... er... relieve yourselves. And the small fellow with the legs seems to have found the pantry. Other than that, the only place you haven't found yet is the workshop!"
What was that again? you do not happen to spring load those doors did you Castlina? he reacts some seconds after the guru is gone and and the castles voice has spoken. then walks over where the wall shot close and seems sad that he cannot force it open with his fingers. then looks at Ursula
"A tad? no madam, it was very interesting, interesting, really sad and disappointing, I'm sure there is a lot of mechanical weights and springs in there, But I'm afraid we cannot get to them!"
Her tone sharply becomes more abrupt,
"I say! You're no gentleman, to be digging your grubby fingers about in a lady's parts! And after I saved you from that grue! You'd best behave, or I'll pull you in to keep it company! If you wish to play 'See Your Insides', I can guarantee that I'll win." It's clear that you won't be able to scavenge any parts from within Castlina's walls.
► Show Spoiler
Ursula attempts tying the strips of fabric to her bag.
Unskilled (1d3) = 1 CP / 3 CP needed
She manages to knot the two strips to the opening of the bag, but will need a bit more work to get them attached to the bottom.
► Show Spoiler
.[tabs:
Gabe (WearsHats) ]
ATT: 1
DEF:1
HP:10/10
Skills:
- Propellers Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform - Embroidered with "No. 00374"
[tabs:
Bunn (LAYF)]
ATT: 1
DEF:1
HP:10/10
Skills:
- Mechanical Potential Energy Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform - Embroidered with "No. 00375"
[tabs:
Sam (BadgeAddict)]
ATT: 1
DEF:1
HP:10/10
Skills:
- Clockworks Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform - Embroidered with "No. 00376"
- Clockwork Stilts - They make him taller!
- SamÔÇÖs Clothes
- Glasses with Magnifying Lens
- Long Pair of Forceps
- Small Pouch of Assorted Clockwork Parts
- An Unmarked Bag
[tabs:
Ursula (nikohl)]
ATT: 1
DEF:1
HP:10/10
Skills:
- Disassembly Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform (Capris) - Embroidered with "No. 00377"
- Two Long Strips of Fabric
- Iris the Ballerina Clank
- UrsulaÔÇÖs Clothes
- Instrument: Recorder
- Notebook and Pen
- Unmarked Bag
- Disassembly Kit - Screwdrivers, spanners, scissors, etc. Pretty much the basics to taking things apart
[tabs:
August (Alaen)]
ATT: 1
DEF:1
HP:10/10
Skills:
- Weaponcraft Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform - Embroidered with "No. 00378"
- AugustÔÇÖs Clothes
- Long Coat - with lots of pockets!
- A Pair of Goggles - interchangeable lenses
- A Small Wooden Box - contains tools and parts
- A Pocket Watch
[tabs:
Hieronymus (nerre)]
ATT: 1
DEF:1
HP:9/10
Skills:
- Capacitors Lvl 1 (1d4 CP on related skill tasks)
Items: (
bold indicates items that are currently equipped)
- Prison Uniform - Embroidered with "No. 00379"
- Subdermal Capacitors (Discharged) - six, located on chest, shoulders and upper arms
- Charge Catchers - antennae-like, located on forehead
- Electric Torch - located on forehead
- Handy Electodes - located on each palm, seem to be connected to Subdermal Capacitors
[/tabs]
There are two remaining unopened bundles.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 3:46 pm
by WearsHats
Gabe will open the next pack. (If play continues when I'm not around - I'll be going to bed in the next couple of hours - you can assume that he'll open the last pack if no one else does. Also, the offer to examine the WC for danger remains open.)
"Castlina, I would not dig around in your parts without permission, but I do believe we were sent here to effect repairs. Is there anything you need looked at? Also, can you direct me to the workshop? I'd love to see what's there."
He also turns to Bun Bun. "And you, sir. Why are you naked, and why do you keep looking at me funny?"
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 3:55 pm
by spiderwrangler
"Well I wouldn't expect that you would, Gabe, but if you could keep that other fellow in line, I would greatly appreciate it. The workshop is through the kitchen and pantry area... but you might have some trouble getting in there just now..."
► Show Spoiler
Not a full update, just a response from Castlina..
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 4:00 pm
by WearsHats
"Oh? Why would that be?" Gabe attempts to keep his voice as casual and neutral as possible.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 4:00 pm
by Alaen
August made a mental note to adress the propeller man as "Gabe".
Leaving the conversing with a psychotic castle to this Gabe fellow, he will search the kitchen for a knife or other weapon suitable tool.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 4:37 pm
by nikohl
Ursula will take some time out from her backpack-making to check the last unopened bundle.
Re: Surviving Castle Heterodyne
Posted: Fri Feb 21, 2014 5:52 pm
by BadgeAddict
As Sam looks at the things in the kitchen his tummy begins to rumble, reminding him of the small sandwich that he had eaten before being dumped in this horrible place. Sam put aside the thought of food that threatened to take him away from his current goal of finding someplace to hole up in to work on his...things. Sam continues onward in search of this workshop that the voice coming from the walls mentioned. Though, remembering that she mentioned that it wasn't quite available, Sam slowly walks over to the doorway and peers inside trying his best to remain silent.
Re: Surviving Castle Heterodyne
Posted: Sat Feb 22, 2014 2:32 am
by LAYF
"Hu? Private parts? I... do not follow? I did not see any employee onlys sig?" Bunn Bunn looks like he understands nothing of what is going one.. what
IS a ladys private parts anyways? deciding that since women (for the most part) did not contain any
mechanical parts that he knew off, he decided that it was of no interest to him any! but he
would like to see what was behind that spring door! hmm.
He goes over and looks for his own tools among the bundles (sorry, I tried to look, but I'm not sure who and how many has been opened :S, if mine is already gone, just dismiss that part)
"Uh, eh. mr. No. 00376? do you by any chance see any chance happen to see any chance know the laws of potential mechanical energy?" he says to Sam and follows shortly behind him.
OOC & Info:
► Show Spoiler
Yea, I try not to let anyone go alone... just to be sure...
And @GM_Spinner, underlined is my actual actions, rest just fluff, I'll try to keep this format to make your job more easy...
Also, I will try to be following up on all's posts, but I have noted this goes really fast in bursts! if I have not posted I of course am sorry, but please, do not wait for me to long. You can expect any springs to distract Bunn Bunn at least temporarily, He will help anyone who deals with such items (probably telling them how wrong they are at the same time, and if anything goes wrong, it is either their fault or due to defect wiring, regardless if any wiring are involved), and if no one is, he will be following who ever he followed/worked with last, asking questions about their obvious fascination with counterweights!
Re: Surviving Castle Heterodyne
Posted: Sat Feb 22, 2014 7:32 am
by spiderwrangler
Gabe opens one of the remaining packs. Inside he finds:
- A Set of Wire Rings of Springs - assorted sizes, threaded onto circular rings
- A Roll of Steel Wire
- A Mutli-Screwdriver - 8 types/sizes
- A Backpack Bladder with Drinking Tube - currently empty
- A Work Apron - to be worn around the waist, plenty of pockets for tools and odds and ends.
He seems a bit disappointed that it's not his.
Regarding the inaccessibility of the workshop, he asks Castlina "
Oh? Why would that be?"
There was almost a bit of shame in her voice.
"Well, to get to the workshop, you have to go through that locked door in the pantry... except it's locked, and the last group took the key with them when they left the workshop and left my protection. They promptly died, so who knows where that key is now? It's also on a separate system that I'm not able to control, so I won't be able to open it for you."
August heads into the kitchen/pantry, looking for a weapon or tool. Besides the skillet, pot and ladle, there is nothing obvious, but he does spot a small cabinet with a counter work surface behind the second row of shelving near the stove.
► Show Spoiler
Man that came out blurry...
Ursula decides that she isn't quite ready to finish her backpack or get changed yet, and instead helps by opening the remaining pack. Inside is:
- Steam-Powered Propeller Beanie - not currently functional
- Ornate Walking Stick
- A Set of Men's Clothes - Inside collar reads "GT"
Sam suppresses his hunger and clik-toks his way over to the large wooden door in the pantry. His assessment seems to match what the Castle-voice said... the door is locked and sturdy, and seemed to be the only other way out of the kitchen area.
Bunn heads over to where Gabe seems to have opened his belongings. Briefly thanking Gabe, he gathers his possessions up in his arms, hugging them against his naked flesh and hurries after the man with clockwork legs. He seems quite taken with Sam's mode of transport.
► Show Spoiler
Hiero, irritated that his moss studying has been so rudely interrupted, grabs the piece he'd been wearing as hair and sits down on one of the 'beds' to study it. He's able to immediately tell by studying with his butt that it grow in a rather dry way... or at least what moisture the moss does have is not enough to make sitting on it uncomfortable.
Learning (1d3) = 1 CP / 3 CP needed
Any further insights will take additional study.
Re: Surviving Castle Heterodyne
Posted: Sat Feb 22, 2014 8:58 am
by nikohl
"Which one of you is GT? Your clothes are here." Ursula puts the pack aside, and takes the chance while everyone is doing other things, to get changed into her own gear. Then she'll get back to work on her backpack.
Re: Surviving Castle Heterodyne
Posted: Sat Feb 22, 2014 9:26 am
by WearsHats
"That would be mine. You can call me Gabe."
Gabe claims his stuff and gets dressed, starting with the most important thing, his hat. A man just isn't properly dressed without his hat.
Re: Surviving Castle Heterodyne
Posted: Sat Feb 22, 2014 9:57 am
by Alaen
August will search the cabinet and if it doesn't yield anything, examine the door to look for a way to open it.
Re: Surviving Castle Heterodyne
Posted: Sat Feb 22, 2014 3:57 pm
by BadgeAddict
"ah-hah a locked door" Sam said as he found his way blocked by the door. Using great care, Sam unhooked his legs from his feet and carefully clambered down to the ground. "hmm, perhaps I can open it though". Using his magnifying glasses and his tweezers, Sam clicks around inside of the lock on the door in an attempt to open it.
Re: Surviving Castle Heterodyne
Posted: Sat Feb 22, 2014 4:05 pm
by LAYF
"Ohhh. They are some nice contraptions those legs!" Bunn Dunn,
lifts up one of the legs before saying
"Mind if I look at these?" Without awaiting confirmation he starts to look at the joints and any kind of shock of absorbers!
(study) "Oh, don't worry, I wont take anything apart, I'll just look until you are ready to open the door for us!"
► Show Spoiler
Okay, I downplay the crazy a little vs real GG sparks, so co-op will be more easy! Being naked must be enough fun for Bunn Bunn!
Re: Surviving Castle Heterodyne
Posted: Sat Feb 22, 2014 4:35 pm
by BadgeAddict
"Ahhh, hey....naked man no touch my things, you'll get your nakedness on them, aww...no..noooo...aww" Sam is obviously irritated as the naked man looks at his clockwork legs. "Well, as long as you don't break them, look maybe i can show you something about them."