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Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Oct 17, 2019 5:48 am
by Rodgeir
((Yep, she is sneakier than Aimee with advantage today!))

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Oct 17, 2019 6:10 am
by spiderwrangler
Calrick stays under Balin's protection as he sends Lewis into the cave on silent wings. His eyes roll back as he peers through his familiar.

Lewis: Stealth: 1D20+3 = [19]+3 = 22

Lewis: Perception: 2D20.HIGH(1)+3 = [12, 12]+3 = 15

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Oct 17, 2019 2:17 pm
by SamWiser
Aimee and Lewis sneak up the cave a little, both remaining unseen as far as they know. The path continues next to the river, and curves to the right slightly. Aimee's shoes get damp from the splashing water. Not too far ahead, they both spot a bridge crossing the top of the cave, about 10 feet up. On the right side of the bridge is a goblin sentry, looking in the general direction of the cave entrance. He has not raised the alarm.

Saca is able to collect the bolts she fired.

Balin and Kryz elect to look around the kennel area. They both can confirm that the chain holding the final wolf had begun to weaken and would have broken, if they hadn't taken care of it soon. Kryz finds something else. In the back of the kennel is what seems like a trash pile, broken items and rotting food littering the ground. Behind it is a long, thin crack in the wall, just large enough that an adult human could barely fit through, if they turned sideways and exhaled.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Oct 17, 2019 2:27 pm
by Rodgeir
Aimee returns to the group and reports, quietly, the goblin,

"Just the one! I can probably pop him before he sees us!"

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Oct 17, 2019 4:59 pm
by thinkslogically
Kryz hisses back to Balin and waves him over.

"Pssst! Look at this!"

Kryz pulls a little piece of twisted wood out of a pouch on his belt and sings a deep, rumbling tune over it as he gently traces a subtle pattern in the air with it, leaving four glowing spheres hanging in the air. With a gentle exhale, he directs them into the crack so he can see where it might lead to.

(He's casting Dancing Lights (cantrip) - the spell range is 120 feet total, and each orb can exist separately as long as they're not more than 20 feet apart).

Perception: 1D20+2 = [16]+2 = 18


Edited: thanks spider! I have faerie fire as another spell on my list :)

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Oct 17, 2019 5:33 pm
by spiderwrangler
((Dancing lights?))

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Thu Oct 17, 2019 8:00 pm
by thinkslogically
spiderwrangler wrote: Thu Oct 17, 2019 5:33 pm ((Dancing lights?))
Yes! Thanks, oops!

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Fri Oct 18, 2019 5:25 am
by Lurks_In_Shadows
Balin wanders over and looks where indicated by Kryz. "Hmmmm?"

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Fri Oct 18, 2019 10:28 am
by GathersIngredients
Saca nods and wishes Aimee "Best of luck." very quietly (whispering). If there is LoS to the goblin Aimee was talking about and she doesn't have to sneak to get there, Saca will lay in wait with her crossbow to help Aimee kill the goblin as need may be.
If she would have to sneak or there is no LoS to the sentry, she will check out what Kryz has found.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Fri Oct 18, 2019 11:07 am
by Rodgeir
Aimee takes this a go ahead and starts charging up to end another goblin...

((As in building energy, not literally running. I am also assuming no one mentioned the crack in the wall?))

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sun Oct 20, 2019 9:50 am
by spiderwrangler
Cal will stick with the beefy party members, using his connection to Lewis to keep an eye on Aimee, ready to relay anything she says to Lewis, or to tell the others to charge to her rescue of needed.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sun Oct 20, 2019 5:41 pm
by thinkslogically
Lurks_In_Shadows wrote: Fri Oct 18, 2019 5:25 am Balin wanders over and looks where indicated by Kryz. "Hmmmm?"
"Where'd you think this goes?" Kryz hisses to Balin

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sun Oct 20, 2019 10:30 pm
by Lurks_In_Shadows
"Hmmm. Maybe nowhere, maybe into the caves. Might be the reason the wolves were here." He looks at his own girth. "Be a bit of a tight fit for me. And that's if it doesn't narrow further."

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Fri Oct 25, 2019 7:03 pm
by SamWiser
Kryz looks up the passage and sees a lot of rock and dirt. The passage would be climbable, but difficult. It's hard to see details in the room above through such a small area, but you can definitely see light at the top that isn't coming from your spell.

Rodgeir, roll stealth as well as your attack.
► Show Spoiler

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sat Oct 26, 2019 12:19 am
by Lurks_In_Shadows
(( Congratulations, Sam! :) :thumbsup: No worries. We'll roll with it. You take as much time for this as you need.))

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sun Oct 27, 2019 12:07 pm
by Rodgeir
Since no one appears to want to stop her, Aimee moves up to blast the goblin. She is all kinds of sneaking as she gets into range.

Sneaking up to blast: 2D20.HIGH(1)+3 = [17, 6]+4 = 21


Too bad she is a terrible shot.

Blasting from her sneaking: 1D20+3 = [4]+3 = 7
1D10 = [6] = 6

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Sun Oct 27, 2019 11:36 pm
by GathersIngredients
(I didn't get any info on whether or not it's possible for Saca to get into a position to provide fire cover for Aimee, and if yes, if she needs to do a stealth check to go there. :(
So I don't even know if she could help Aimee out now, or not.)

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Oct 28, 2019 12:25 am
by Rodgeir
((Aimee wouldn't have said no to some help in taking care of the goblin blocking the way!))

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Oct 28, 2019 3:08 am
by GathersIngredients
(( I mean I didn't get any info from the GM. It's a cave after all, a clear shot is not necessarily possible...))

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Oct 28, 2019 9:18 am
by SamWiser
Sorry!! I missed that.

You would need to move to get a clear shot on the guard. And roll stealth as well.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Oct 28, 2019 10:07 am
by spiderwrangler
Cal reports Aimee and Saca's movements (and relative clankiness) to the others, along with their outcome, as seen/heard via Lewis.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Oct 28, 2019 10:32 am
by Lurks_In_Shadows
Balin looks a bit uncertain about the wisdom of this course of action.

"Maybe someone should tell them that there may be another way in?"

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Oct 28, 2019 5:37 pm
by spiderwrangler
((Calrick can't hear Balin unless Lewis can.))

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Oct 28, 2019 6:15 pm
by Lurks_In_Shadows
Balin looks at Kryz. "I could go tell them, but I'm not exactly stealthy." He gestures to his armor.

Re: D&D 5e: The Lost Mines of Phandelver

Posted: Mon Oct 28, 2019 7:33 pm
by spiderwrangler
Calrick is dictating the action as it happens, in a low whisper to whoever is listening.