Running the Monster Gauntlet: Escape (5e)

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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler »

((Any further movement forward by Slizard, or anyone else entering the larger chamber will trigger initiative.))
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Lurks_In_Shadows »

Gomz eyes the door to figure out how much trouble it would be to get in the rooms with the others. For the moment, he's still out in the hall guarding the entrance.
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler »

((A slight squeeze at the door, but you'd be able to get through, as long as none of your siblings are in your way.))
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Lurks_In_Shadows »

<<Should I wait here or come in?>>
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Rodgeir »

<Come in! We go on three...>
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler »

((Sounds like you'll be rolling initiative soon?))
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Rodgeir »

((In 3...))
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Dlover »

My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Lurks_In_Shadows »

Gomz starts to work on getting through the door. It's a tight fit.

initiative: 1D20+1 = [7]+1 = 8
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Re: Running the Monster Gauntlet: Escape (5e)

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The Lost
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Re: Running the Monster Gauntlet: Escape (5e)

Post by The Lost »

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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler »

((Is Sluj currently in Oblex form? If so, Gris/FRED haven't been active here, so they could have shed bones for Sluj to use.))

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Apes; Silverback: 1D20+2 = [17]+2 = 19
1D20+2 = [10]+2 = 12

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Dlover
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Dlover »

((Sluj is indeed in oblex form. Goblin Boss form got destroyed by the children.))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler »

((You can be the firenewt and use the other corn kid sword, if you'd like?))
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Dlover
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Dlover »

((If we've got an absent player, might as well use the advantages we've got, so yeah.))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Lurks_In_Shadows
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Lurks_In_Shadows »

((Gomz is dragging the corn kid sword around with him. He can pick it up from him.))
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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler »

Party statblocks are a bit out of date, but for reference.
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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler »

((Sluj the firenewt is up first!))
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Dlover »

Sluj will start by heading for somewhere it can climb up to the smaller creatures, and Dodge after doing so.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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Rodgeir
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Rodgeir »

Slizard moves forward and readies an attack!
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Re: Running the Monster Gauntlet: Escape (5e)

Post by Lurks_In_Shadows »

Gomz keeps working his way through doors.
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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler »

Sluj the Firenewt waddles towards the 'trees'.

((Which would you like to go up? The thin lines between the platforms are ropes strung across, but all 5 look climbable. They are 20 ft high, so you wouldn't be able to climb any of them with just movement. You could get to the SW corner of the base of the one with 2 on it with your movement, so could get 15 ft up if you wanted to dash (can only climb at 1/2 walking speed), or you could take the Dodge on the ground. If that's not clear, let me know and I'll try to make it more so.))

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Re: Running the Monster Gauntlet: Escape (5e)

Post by Dlover »

((I'll get to the base of the one with two and dodge there. I'd rather not be part-way up when they take a turn, just in case they manage to knock me down.))
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
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spiderwrangler
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Re: Running the Monster Gauntlet: Escape (5e)

Post by spiderwrangler »

Sluj the Firenewt reaches the base of one of the trees and waits warily.

((It'll still be a dash next turn to make it up to the top if you don't want to end a turn dodging halfway up. 30 ft movement will get you 15 ft up out of the 20.))

Slizard scoots forward, ready to stab, the smaller apes take exception to this and grab whatever they have at hand and heave it down at him, two of them managing to connect.

_: 2D20.LOW(1)+5 = [19, 20]+5 = 24
1D6+3 = [2]+3 = 5
2D20.LOW(1)+5 = [19, 13]+5 = 18
1D6+3 = [4]+3 = 7
2D20.LOW(1)+5 = [2, 20]+5 = 7 MISS
2D20.LOW(1)+5 = [4, 9]+5 = 9 MISS


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((Miasma's up!))
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Re: Running the Monster Gauntlet: Escape (5e)

Post by The Lost »

Miasma will move in as far as they can and use a dodge action.
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