Page 1 of 1
Nikohl Does Drawing Too
Posted: Sun Feb 09, 2014 11:35 am
by nikohl
Ahoy,
So, I'm taking a leaf from LAYF's book. I need more drawing practice, need excuses to draw, and need to draw things I haven't considered drawing myself.
I will draw you a thing, if you tell me what the thing is. Go!
Re: Nikohl Does Drawing Too
Posted: Sun Feb 09, 2014 11:39 am
by LAYF
oh... I'd love a drawing of Merix.
former Drow turned into a spititual tree standing in the middle of a temple.. you decide detail level. neon green hair, blind.... yea... not much to go one...but... Id love to see what you can do
Re: Nikohl Does Drawing Too
Posted: Sun Feb 09, 2014 12:00 pm
by LooksAndSmiles
Meeps is a small, furry thing, vaguely resembling a rabbit (long ears), but it's a humanoid. He likes to daydream (of adventures and dragons), so you might catch him snoring on something comfortable (or uncomfortable), or absentmindedly doing something with a big smile on his face. He also has a dragon plushie (with buttons for the eyes), which he
never lets go, it's always held by one of it's paws, tail, or wings. He likes the color blue and may or may not paint things with that color on surfaces he deems too boring.
Good luck
Re: Nikohl Does Drawing Too
Posted: Sun Feb 09, 2014 12:18 pm
by RedwoodElf
How about a full scene instead of just a character sketch for this one - I'm sure artists like to practice drawing scenes as well as just characters by themselves.
Jason Carter is a character from a High-tech world, transported into a dungeons and dragons setting by a malfunction in his spaceship's FTL drive. His ship was deliberately designed to look like a 1950s movie version of a flying saucer so that if it was ever sighted, it would be written off as "just another UFO sighting" - His arrival on the planet occurs between two armies (one of Orcs and one of humans) that are about to have a battle. Both sides don't know what that big silvery thing is that just floated down out of the sky, and both are afraid to attack, lest it be some messenger from a god or something. They both send emissaries down to check it out carrying white flags.
What I'd like to see is your interpretation of the moment when the stair ramp of the spaceship drops down and Jason walks out, wearing his black spacesuit (it resembles black biker leathers, but without separate jacket and pants, and with attached gloves, and his helmet is patterned off of a motorcycle helmet, with an opaque-looking black visor. He has no visible weapons.) - whatever angle you use, try to get the reactions of the human and orc emissaries to his appearance. I'd think surprise and a bit of fear.
The landing site should include a stone circle with rune-carved Menhirs (He picked that spot because it looked like a good landing spot to contact the locals) His ship is about 50 feet in diameter, and 20 feet tall at the center and shiny silver (of course.)
Re: Nikohl Does Drawing Too
Posted: Sun Feb 09, 2014 2:12 pm
by nikohl
Alright, LAYF, here you go
Full disclosure: the starry/cloudy sky background is a default background available for use in my drawing program, I did not make that. I just thought he looked a bit silly with a plain background, so I added that in.
Spoilered for bigness.
I hope you like him.
L&S: Next up! Going for a bath now, might not start any more drawing tonight but that's next on my list.
RedwoodElf: o_O ... okay, definitely not tonight though, haha. I'll make a start asap.
Re: Nikohl Does Drawing Too
Posted: Sun Feb 09, 2014 3:02 pm
by LAYF
Hehe! I really love that pose "I might be a tree, but I'm still hawt! look at my big muscles and firm firm booty" and then that smile just add the +10 to that
I love it... I was imagining him more elegant and thin bonsai tree like, but.. I love it none the less
Re: Nikohl Does Drawing Too
Posted: Mon Feb 10, 2014 10:20 am
by nikohl
Okay, L&S, here's Meeps for you!
You all may have noticed I am not great at backgrounds yet. But I learnt something new while drawing Meeps, and that's how to use the magic select-y thing in my drawing program. I am completely new to digital drawing, so things that are probably pretty obvious to other people are completely surprising to me. That magic wand selector thingy was bloody useful. Hopefully, I'll learn new and useful things every time >:]
Spoilered for size again:
Re: Nikohl Does Drawing Too
Posted: Mon Feb 10, 2014 10:43 am
by LooksAndSmiles
Meeps approves. He also wishes you good luck in future drawing sessions! thinks Looks is bowing and may o' may not stink. Dwaw dwagons, moa' dwagons! ╦ø:3
Re: Nikohl Does Drawing Too
Posted: Mon Feb 10, 2014 1:57 pm
by SamWiser
Maybe you could draw an idea Dlover had. A bikesicle. A bicycle with sickles for wheels.
Re: Nikohl Does Drawing Too
Posted: Tue Feb 11, 2014 11:07 pm
by Aegis J Hyena
Maybe I should poke Nikohl for a 9-character random medieval adventuring party...
Re: Nikohl Does Drawing Too
Posted: Fri Feb 14, 2014 8:47 am
by nikohl
Alright, this isn't any of the requests (sorry - I have no idea how to draw a bike-sickle, and I re-read the wall of specifics re: aliens and orcs and just nope'd away from it - might come back to that later)
I just wanted to mess around with the "oil paints!" setting and see what happened. I'm starting to like drawing this way! It's a lot less fussy than pen and paper, and changing stuff is easier. I'm a bit annoyed that one of her eyes is kind of wonky now that I look at it on a screen, and I got fed up of the hair so I haven't really highlighted it as well as I should... but for a first attempt I'm pretty pleased.
Spoiled for bigitude:
Please feel free to give me criticism btw - I am very new to digital drawing and I won't get better if I don't realise I'm doing stuff wrong.
Re: Nikohl Does Drawing Too
Posted: Fri Feb 14, 2014 10:01 am
by RedwoodElf
nikohl wrote:Alright, this isn't any of the requests (sorry - I have no idea how to draw a bike-sickle, and I re-read the wall of specifics re: aliens and orcs and just nope'd away from it - might come back to that later)
Aliens? Where? (looks around) Guess I forgot to mention, Jason Carter is a human from an alternate universe with technology a
few decades ahead of our Earth, not an alien.
Re: Nikohl Does Drawing Too
Posted: Sat Mar 08, 2014 12:48 pm
by RedwoodElf
Well if you don't like humans (not aliens) with spaceships encountering orcs, Here's a character sketch:
Female Kitsune wearing a Kimono and weilding a rapier that glows with rainbow light. She's a variant of Rogue based on the old "Spellthief" class, and uses some custom researched Chaos spells
(Spoilered since it's just background info)
► Show Spoiler
(The glow on the weapon is one of them, called "Chaos Burst Weapon" (Different from Anarchic, instead of dealing 2D6 to lawful creatures, it deals 1D6 of a random energy type on each hit, and on a critical hit triggers a random magical effect (Not as powerful as the Shield of Wonder by a long shot, as the list of effects is more Annoying than truly dangerous, like so):
(The actual spell description. I don't have the other two spells mentioned on hand at the moment, but you get the idea. The spells leverage the lower level spells' random effects chart, each adding some more powerful effects and having a chance to use the lower level charts.) - The critical hit effects for the spell are in line with other 5th level spells, and are random (it's not like you can pick which effect you get, and it could help your enemies just as often as it helps you)
Chaos Burst Weapon (Author Raamu the Kitsune Spellthief)
School: Transmutation (Chaos) Level: Spellthief 3 Wizard/Sorcerer 5 Casting Time: Standard Action Components: V,S,M (A pinch of multicolored sand) Range: Touch Target: Weapon Touched Duration: 1 minute/level Saving Throw: None Spell Resistance: No
The affected weapon glows with shifting colors that change in random patterns. Each attack by the weapon does an additional 1D6 energy damage of a random type (Roll 1D6: 1=Fire, 2=Cold, 3=Acid, 4=Electric, 5=Sonic, 6=Force) - attacks with the weapon are treated as Chaotic and Magic for the purposes of bypassing damage reduction.
On a critical hit, a random magical effect is triggered. Roll 1D12 and 2D6.
D12 (1-2): Use the chart for "Chaos Shield (Level 1)" to determine the random effect using the 2D6.
D12 (3-4): Use the chart for "Chaos Armor (Level 2)" to determine the random effect using the 2D6.
D12(5-12):
First D6(1), Second D6(1): Attacker and target switch places via a Dimension Door like effect.
First D6(1), Second D6(2-6): Attacker and target magically transformed to look like each other (Except for clothing and equipment, which are unaffected) for one hour.
First D6(2), Second D6(1-2): Wielder magically transformed to look like the attack target (except for clothing and equipment) for one hour.
First D6(2), Second D6(3-5): Attack Target magically transformed to look like the Weilder (except for clothing and equipment) for one hour.
First D6(2), Second D6(6): Attacker and target magically transformed to look like each other (Except for clothing and equipment, which are unaffected) for one hour.
First D6(3), Second D6(1): Attacker and target switch places via a Dimension Door like effect and each is covered with a sound and light illusion to resemble the other (includes clothing and equipment) (until spell ends.)
First D6(3), Second D6(2-6): Attacker and target are each covered with a sound and light illusion to resemble the other (includes clothing and equipment) (until spell ends.)
First D6(4), Second D6(1): Attacker and target switch places via a Dimension Door like effect and are magically transformed to look like each other (Except for clothing and equipment, which are unaffected) for one hour.
First D6(4), Second D6(2): Mark the spot where the weapon wielder is standing. For one round per caster level, all creatures and moveable objects (not the ground, trees, walls, ceilings, doors, or anything else with a fixed position) inside a 20 foot radius of that point have Greater Invisibility cast on them so long as they are within that radius. This affects anything that enters the radius after the effect is triggered, and stops affecting anything that leaves the radius. The radius effect is active for 1 round per level of the caster. When the effect ends, everything it was affecting returns to visibility immediately. The radius does not move with the weapon wielder, but is a fixed point.
First D6(4), Second D6(3): Mark the spot where the weapon wielder is standing. For one round per caster level, time literally stops in a 20 foot radius of that point. Unlike the Time Stop spell, this is a true time stop effect, and affects the entire area. Any creature or object entering the radius freezes in place at the edge of the radius (if it is a creature, it will continue with whatever action it was attempting when the effect ends, as if it had held its action until that moment, if it is an arrow or other missile weapon, it will continue on its trajectory, and the attack will be resolved at that time) Nothing outside the effect can damage anything inside the effect. Spells (other than magic missile, whose missiles will freeze at the radius edge when they enter and will be resolved when the effect ends) will simply not affect anything inside the radius (A fireball spell, for example, would affect those in the radius OUTSIDE the effect, but those inside will never be affected, even when the spell ends, while those portions of a continuing effect spell like Blade Barrier that would have been inside the area simply will not form.)
First D6(4), Second D6(4): As the invisibility radius effect above, but centered on the attack target instead of the weapon wielder.
First D6(4), Second D6(5): As the Time Stop Radius effect above, but centered on the attack target instead of the weapon wielder.
First D6(4), Second D6(6): Both of the above effects (invisibility and time stop radius) centered both on the weapon wielder and the attack target (two independent 20' radius areas with both effects)
First D6(5), Second D6(1): Attacker and target switch places via a Dimension Door like effect, and are both Polymorphed (As Baleful Polymorph for saves, but as Beast Shape IV for what creatures can be transformed into) Fortitude Save Negates this effect. If the Fortitude save fails, a will save will allow the affected being to retain its full mental stats, otherwise its INT, CHA, and WIS gain Racial adjustments equivalent to the new form's average mental stats and lose any racial adjustments they had before the transformation (Minimum of 1 in any mental stat) (So, for example, if an elf (+2 int) is polymorphed into a dog (int 2, wis 12, cha 6), his mental stat adjustments are INT -10, Wis +2, Cha -4.) The creature type for each transformation is chosen at random by rolling as if on a random encounter chart for the local terrain (so you couldn't be turned into a fish on land, or an orc at the bottom of the ocean) The polymorph is permanent until dispelled. Any weapons or equipment become part of the new shape.
First D6(5), Second D6(2): The Weapon Wielder is polymorphed as above.
First D6(5), Second D6(3): The attack target is polymorphed as above.
First D6(5), Second D6(4): The weapon wielder is magically swapped (via a safe teleportation type effect) with an actual creature rolled on the random encounter tables for the terrain. The creature is not under any kind of control, and will react to the situation as it normally would. This could place the weapon wielder miles or even leagues away (it swaps him with the NEAREST creature of the type rolled, possibly placing him in the middle of a group of such creatures, or all alone out in the creature's habitat.) Visually, this effect is indistinguishable from the polymorph effects.
First D6(5), Second D6(5): The attack target is swapped with a creature, as above.
First D6(5), Second D6(6): Both attack target and weapon wielder are swapped with creatures (probably of different types, depending on the random encounter roll) as above.
First D6(6), Second D6(1): Both weapon wielder and attack target are polymorphed as above (but not swapped)
First D6(6), Second D6(2): Hold Monster at Caster's level cast on weapon wielder.
First D6(6), Second D6(3): Hold Monster at Caster's level cast on Attack Target.
First D6(6), Second D6(4): All of weapon wielder's hair is transmuted into (1D4)1: Leaves 2: Vines, 3: Feathers 4: Random vibrant color(s) (1D8) 1: Red, 2: Green, 3: Blue, 4: Purple, 5: Pink, 6: Sky Blue, 7: White, 8: Striped (Roll twice more, each 8 rolled adds another color. Repeat colors add different shades of that same color.) - these changes are permanent unless the affected hair is shaved off completely (everywhere on the body, body hair is affected as well) - once it is all gone, the affected creature's hair will begin to grow back in its natural colors and types at its normal rate.
First D6(6), Second D6(5): Attack Target's hair is affected as above.
First D6(6), Second D6(6): Hold Monster at Caster's level cast on both weapon wielder and attack target.
Re: Nikohl Does Drawing Too
Posted: Sat Mar 08, 2014 3:12 pm
by nikohl
Yeaaaah...we're straying away from "practice doodles" and into "commission work" territory when your suggestion is in the form of a 1500 word essay/list combo :s
Re: Nikohl Does Drawing Too
Posted: Sat Mar 08, 2014 4:28 pm
by RedwoodElf
nikohl wrote:Yeaaaah...we're straying away from "practice doodles" and into "commission work" territory when your suggestion is in the form of a 1500 word essay/list combo :s
Only the first paragraph is the suggestion. I thought other readers might be interested in what makes the sword glow.
"
Kitsune Rogue in a Kimono (Technically it should be a
Furisode, since she's not married) with a rainbow-glowy sword" isn't all that big a description.
Re: Nikohl Does Drawing Too
Posted: Sun Mar 09, 2014 2:27 pm
by nikohl
I didn't read it because the wall of text was pretty daunting! I will add it to my list. I'm not very well at the minute but anticipate that not being the case beyond next week.
Re: Nikohl Does Drawing Too
Posted: Fri Mar 14, 2014 12:35 pm
by nikohl
Kitsune. No sword, too tired.
Re: Nikohl Does Drawing Too
Posted: Fri Mar 14, 2014 12:59 pm
by LooksAndSmiles
Just a small idea to practice drawing similar-yet-different things:
The picture is divided in two halves, and has the title: "Imprisoned". On the left, the subtitle says "Past", and on the right, it says "Present".
On the "past" side, you get a jail with stone walls, a wooden bench, and a prisoner sitting on it staring out the window, with a big chain coming from a collar around his neck. On the "present" side you get a room with brick walls, a comfortable chair, and a normal looking guy sitting on it, staring at the computer. Instead of a collar he is wearing one of those big headphones, and instead of chains, the headset's wires are there which connect to the pc. The main thing is that the main orientations (especially the two humans) should look more-less the same, along with vague outlines of the surrounding items.