Round 11 Day 1
One take a serius wound
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Viride sumons fire and scorchs the faces of the orcs!
-One or the orcs strikes
Hroc with his spear, giving him a deep wound!
-Seeing his commarads success, the other orchs gathers his curage and strikes
Hroc with his Axe!
and pay back the orc by taking his life
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Hroc wounds are deep, and his anger deeper, he strikes his sword through the chest of the Axe weilding orc, killing it!
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Rafi Seeing as his target is down, cuts the other Orc with his Axe!
Round 11:
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Rafi Changes weapon!
-Orc 2 Hits
Hroc With the spear for 4 Damage!
-Orc 1 Shakes off his fear of
Hroc
-Orc 1 Hits
Hroc with his Axe for 3 Damage!
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Hroc Is below 5 Health and enters Die Hard, gaining +1 DEF and +1ATK until he is above 5 health again!
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Viride Deals 1 Fire damage to Orc 1
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Viride Deals 1 Fire damage to Orc 2
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Hroc Hits Orc 2 dealing 6 damage, killing it!
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Rafi Hits Orc 1 dealing 2 Damage.
-
Rafi Fails to hide!
Player colors:
► Show Spoiler
"Viride - Ask - Green/00FF00"
"Hroc- Bean - Purple/BF00BF"
"Rafi - Thinks - Teal/008080"
Characters sheets simple:
► Show Spoiler
.[tabs:Hroc]
Stats
XP: 2
HP: 11->8->5->9->6->2
ATK: 5 (6 Die Hard) (Sword, 2-Handed. 2d3+2 -1ATK or Dagger 1d2+1)
RNG: 0
POW: -1
DEF: 6 (7 Die Hard)
AURA: 4
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Skills: (if they are not here they are 0)
Alchemy (main) 2
Alertness 3
Intimidate 4
Sense motive 2
Stealth-2
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Active Abilities:
Regain Vitality 1/day +1d4 Health (Mjr)
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Passive Abilities:
Die hard (p) Health<5 = +1 ATK & DEF
Dual wield medium weapons at -2 ATK
Can exchange ATK for a Damage bonus
Skilled (+1 Skillpoint each level)
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Inventory:
Sword, 2-Handed. 2d3+2 -1ATK
Dagger 1d2+1 short range
Helmet +2 to Intimidate, 5% chance to enrage Orc kin
Leather armor +2 DEF -1POW
AdventureÔÇÖs kit
Backpack / Rations 2 / Torch / 2m rope (6.5 ft) / 2Padded cloth armor +1 DEF / Axe 1d5+1
[tabs:Rafi]
Stats
XP: 2
HP: 7->5
ATK: 4 (2 * Dagger 1d2+1 Short range OR Axe 1d5+1)
RNG: 0
POW: -1
DEF: 6
AURA: 4
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Skills: (if they are not here they are 0)
Disable device (thief only) 4
Larceny (thief only) 2
Spot (thief only) 4
Stealth (main) 5
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Active Abilities:
Regain Vitality 1/day +1d4 Health (Mjr)
Can throw one small weapon And Slash with anoter small weapons as a Major action.
Ghost: can roll another stealth roll after an attack, to remain hidden.
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Passive Abilities:
Skilled(+1 skill point each level)
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Inventory:
Gold Coins: 8
Lockpick
Rations (5 days)
Torch (x3)
Leather armour
2 x Daggers (small wpn, 1d2+1 DMG, short range)
Axe (Medium weapon 1d5+1 Damage)
AdventureÔÇÖs kit
Axe 1d5+1
[tabs: Viride]
Stats
HP: 8->4
ATK: 3 (Short sword, 1d6 DMG or Dagger 1d2+1 Short range)
RNG: 0
POW: 3
DEF: 6(5)
AURA: 4
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Skills: (if they are not here they are 0)
Diplomacy (main) 4
Intimidate 1
Lore (Animals) 1
Lore (Arcane) 1
Lore (Devine) (cleric) 4
Lore (Humanoids) 1
Lore (Monsters) 1
Stealth-1
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Active Abilities:
Regain Vitality 1/day +1d4 Health (Mjr)
Fire spell: 1d2 dmg, 1d4 targets. (Mjr.) DC 4+1 /target.
Mage touch: 1 dmg/lvl, no resistance, (FRa) Auto success
Can learn spells from scrolls. Cost XP
Heal 1HP(Lowest of POW or LVL). as minor action (hurt undead)
Can Heal LvL+POW, divided as desired. After each encounter.
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Passive Abilities:
Tough (+1 health per level)
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Inventory:
Short sword, medium wpn, 1d6 DMG
Dagger , short range. 1d2+1 DMG
Helmet +1 intimidation
Padded cloth +1 DEF
Small shield +1DEF *requires 1 hand
Backpack / 8 rations. / Lantern / 13m rope[/tabs]