Goblins Minesweepers - Hexing Swamps (Turn 21 - Finished)

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LooksAndSmiles
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Re: Goblins Minesweepers - Hexing Swamps (Turn 11)

Post by LooksAndSmiles » Wed May 08, 2013 2:08 am

Theis2 wrote:I did, I were worried about that too, but it says I have 9 xp so nothing wrong there.
Yeah, please bear in mind that I have to update the "Actions" part of the post, the "Character Sheets", and also my own datasheets where I keep all the game info. I'm trying to ensure that at least the last one is always accurate, however I might forget to update properly the parts you actually see, so you might percieve some inconsistencies (missing XP, equipment, skills, etc.). Don't worry much about them! Of course you can voice your concerns in case of doubt, as I'm not infallible. (And perhaps if everyone would keep track of their own character sheet then I'd have to update less. ;) Not that it would happen, I know... :roll: )
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Re: Goblins Minesweepers - Hexing Swamps (Turn 11)

Post by GathersIngredients » Wed May 08, 2013 2:45 am

Stumbles grumbles about Theis deliberately blowing up A9 and flags B8.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 11)

Post by Theis2 » Wed May 08, 2013 3:04 am

GathersIngredients wrote:grumbles about Theis deliberately blowing up A9
I was thinking about multiple places to spawn and I think I might have mixed some of the spots up.. But achievements! :D
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Re: Goblins Minesweepers - Hexing Swamps (Turn 11)

Post by Zigit » Wed May 08, 2013 4:47 am

Alright, save White Metal this turn, then.

Wow, useful pants are useful.... too bad I don't have legs! :)

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LooksAndSmiles
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Re: Goblins Minesweepers - Hexing Swamps (Turn 11)

Post by LooksAndSmiles » Wed May 08, 2013 5:33 am

Zigit wrote:Alright, save White Metal this turn, then.

Wow, useful pants are useful.... too bad I don't have legs! :)
Technically, you can still have pants... :D

Btw, since White Metal is being rescued he may want to post an action about what to do with his newfound liberty. (He will be dragged to i7.)
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Re: Goblins Minesweepers - Hexing Swamps (Turn 11)

Post by kida » Wed May 08, 2013 6:32 am

White metal will thank no legs. Promise to buy her pants next round and move to K8J6

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Re: Goblins Minesweepers - Hexing Swamps (Turn 11)

Post by John » Wed May 08, 2013 7:35 am

Since she has a spring for legs, maybe a big stretchy sock would make more sense than pants? Or like those slipper socks with tread on the bottom!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 11)

Post by Zigit » Wed May 08, 2013 12:41 pm

kida wrote:White metal will thank no legs. Promise to buy her pants next round and move to K8J6
"Aw, you don't have to do that. We're all in this together, after all."
John wrote:Since she has a spring for legs, maybe a big stretchy sock would make more sense than pants? Or like those slipper socks with tread on the bottom!
:lol:

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LooksAndSmiles
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Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by LooksAndSmiles » Wed May 08, 2013 3:57 pm

Turn 12>>Next Turn

Bada Boom steps onto O4, which is a "1". It is also a swamp pit which he doesn't manage to dodge, and sinks waist deep. +1XP
Bouncing Burt spawns on I5 with his fedora, getting a "5". Looks like he plays this game hardcore. +1XP
Finds Mines whips the 'gator, which is now looks half beaten down (the previous fight with Burt doesn't seem to have healed back). It is also swimming nearer.
Flags Mines locks his call ability and moves to G6.
Oh See That Shiny moves to A10 and picks his stick back up.
Goska Bluey moves to B1, finding a "1" again. +1XP
Tries-and-Dies flags I1.
Stumbles around flags B8.
No-Legs pulls White Metal to I7, moving herself to H6. She also earns 3XP.
White Metal (white) promptly moves to J6, uncovering a "2". +1XP

See Four is so busy imagining No-legs in sexy laced stockings long socks that he forgets to post an action and risks circling out.

MAP:
Image

Achievements
Bouncing Burt: "Easy Choice", for finding the highest number on a labyrinth layout map.
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Skill Information unlocked
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Equipment Information unlocked
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.[tabs:Players on the Map (11)]
See Four
Flags Mines
White Metal (white)
Tries-and-Dies
Goska Bluey
Bada Boom
Stumbles around
No-Legs
Finds Mines
Oh See That Shiny
Bouncing Burt

[tabs:Players Who Can Spawn (0)]
( noone )

[tabs:Players Waiting (4)]
Step-and-Boom (yellow)
Blitz Craig
Spawns on Mines
Dies-to-a-Mine[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 1, XP: 2. Deaths: 2
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Warning
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 4. Deaths: 2
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 7. Deaths: 4
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 10 / 10 flags, fedora
Hammerspace: 0 coins, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 5. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 9 / 10 flags, whip
Hammerspace: 2 coins[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 14. Deaths: 2
Active Skills 1/2: Call (level 1)
Unused Skills 1/2: spelunky(treasure)
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 1, XP: 10. Deaths: 2
Active Skills 2/2: Visions (back at Turn 26), Jump
Unused Skills 0/2:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 9. Deaths: 1
Active Skills 2/2: Warning(back at Turn 27), Jump (level 1)
Unused Skills 0/2:
Inventory: 9 / 10 flags, bow (5 arrows)
Hammerspace: 1 coin, frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 0, XP: 9. Deaths: 2
Inventory: 10 / 10 flags, sword, Y-stick
Hammerspace: 0 coins
[tabs:See Four]
See Four Level 1, XP: 0. Deaths: 2
Active Skills 0/2:
Unused Skills 0/2: spelunky (run), seer (teleport)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 1. Deaths: 3
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 8. Deaths: 2
Active Skills 2/2: Rescue (back at Turn 14), Visions (back at Turn 35)
Unused Skills 0/2:
Inventory: 12 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 0, XP: 9. Deaths: 3
Inventory: 9 / 13 flags, frying pan, 10ft pole
Hammerspace: 9 coins, whip
[tabs:White Metal]
White Metal (white) Level 0, XP: 7. Deaths: 1
Active Skills 1 / 1: unaligned(+1 pow)
Unused Skills 0 / 1:
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Sun May 12, 2013 10:34 am, edited 1 time in total.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by Davecom3 » Wed May 08, 2013 4:04 pm

Goska moves over to A1.

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Theis2
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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by Theis2 » Wed May 08, 2013 4:31 pm

Shiny moves to B10
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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by WearsHats » Wed May 08, 2013 5:59 pm

Getting kind of crowded here, and my best move is also Burt's only escape. I'll circle out.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by CroverusRaven » Wed May 08, 2013 6:17 pm

No, you can move. I'm flagging spots.

Burt flags I4

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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by WearsHats » Wed May 08, 2013 7:08 pm

No Legs is also stuck. And there's nowhere I could go from there, either. But thanks.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by Zigit » Wed May 08, 2013 7:15 pm

Not stuck either, I have jump! But I'm flagging i6 anyways...

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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by Arch Lich Burns » Wed May 08, 2013 8:44 pm

Finds runs to G8!

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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by WearsHats » Wed May 08, 2013 9:25 pm

Okay, fine. I'll move to H5. :)
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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by kida » Wed May 08, 2013 10:15 pm

White metal moves to K8

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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by GathersIngredients » Thu May 09, 2013 2:24 am

Stumbles circles out.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by gamecreator » Thu May 09, 2013 3:37 am

Tries returns to J2.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by John » Thu May 09, 2013 4:29 am

hahaha I didn't realize it got updated when I made the comment lmao. My mistake. See Four will circle out for the time being anywho.
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LooksAndSmiles
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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by LooksAndSmiles » Thu May 09, 2013 9:52 am

NOTICE

With Stumbles and See4 circling out, Step & Boom and Blitz Craig can spawn.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by Jibjib » Thu May 09, 2013 11:17 pm

Craig will spawn on F10
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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by Dusk9 » Thu May 09, 2013 11:32 pm

Bada Boom tries to move down to O5. If he can't move at all, he asks for help.....

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Re: Goblins Minesweepers - Hexing Swamps (Turn 12)

Post by LooksAndSmiles » Fri May 10, 2013 2:00 am

Update will likely be delayed to Sunday, depends on ... many things.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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