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Re: Random Thread 2: Social plane shifting?
Posted: Wed Feb 13, 2019 3:42 am
by Dlover
Pfft, what, have a character with split personalities and a different person plays each personality? Each session the active personality is just whoever was available.
Anyway, weekend times available... Uh, lessee, I sleep between... Then to GMT it's... Midnight to 2pm? That's aroundabout the full time that I'm reliably available, though the later it gets the more likely I am to have to leave because of exhaustion.
Well, I'll also be starting classes again soon, so there's no knowing how my sleep schedule will implode after that.
Re: Random Thread 2: Social plane shifting?
Posted: Wed Feb 13, 2019 3:58 am
by M0rtimer
I kind of don't want to tell, since I think it would be a neat surprise for the first time players... But I guess I can't exactly say how it works without revealing it, so... Spoiler time
► Show Spoiler
The setting will include a mechanic found in some games such as Majora's mask where, after a certain amount of days, everything resets back to the start. My initial thought was that memories would get sent "back" in a certain sense to the same adventurers over and over again... But who says it'd have to be that way? The thing that's responsible for it could pick new adventurers each time.
Re: Random Thread 2: Social plane shifting?
Posted: Wed Feb 13, 2019 4:16 am
by Dlover
► Show Spoiler
The only difficulty is people trying to keep track of what they learned in that cycle or another, if it didn't stay consistent. Honestly, I like my split personality idea better.
Plus it would also explain the player swapping in not knowing what happened with the last cycle, so you could then have the other players explaining it in-character, which also serves to reinforce what everyone knows and keep all the players on the same page.
Re: Random Thread 2: Social plane shifting?
Posted: Wed Feb 13, 2019 4:28 am
by M0rtimer
► Show Spoiler
That's what my idea for doing the session summary would be for, really, allowing people to read that and catch up on the most important bits. For the most part I'd be looking into mostly regular players, though, it's just a possibility...
Re: Random Thread 2: Social plane shifting?
Posted: Wed Feb 13, 2019 4:40 am
by Dlover
► Show Spoiler
Regular players definitely doesn't include me. I can hardly be trusted to exist regularly.
Re: Random Thread 2: Social plane shifting?
Posted: Wed Feb 13, 2019 4:41 am
by M0rtimer
► Show Spoiler
Dlover? Who's that?
Ask again tomorrow, maybe then I'll remember.
Re: Random Thread 2: Social plane shifting?
Posted: Wed Feb 13, 2019 6:17 am
by thinkslogically
That sounds super cool!!! Is be up for that, and I'm on est, so... Could start at 2pm GMT at the earliest and play for a few hours (3-5 at a time?). I love the premise and it's one I've wanted to try myself for a while but didn't know how to pull it off...
Re: Random Thread 2: Social plane shifting?
Posted: Wed Feb 13, 2019 6:26 am
by Dlover
Pfft, Thinks' time starts at when mine ends. XD
Re: Random Thread 2: Social plane shifting?
Posted: Wed Feb 13, 2019 6:28 am
by M0rtimer
Know what, once I'm home later today I'll put up a proper introduction post in recruitment if I get the chance, and we can see if we can get this properly arranged... Or if timezones are going to ruin everything
Re: Random Thread 2: Social plane shifting?
Posted: Thu Feb 14, 2019 2:27 pm
by Rodgeir
I would potentially be up for your game Mort but time is the issue.
Re: Random Thread 2: Social plane shifting?
Posted: Thu Feb 14, 2019 2:51 pm
by M0rtimer
Yeah, working on a thread in recruitment right now, and I'm thinking of using some kind of online utility to mark when people would be available..? Anyone got a suggestion for one to use that'd fit, I know they exist
Re: Random Thread 2: Social plane shifting?
Posted: Thu Feb 14, 2019 2:53 pm
by spiderwrangler
Doodle polls?
Re: Random Thread 2: Social plane shifting?
Posted: Thu Feb 14, 2019 2:54 pm
by Dusk9
I'm also interested (and my timezone is probably the closest to yours
) but I've never used Roll20 before. I'm not even entirely sure what it is used for - is it just maps?
Re: Random Thread 2: Social plane shifting?
Posted: Thu Feb 14, 2019 2:56 pm
by Theis2
It can also keep your character sheets, roll for you and (voice) chat with each other
Re: Random Thread 2: Social plane shifting?
Posted: Thu Feb 14, 2019 3:02 pm
by Rodgeir
The voice chat is sketchy, my game usually runs in discord instead. Everything else is great. Oh and it has sound effects.
Re: Random Thread 2: Social plane shifting?
Posted: Thu Feb 14, 2019 3:05 pm
by spiderwrangler
Layf ran one for a while until he got too busy with work, think we did discord or Skype for chat, roll20 was indeed sketchy.
It is basically a digital table where you can place maps with dynamic objects and lighting, roll, keep sheets, references, etc.
Re: Random Thread 2: Social plane shifting?
Posted: Thu Feb 14, 2019 3:11 pm
by Rodgeir
Dynamic lighting you got to pay for but it really makes dungeons more interesting. If you pay even more you can get visual effects like fireballs.
Re: Random Thread 2: Social plane shifting?
Posted: Thu Feb 14, 2019 3:13 pm
by spiderwrangler
Ah, didn't know that. I just benefited from whatever he had I guess.
Re: Random Thread 2: Social plane shifting?
Posted: Thu Feb 14, 2019 4:34 pm
by Dlover
If we want to compile time availability, anyone who's interested can just add their name on the left and colour the appropriate cells.
Re: Random Thread 2: Social plane shifting?
Posted: Fri Feb 15, 2019 8:07 pm
by M0rtimer
So I created the recruitment thread, which is... Probably a mess given how tired I am right now, but well, here you guys go.
viewtopic.php?f=25&t=1975
Re: Random Thread 2: Social plane shifting?
Posted: Sat Feb 16, 2019 5:27 am
by Rodgeir
I can play later than I marked but if that is the start time I can't stay a whole session (gotta sleep)! Start time is a little more flexible as long as I know a few days in advance.
Re: Random Thread 2: Social plane shifting?
Posted: Sat Feb 16, 2019 6:47 am
by Dlover
Ah, that's a point to consider. The times I marked are ones that I can play through, rather than just start, since I don't know how long sessions last.
Re: Random Thread 2: Social plane shifting?
Posted: Sat Feb 16, 2019 11:05 am
by M0rtimer
Duly noted, Rodgeir.
On first glance, it's looking like late Friday might be the best option after all? Got a bunch of options there, at least... So should probably start arranging characters in the appropriate thread, assuming everyone is willing?
... Also I'm not sure if the site did the time conversion automatically, but all those times should be GMT +1. I think so though, given the times Dlover picked.
Re: Random Thread 2: Social plane shifting?
Posted: Sat Feb 16, 2019 4:31 pm
by Dlover
They were all my local timezones on my end.
Re: Random Thread 2: Social plane shifting?
Posted: Sat Oct 05, 2019 12:10 am
by Dlover
Been a while since this thread was used, but something that MUST be noted has appeared...
Some of you will have heard that KFC got a dating simulator made. But now...
https://www.youtube.com/watch?v=imlFxSr6oqw
(Wendy's Tabletop RPG)