TURN 20: War I of ??
Combat Begins; list randomized, order of events is:
Sword Kobold 3 advances through the doorway and can melee next turn
Knives strikes at the first Kobold within reach (#3) (Energy Cost 2) [6 + Atk 9 = 15 vs Armor 15 = Hits for
1 Damage!]
Sword Kobold 2 advances through the doorway and can melee next turn
Al strikes at a Kobold (#3) (Energy Cost 2) [6 + Atk 10 = 16 vs Armor 15 = Hits for
1 Damage!]
Sword Kobold 4 advances to the doorway
Fights misses a turn (Energy +4)
Crossbow Kobold 4 cannot fire, no LOS (Line of Sight)
Grey Caster 2 casts ??? on Fang
Leaps backstabs the first Kobold through (#3) (Energy Cost: 2) [Natural 20 + Attack 9 = 29 vs Armor 15 = Hits for 4 +3 Critical =
7 Damage and 3 +3 Critical =
6 Armor Break!
Sword Kobold 1 advances to the doorway
What wedges the chest to make it a narrow field of attack (Energy Cost 6) [1+4+3 = 8 vs Piety 9: Effective!] The kobolds who have not come through can only melee one at a time after this point assuming you hold position. The archers can shoot over it if they get off their ledge.
Crossbow Kobold 2 cannot fire, no LOS (Line of Sight)
Grey Caster 1 casts ??? on D'Vixx [Magic Defense Up]
D'vixx the Kobold Spellweaver casts ??? on himself [Luck Up]
Crushes fires his Stick of Darts long range at D'Vixx (Energy Cost 2) [16 + Magic Power 8 = 24 vs Armor 6 = Hits for
2 Damage, twice]
Fang the Ghoul enrages [deals +4 Damage until killed but takes +2 damage when hit until killed]
Crossbow Kobold 1 cannot fire, no LOS (Line of Sight)
Teller Levels (Attack +1, Armor +2, Magic Power +2, Piety +1, Energy +3, HP +9, MP +3)
Risks strikes at the first Kobold within reach (#2) (Energy Cost: 2) [11 + Atk 7 = 18 vs Armor 15 = Hits for
1 Damage!]
Crossbow Kobold 3 cannot fire, no LOS (Line of Sight)
TURN 20: The Situation
Sword Kobold 1: 9 Attack, 15 Armor, 6 Piety, 30 HP [In Doorway]
Sword Kobold 2: 9 Attack, 15 Armor, 6 Piety, 28 HP [Can Melee]
Sword Kobold 3: 9 Attack, 9 Armor, 6 Piety, 22 HP [Can Melee]
Sword Kobold 4: 9 Attack, 15 Armor, 6 Piety, 30 HP [In Doorway]
Archer Kobold 1: 10 Attack, 13 Armor, 6 Piety, 25 HP
Archer Kobold 1: 10 Attack, 13 Armor, 6 Piety, 25 HP
Archer Kobold 1: 10 Attack, 13 Armor, 6 Piety, 25 HP
Archer Kobold 1: 10 Attack, 13 Armor, 6 Piety, 25 HP
Grey Caster 1: 4 Attack, 7 Armor, 6 Piety, 17 HP, 26 MP
Grey Caster 2: 4 Attack, 7 Armor, 6 Piety, 17 HP, 24 MP
Fang the Ghoul: 15 Attack, 12 Armor, 4 Piety, 70 HP [Berserk] [Regenerating for 6 Turns]
D'Vixx the Kobold Spellweaver: 10 Attack, 4 Armor, 8 Piety, 55 HP, 38 MP [Magic Defense Up] [2 Free Rerolls]
Leaps and Knives get a Fate Point on Turn 24
Other Heroes get a Fate Point on turn 21
Leaps' Danger Sense has expired at the end of this turn. Can be reactivated on Turn 22.