With the winter weather finally waning and warmer weather coming, many of the occupants of the Town-Hall move out into the makeshift tents, which although they werenÔÇÖt as comfortable they also werenÔÇÖt as crowded. Having served as Governor of the colony for almost a year now, Groff was becoming more accustomed to the task of ordering around the colonists and he felt the burden of leadership weighing on his soul. More than anything, he felt the gravity of the situation that this colony might starve to death if they didnÔÇÖt find more food. While walking through the fledgling village, Groff occasionally hears grumbles and complaints about the lack of food.
(The colonists are concerned about the lack of food that has been given them, if this isn't addressed, they will ignore orders that they think are against their best interests, that being food production. This may also lead to crimes such as theft from the communal food barrels or hoarding of food instead of sharing what is produced. Sentiment toward Groff by the colonists is quickly turning to distrust as it was he who led them to this point, on the brink of starvation. Starving people...are stupid people, they think of the now instead of the future. Animals will end up being slaughtered, cooked and eaten on the spot, instead of allowed to fatten first. Or, in worse occasions, animals who produce products such as milk or wool may be killed and eaten, because they don't run as fast and can be easily captured.)
All Season:
Ymer spends the season foraging for food amongst the edible berries that he discovered. His knowledge of plants helps him replace his lack of farming skills in this instance. Ymer picks every bush in a 2 miles radius until the bushes are bare, most likely not growing back until next year. HeÔÇÖs able to produce 21 foods.
Governor GroffÔÇÖs orders:
-13 people will fish
73 food is caught. So much fish is caught, that the area has been tapped of resources for now. By the end of the season, the fish were no longer of edible size and the chance of getting any additional fish in this area has dropped considerably. While Groff checks in on their progress a few times during the week, he notices that at the end of the week, only 60 food is submitted to the communal pool. It seems the people are getting worried about having enough food to go around and are starting to hoard it for themselves.
-5 people will cut wood
43 Timber is felled.
-5 people will process wood
45 lumber is produced from 17 timber.
-20 people will first work on finishing the sawmill
20 work is added over the season, (40 of 50)
Freya, thankful to be given charge of so many colonists, had 15 of them begin work on fencing in a large area for the animals. The work was backbreaking but not overly difficult other than the intensity of the manual labor that was required. First, the men focused on digging holes and placing the posts in the ground that Bjorn had made over winter. Having the pieces already finished made this work go quickly, but installing the fencing was taking longer. By the end of the season, 15 of the 25 work was completed. Once finished, 12 acres of land would be closed in for the animals to roam freely.
With the remaining 25 colonists under her control, Freya focused on farming. By the end of the season, they had planted 10 acres of oats. (Unless you would like something different, if so please ask for what you want) Several colonists gained skill in farming
Spring 1:
Bjorn scouts out the land, taking with him a sword and a gun. He follows the path of the river as it winds its way through the low hills and as he does so easily finds a good source of clay. However, when he used a shovel to determine how deep the clay when, he was disappointed to find it only existed on the surface and only in a very small amount. (~location of sawmill). Further explorations up the river led him to the motherload of clay. Located soon after the river ran from the swamp, a small hill beside the river bank which lay exposed to the elements and by his estimation, the entire hill was composed of clay. Marking the location, he explored further away from camp and found that on the other side of the swamp was a sizable lake.
With the clay that Bjorn found, happy that it was close to the source of the iron, Thormod had the 7 men that were loaned to him gather it and bring it to the location that he determined was best to create a site for his smelter. With their help, he cleared a few trees on the hilly side of the river, across from the swamp and tried to make the land a bit flatter. The 7 men collected 17 units of clay and with it were able to create 3 clay furnaces to use to smelt the bog iron.
Spring 2:
Now that the smelters were created and some land cleared, Thormod led the men through the swamp and showed them how to find the bog iron, which collected on the bottom surface. Over the course of the month, the men were able to find 21 pellets of iron, which had a combined weight of 163 units of unrefined iron. (The bloomery furnaces youÔÇÖve created can refine about 3d3 units of unrefined iron per season, and will need to use 1d3 units of charcoal. Wood Charcoal can be made from timber at a rate of 7d2 units of charcoal per timber. Wood Charcoal burns hotter than timber which is needed for the refining process. Wood Charcoal is not efficiently used for heating of houses though because it burns up faster, making it less efficient.) Quick to try out his new furnaces, Thormod creates 2 units of refined iron by the end of the month.
Bjorn helps work on the sawmill, adding 2 work (42 of 50)
Spring 3:
Thormod forms the 2 units of iron into 2 ax heads. And with the time he has left in the month, creates ax handles for them as well. He has created 2 additional lumbering tools.
The men made started in on making charcoal for future use. They produce 75 charcoal from 7 timber.
Bjorn continues helping with the sawmill, adding 2 more work (44 of 50)
In the final months of spring, a black storm rolls in from the ocean, bringing with it thunder and lightning and waves which crash onto the shore as if angry at the men who huddled in the town-hall, waiting out the storm. With the storm came howling wind which beat on the outside as If a mad-man was trying to break in and around them they heard crashes in the forest. The next morning, several trees had fallen around the village. As the colonists inspected their buildings, they found that a large tree that was several feet in diameter, had fallen and had struck the still unfinished sawmill, (how ironic) setting the work back (32 of 50).
A shout for the doctor came from the beach and soon all of the colonists turned up to find that 3 men had washed ashore along with a few scraps of wood which looked to be parts of a mast. 2 of the men were dead, the other, looking rough but alive. Ymer patched up the man and asked him his name. (Quarg enters the scene).
The following days found more random things washed ashore, but no more people, among the debris were 3 small barrels of rum.
Buildings:
Town - Hall
Barn
Partially fenced in acreage
Partially finished sawmill and now partially damaged.
End of Spring
► Show Spoiler
199 summer clothes
99 winter clothes
Animals:
Pigs: (1 boar, 3 sow, 25 piglets)
Sheep: (1 Ram, 2 Yew, 2 lambs)
Goats: (1 Billy, 3 Nannys, 3 kids)
1 Smithing Tools, Good (+1)
1 Brewing Tools, Good (+1)
1 Medical Supplies, Good (+1)
1 Lumbering Tools, Good (+1)
7 Lumbering Tools, Basic (+0)
1 StoneMason Tools, Good (+1)
5 StoneMason Tools, Basic (+0)
16 Farming Tools, Basic (+0)
5 Hunting Tools, Basic (+0)
5 Carpentry Tools, Basic (+0)
1 Mining Tools, Basic (+0)
10 Guns (including ammunition & Powder)
20 Swords
4 Grindstones
3.5 Nail (barrels)
10 Cloth Spools
13 Fishing Tools, Basic (+0)
4 Small boats (row)
10 Canvas Spools (for Sails or tents)
50 Blankets/Rugs (In use as makeshift bedding)
10 Rope Spools
20 Empty Barrels
3 small barrels of rum
73 units of Rough Timber
98 units of lumber
75 charcoal
161 units of unrefined iron
People to feed: 91
Communal Food: 127 units
Notes:
Buildings Sizes:
(10) tiny = outhouses and other very small 1 occupant at a time buildings.
(25) Small = small house for a family
(50) Medium = Barn, utility building, warehouse or a slightly larger and nicer family house
(100) Large = A Town-Hall, longhouse, church or general meeting area or a lavish house (governors mansion, etc)
Current Governor: M0rt, 1st of 2 term in office
Season: Spring
.[tabs: Spider]
Name: Thormod Thorgilsson
Skills:
Carpentry (1)
1d4(/month) + JS(*5%) x ToT(If >0)
Soldier (1)
Action Required
Blacksmith (3)
1(/month) + JS(*15%) x ToT(If >0)
Food: 0
ToT: Blacksmithing (+1)
[tabs: Thinks]
Name: Freya Olafsdottir
Skills:
Farming (2)
1d7(/month) + JS(*10%) x ToT(If >0)
Brewing (3)
1d4(/month) + JS(*15%) x ToT(If >0)
Food: 0
Food Produced:
51 Wheat Flour
28 Barley Flour
10 Beans
ToT: Brewing (+1)
[tabs: Theis]
Name: Ymer J├©rgensen
Skills:
Medicine (4)
1(/month) + JS(*20%) x ToT(If >0)
Botany (1)
1d4(/month) + JS(*5%) x ToT(If >0)
Food: 21 (lots of berries)
ToT: Medicine (+1)
[tabs: M0rt]
Name: Groff
Position: Governor
Skills:
Lumbering (3)
1d7(/month) + JS(*15%) x ToT(If >0)
Fishing (1)
1d4(/month) + JS(*5%) x ToT(If >0)
Soldier (1)
Action Required
Food: 0
ToT: Lumbering (+1)
[tabs: Gathers]
Name: Bjorn Cloudhammer
Skills:
Carpentry (2)
1d4(/month) + JS(*10%) x ToT(If >0)
Masonry (3)
1d4(/month) + JS(*15%) x ToT(If >0)
Food: 0
ToT: Masonry (+1)
[tabs: Quarg]
Name: John Bates
Skills:
Fishing (3)
1d4(/month) + JS(*15%) x ToT(If >0)
Explorer(1)
1d4(/month) + JS(*5%) x ToT(If >0)
Carpenter(1)
1d4(/month) + JS(*5%) x ToT(If >0)
Food: 0
ToT: N/A
[tabs: NPC's]
Quantity: 91 colonists
Skills:
Food: 0/each[/tabs]