GAL Trapper-Keeper of Knowledge (Stats and Items)
- spiderwrangler
- Game Master
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Lost spear and Playwitch.
Gained Lance of Terror: +3 ATT, 2H. A lance of such terrifying appearance it cannot be looked at without causing all those around to quake in fear of the bearer. This lance is intimidating and may cause weaker enemies to flee.
Also, Laugh's quest count should be 3. Quest 6.
Gained Lance of Terror: +3 ATT, 2H. A lance of such terrifying appearance it cannot be looked at without causing all those around to quake in fear of the bearer. This lance is intimidating and may cause weaker enemies to flee.
Also, Laugh's quest count should be 3. Quest 6.
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
First-of-All, as at the end of the quest.
(this isn't counting all the leftover shared loot that she and Steals had, I will have to find that stuff)
ATT: 2
DEF: 2
HP: 6/6 (improved permanently by honey)
ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Burning wand -This does 2 Damage, no armour (not no Def) -This wand has 5 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
--------------------------------------------------------------------------Q5 items
golden chalice
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
1 Anger berry
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp
Black glass puzzle box - opened
2 small bags
Statue bows 2H
Statues veil
Statues book
scroll of detect curse??
ex-flashing metal ball.
Mace from statue
book with a star on it
(this isn't counting all the leftover shared loot that she and Steals had, I will have to find that stuff)
ATT: 2
DEF: 2
HP: 6/6 (improved permanently by honey)
ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Burning wand -This does 2 Damage, no armour (not no Def) -This wand has 5 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
--------------------------------------------------------------------------Q5 items
golden chalice
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
1 Anger berry
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp
Black glass puzzle box - opened
2 small bags
Statue bows 2H
Statues veil
Statues book
scroll of detect curse??
ex-flashing metal ball.
Mace from statue
book with a star on it
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Here what Tells had on after the quest
Tells Bad Jokes
ATT: 2
DEF: 1 (2 vs animals)
HP: 2/5
ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
3 small bags
Tells Bad Jokes
ATT: 2
DEF: 1 (2 vs animals)
HP: 2/5
ITEMS:
Druids Cloak (+1 defense vs animals)
Torch snuffer
Puzzle box
Mouse spear 2H (+1ATT)
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
3 small bags
- Theis2
- Moderates Controversy!
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Summary of what steals have as he returned from quest 5
Ability - Slight Blink 10 rounds 10% chance of enemies and himself missing an attack. Has been active for 10 turns- ended
ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
2 small bags
wooden cup
bladed shield.
Ability - Slight Blink 10 rounds 10% chance of enemies and himself missing an attack. Has been active for 10 turns- ended
ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
2 small bags
wooden cup
bladed shield.
- BadgeAddict
- Saves-A-Hyena
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
updates should be complete. If anything was used that is still listed, please indicate what is no longer in your possession...thank you.
- spiderwrangler
- Game Master
- Posts: 21091
Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Spear and playwitch were combo-boxed to form Lance.spiderwrangler wrote:Lost spear and Playwitch.
Gained Lance of Terror: +3 ATT, 2H. A lance of such terrifying appearance it cannot be looked at without causing all those around to quake in fear of the bearer. This lance is intimidating and may cause weaker enemies to flee.
Also, Laugh's quest count should be 3. Quest 6.
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
1 healing potion
Bottle of alchemist fire (1 use only +4 Attack)
both of these All has now used so they're gone
Bottle of alchemist fire (1 use only +4 Attack)
both of these All has now used so they're gone
- BadgeAddict
- Saves-A-Hyena
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Thanks, both have been updated.
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Oh and "Statue's Book" was taken by the quest giver so I shouldn't have that either, sorry
- BadgeAddict
- Saves-A-Hyena
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
there is:
Statues Book
and
Book with star on it
Are they both the same thing?
Statues Book
and
Book with star on it
Are they both the same thing?
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- Discussion Moderator
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Nope. The Statue's Book got given to the quest-giver as it was an item he wanted and paid for, the Book With Star On It is a separate item got from a different statue.
- BadgeAddict
- Saves-A-Hyena
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
I just wanted to check to make sure, thanks.
- WearsHats
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
I apparently missed seeing an update where Ralf finished my Pope-peller hat. So my healing amulet should now be part of my hat, and my hat should look different:

Also, I have:
Dawnstar Robe: +1 DEF. Bears the symbol of the broken god, Dawnstar.
Dawnstar Token: Has a calming effect. The wearer gains a bonus when attempting to resolve situations peacefully or to calm aggressive enemies.
(Note to self: I currently have 10gp.)

Also, I have:
Dawnstar Robe: +1 DEF. Bears the symbol of the broken god, Dawnstar.
Dawnstar Token: Has a calming effect. The wearer gains a bonus when attempting to resolve situations peacefully or to calm aggressive enemies.
(Note to self: I currently have 10gp.)
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- Patdragon
- Game Master
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
A few extra clarification after identifying and bonus equipment
All-
-She goblins Veil = Veil of Protection ÔÇô See in any darkness, Immune to sight based attacks and sleep effects while worn.
-She goblins bow - Dreamers bow + 2 Att +25% chance of causes sleep to target even if target was not damaged.
-Echo Mace (+3ATT 2H (what ever damage you did to a creature this turn is automatically done to it again next turn).
-Boot of levitation - Blue leather boots with a feathery down lining.
When activated you can move up and down (0nly no horizontal movement) 3 x your height per turn for a maximum of 10 round per adventure, does not need to be consecutive.
Naps has -
-Tear shaped blue gem - holy crap that's magical, but i cant tell what it does.
-Isolde dagger- (Dagger of Insight (+2 ATT) (25% chance for a critical strike (x2 damage))
-Burning Shirt - This red silk shirt grants the wearer +1 Def/ +4 vs fire ÔÇô 2 times per adventure you can activate the shirt to become fire for 5 rounds. This does not harm you but any one that attacks you in close quarters takes 1 damage.
Steals has-
-Chief Planners shield - MW Bladed Shield 1H - +2DEF or a + 2ATT weapon and lose defense on attack. Once per adventure +1DEF to all allies in the same area for 3 turns.
-Lucky pants - The rather plain looking brown pants are actually quite lucky and have 3 effects -
1. Once per adventure the goblin wearing lucky pants can declare that they are going to be lucky on one action and the current GM will decide how that luck pans out.
2. Once per adventure the goblin wearing lucky pants can declare someone else is going to be unlucky for one round. Again current GM will decide how this unlucky pans out.
3. At the end of every adventure/quest a single gold piece is found in the back pocket.
Costa-
-Ghost Gloves ÔÇô These cream coloured leather gloves grant the wearer and what ever weapon and shield they are holding the ability to defend and hit ethereal and incorporeal beings with no miss chance and twice per adventure can phase your gloved hands through solid material for 1 round.
Condition - mudhoney curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
Tells-
-Stalagmite hat ÔÇô The conical brown hat looks like the tip of a stalagmite, when activated it extends down to your feet and you look like a stalagmite you have a total defense of 5 (not +5Def your defense total is five) but you cannot move or attack
Condition - mudhoney curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
All-
-She goblins Veil = Veil of Protection ÔÇô See in any darkness, Immune to sight based attacks and sleep effects while worn.
-She goblins bow - Dreamers bow + 2 Att +25% chance of causes sleep to target even if target was not damaged.
-Echo Mace (+3ATT 2H (what ever damage you did to a creature this turn is automatically done to it again next turn).
-Boot of levitation - Blue leather boots with a feathery down lining.
When activated you can move up and down (0nly no horizontal movement) 3 x your height per turn for a maximum of 10 round per adventure, does not need to be consecutive.
Naps has -
-Tear shaped blue gem - holy crap that's magical, but i cant tell what it does.
-Isolde dagger- (Dagger of Insight (+2 ATT) (25% chance for a critical strike (x2 damage))
-Burning Shirt - This red silk shirt grants the wearer +1 Def/ +4 vs fire ÔÇô 2 times per adventure you can activate the shirt to become fire for 5 rounds. This does not harm you but any one that attacks you in close quarters takes 1 damage.
Steals has-
-Chief Planners shield - MW Bladed Shield 1H - +2DEF or a + 2ATT weapon and lose defense on attack. Once per adventure +1DEF to all allies in the same area for 3 turns.
-Lucky pants - The rather plain looking brown pants are actually quite lucky and have 3 effects -
1. Once per adventure the goblin wearing lucky pants can declare that they are going to be lucky on one action and the current GM will decide how that luck pans out.
2. Once per adventure the goblin wearing lucky pants can declare someone else is going to be unlucky for one round. Again current GM will decide how this unlucky pans out.
3. At the end of every adventure/quest a single gold piece is found in the back pocket.
Costa-
-Ghost Gloves ÔÇô These cream coloured leather gloves grant the wearer and what ever weapon and shield they are holding the ability to defend and hit ethereal and incorporeal beings with no miss chance and twice per adventure can phase your gloved hands through solid material for 1 round.
Condition - mudhoney curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
Tells-
-Stalagmite hat ÔÇô The conical brown hat looks like the tip of a stalagmite, when activated it extends down to your feet and you look like a stalagmite you have a total defense of 5 (not +5Def your defense total is five) but you cannot move or attack
Condition - mudhoney curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
Last edited by Patdragon on Tue Oct 28, 2014 6:34 am, edited 1 time in total.
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- Karn, Silver golem
- Tea
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
(ooo! I look away for a bit and I'm not invisible anymore, I was wondering how long that would last (no offence taken, it was pretty interesting), now,...have to remember where I wrote everything down...it's somewhere around here.....in the meantime, at least start things off)
Name: Naps in Front of Doors
Gender: While Naps finds everyone thinking she's male at first highly amusing, she's not actually a guy.
ATT: 2
DEF: 3
HP: 5/5
Ability - Create Mudhoney shield +1Def- 5 turns per adventure.
ITEMS:
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Iron chalice
Torch snuffer
Torch (unlit)
Badger bones
3 small bags
Adventurers book.
Blue tear shaped gem (holy crap it's magical.)
Burning Shirt - This red silk shirt grants the wearer +1 Def/ +4 vs fire ÔÇô 2 times per adventure you can activate the shirt to become fire for 5 rounds. This does not harm you but any one that attacks you in close quarters takes 1 damage.
Name: Naps in Front of Doors
Gender: While Naps finds everyone thinking she's male at first highly amusing, she's not actually a guy.
ATT: 2
DEF: 3
HP: 5/5
Ability - Create Mudhoney shield +1Def- 5 turns per adventure.
ITEMS:
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Iron chalice
Torch snuffer
Torch (unlit)
Badger bones
3 small bags
Adventurers book.
Blue tear shaped gem (holy crap it's magical.)
Burning Shirt - This red silk shirt grants the wearer +1 Def/ +4 vs fire ÔÇô 2 times per adventure you can activate the shirt to become fire for 5 rounds. This does not harm you but any one that attacks you in close quarters takes 1 damage.
- Theis2
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
steals took the lucky pants, not the boots of levitation 

- Patdragon
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
whoops will edit
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- Karn, Silver golem
- Patdragon
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
as i'm feeling nice here is what costa had at the end of quest five.
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
Golden FrogKing Crown
2 small bags
Talking crystal skull thing.
-Ghost Gloves ÔÇô These cream coloured leather gloves grant the wearer and what ever weapon and shield they are holding the ability to defend and hit ethereal and incorporeal beings with no miss chance and twice per adventure can phase your gloved hands through solid material for 1 round.
Condition - mudhoney curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
Golden FrogKing Crown
2 small bags
Talking crystal skull thing.
-Ghost Gloves ÔÇô These cream coloured leather gloves grant the wearer and what ever weapon and shield they are holding the ability to defend and hit ethereal and incorporeal beings with no miss chance and twice per adventure can phase your gloved hands through solid material for 1 round.
Condition - mudhoney curse - if he drinks or touches mudhoney he will turn into a badger until the curse is removed.
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- Karn, Silver golem
- Synch
- Game Master
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Sirs, can you please swap the 1H axe from my inventory with 2 daggers from Theis' inventory.
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- BadgeAddict
- Saves-A-Hyena
- Posts: 9147
- Location: Ohio
Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
I'm dragging my butt about updating this, but it will get updated today, thank you for your patience.
The trapper keeper of knowledge, should at this point be up to date.
*Note: I'm adding a new feature that should help both players and future GM's.
How does it help players, because you will realize what you are actually wielding/wearing.
Due to my including the Equipped information, if any of you would like me to add something, please let me know...this will make it much easier to keep track of.
also, after thinking about it..at least in my games from here on out, changing a weapon, object of clothing, quaffing a potion, etc..will be a minor action....
this means that, in the heat of battle, you won't be able to grab the spear which you are keeping (somewhere? = buttcrack) and throw it at an enemy, unless you used a minor action to do so...
The trapper keeper of knowledge, should at this point be up to date.
*Note: I'm adding a new feature that should help both players and future GM's.
How does it help players, because you will realize what you are actually wielding/wearing.
Due to my including the Equipped information, if any of you would like me to add something, please let me know...this will make it much easier to keep track of.
also, after thinking about it..at least in my games from here on out, changing a weapon, object of clothing, quaffing a potion, etc..will be a minor action....
this means that, in the heat of battle, you won't be able to grab the spear which you are keeping (somewhere? = buttcrack) and throw it at an enemy, unless you used a minor action to do so...
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Equipped: Boots of Levitation, Veil of Protection, Echo Mace, Old Leather Armor, Dreamer's Bow (on back, obviously, not waving a bow and a mace at the same time)
"Book With A Star On It" is now in Mines Flagons' inventory not All's.
"Book With A Star On It" is now in Mines Flagons' inventory not All's.
- BadgeAddict
- Saves-A-Hyena
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
How many times did you use the wand of burning, I should probably note that too.
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Number of charges is correct as of now, Patdragon kept a tally.
- BadgeAddict
- Saves-A-Hyena
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
so you mean, there are only 5 charges left? that's fine, I just wanted to check...thanks..
- WearsHats
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Re: GAL Trapper-Keeper of Knowledge (Stats and Items)
Currently equipped:
Head: Pope-peller hat (contains/replaces: Amulet of Healing: Can heal any creature 1HP, but can only be used once per turn.)
Neck: Dawnstar Token: Has a calming effect. The wearer gains a bonus when attempting to resolve situations peacefully or to calm aggressive enemies.
Body: Dawnstar Robe: +1 DEF. Bears the symbol of the broken god, Dawnstar.
Waist: Belt of Fisticuffs: +1 ATT when unarmed.
If I get into the current quest, I'll be bringing the torch and rope along and leaving the book in storage.
Head: Pope-peller hat (contains/replaces: Amulet of Healing: Can heal any creature 1HP, but can only be used once per turn.)
Neck: Dawnstar Token: Has a calming effect. The wearer gains a bonus when attempting to resolve situations peacefully or to calm aggressive enemies.
Body: Dawnstar Robe: +1 DEF. Bears the symbol of the broken god, Dawnstar.
Waist: Belt of Fisticuffs: +1 ATT when unarmed.
If I get into the current quest, I'll be bringing the torch and rope along and leaving the book in storage.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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