The Sundered Way
- spiderwrangler
- Game Master
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Re: The Sundered Way
Zokk runs back up the tunnel and comes trunk to face with the two they heard scrabbling down towards them, the lead one of which rears back, flammable fluid dribbling from its mandibles.
((Zokk, roll initiative, if you beat a 6, you can go first, but the lead one is looking like it'll flame you as soon as it gets a chance. You don't have space to get past them, so it's looking like either take them out or flee further underground, unless you've got some monk or item stuff to bust out on them!))
((Zokk, roll initiative, if you beat a 6, you can go first, but the lead one is looking like it'll flame you as soon as it gets a chance. You don't have space to get past them, so it's looking like either take them out or flee further underground, unless you've got some monk or item stuff to bust out on them!))
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- Rodgeir
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Re: The Sundered Way
"Aye'll let ye know Coljin, Dumathion's blessings on ye."
To Randy,
"We going to try and draw more of them out before we go in? They didn't seem like the type to coordinate a defense but better out here than in there were we can't all get at'm."
To Randy,
"We going to try and draw more of them out before we go in? They didn't seem like the type to coordinate a defense but better out here than in there were we can't all get at'm."
- Lurks_In_Shadows
- Cures Light Wounds
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- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
"If we can figure a way of doing it. They'd have a definite advantage in there. They know the tunnels and can make more if needed. Presumably they can navigate in there without light. Some of us still need a light source to see by. As for coordination, how coordinated does an anthill have to be?"
- The Lost
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Re: The Sundered Way
Zokk has the mobile feat, and if needed they can hit one on the way out while fleeing.
Init: 1D20+4 = [9]+4 = 13
Init: 1D20+4 = [9]+4 = 13
- spiderwrangler
- Game Master
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Re: The Sundered Way
((Does the mobile feat let you move through another creature's space? You're up first!))
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- The Lost
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Re: The Sundered Way
(Oh no it doesn’t. Am I blocked off? Can I try jumping above them or something?)
- Rodgeir
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Re: The Sundered Way
Dornikal scratches his freshly burnt scalp when Randy asks about how coordinated an ant hill is, considering.
"They seem as, or better, coordinated than some of the mines aye've visited. Definitely more than the average human town."
He looks down the tunnel and shrugs,
"Eventually going to go in. Did the dragonborn say how deep it went before the coweaters got here?"
"They seem as, or better, coordinated than some of the mines aye've visited. Definitely more than the average human town."
He looks down the tunnel and shrugs,
"Eventually going to go in. Did the dragonborn say how deep it went before the coweaters got here?"
- spiderwrangler
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- Posts: 21091
Re: The Sundered Way
((Yes, blocked in.))
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Re: The Sundered Way
(Well butts, how many are blocking the way? Since Zokk can't jump they will go up, kick and retreat)
Punches : 1D20+7 = [15]+7 = 22
1D6+4 = [1]+4 = 5
1D20+7 = [3]+7 = 10
1D6+4 = [3]+4 = 7
1D20+7 = [8]+7 = 15
1D6+4 = [5]+4 = 9
Using bonus action to punch again.
Punches : 1D20+7 = [15]+7 = 22
1D6+4 = [1]+4 = 5
1D20+7 = [3]+7 = 10
1D6+4 = [3]+4 = 7
1D20+7 = [8]+7 = 15
1D6+4 = [5]+4 = 9
Using bonus action to punch again.
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
There are two, presumably two that were on Dornikal but backed off and burrowed under the sand. The one farthest from you looks pretty hurt after tussling with the dwarf.
You punch and kick the first one, and dart back, too swiftly for it to strike you, but they surge forward, the lead one spitting flame at you!
((DC 13 DEX save for half damage, plus vulnerability.))
_: 3D6 = [4, 6, 4] = 14
You punch and kick the first one, and dart back, too swiftly for it to strike you, but they surge forward, the lead one spitting flame at you!
((DC 13 DEX save for half damage, plus vulnerability.))
_: 3D6 = [4, 6, 4] = 14
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- The Lost
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Re: The Sundered Way
Zokk lets out a loud skreek as fire hits them followed by a somewhat familiar shout.
”Eeeeeeeeeee!”
”You forker that hurt!”
Reaction: using the fire protection so cancels put vulnerability.
_: 1D20+7 = [19]+7 = 26
Are they still blocking the way or is there now room to manuver?
”Eeeeeeeeeee!”
”You forker that hurt!”
Reaction: using the fire protection so cancels put vulnerability.
_: 1D20+7 = [19]+7 = 26
Are they still blocking the way or is there now room to manuver?
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Sundered Way
((Blocking your path, and having followed you down. From your previous scouting, you know the tunnel opens up into a larger chamber down below.... its possible that fleeing down to that would give you room to maneuver and get around them to head back up the tunnel, but there might also be more of them down there....))
((14 fire : Success for half + vulnerability doubles = 7 fire))
((14 fire : Success for half + vulnerability doubles = 7 fire))
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- spiderwrangler
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Re: The Sundered Way
((If you kill one, I'll let you make a check to try to get past the other, but if you fail, you might fall prone.))
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Re: The Sundered Way
Alright, ZokkMaji will attack the one that is badly hurt.
Punches: 1D20+7 = [11]+7 = 18
1D6+4 = [5]+4 = 9
1D20+7 = [16]+7 = 23
1D6+4 = [4]+4 = 8
1D20+7 = [8]+7 = 15
1D6+4 = [4]+4 = 8
If killed, Zokk will try to run past the other one.
Dex/reflex for tumble: 1D20+7 = [3]+7 = 10
Punches: 1D20+7 = [11]+7 = 18
1D6+4 = [5]+4 = 9
1D20+7 = [16]+7 = 23
1D6+4 = [4]+4 = 8
1D20+7 = [8]+7 = 15
1D6+4 = [4]+4 = 8
If killed, Zokk will try to run past the other one.
Dex/reflex for tumble: 1D20+7 = [3]+7 = 10
- spiderwrangler
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Re: The Sundered Way
((The badly hurt one is in the rear, you'd have to go through the other one first, but I'll resolve those attacks when I'm back at my computer.))
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- spiderwrangler
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Re: The Sundered Way
Zokk does enough damage to kill the first one, but gets knocked into the wall and topples to the tunnel floor by the second one as they try to dart past. The mandibles clamp onto Zokk's limb, and fire licks up their bark.
Bite and Grapple: 2D20.HIGH(1)+5 = [19, 3]+5 = 24
2D6+3+1D6 = [3, 4]+3 = 10 slashing
+[4] = 4 fire damage x 2 = 8 fire
((Zokk is also prone and grappled. Would be unable to stand up, but could either try to break free of the grapple (Athletics or Acrobatics), or you could take attacks, though they would be at disadvantage.))
Bite and Grapple: 2D20.HIGH(1)+5 = [19, 3]+5 = 24
2D6+3+1D6 = [3, 4]+3 = 10 slashing
+[4] = 4 fire damage x 2 = 8 fire
((Zokk is also prone and grappled. Would be unable to stand up, but could either try to break free of the grapple (Athletics or Acrobatics), or you could take attacks, though they would be at disadvantage.))
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- The Lost
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Re: The Sundered Way
"Forkin' die!"
_: 2D20.LOW(1)+7 = [9, 20]+7 = 16
1D6+4 = [2]+4 = 6
2D20.LOW(1)+7 = [8, 15]+7 = 15
1D6+4 = [5]+4 = 9
2D20.LOW(1)+7 = [8, 3]+7 = 10
1D6+4 = [6]+4 = 10
If the last hit doesn't kill it out right I will use a ki to stun it, which is dc 14.
_: 2D20.LOW(1)+7 = [9, 20]+7 = 16
1D6+4 = [2]+4 = 6
2D20.LOW(1)+7 = [8, 15]+7 = 15
1D6+4 = [5]+4 = 9
2D20.LOW(1)+7 = [8, 3]+7 = 10
1D6+4 = [6]+4 = 10
If the last hit doesn't kill it out right I will use a ki to stun it, which is dc 14.
- spiderwrangler
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- Posts: 21091
Re: The Sundered Way
((That does the job, you put it down! ))
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- The Lost
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Re: The Sundered Way
Time to get pit of the place, a bit charred and chipped and goes to the others.
”Those forkers hurt! *Sigh* We didn’t go in far. We killed the last two. ...Colin, you got any healing before we go in?”
”Those forkers hurt! *Sigh* We didn’t go in far. We killed the last two. ...Colin, you got any healing before we go in?”
- Lurks_In_Shadows
- Cures Light Wounds
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- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy looks quizzically at Zokk "I guess so if you came out to play, Maj. Is this something we should expect if Zokk gets in a tight spot? And since you're out, do you have access to your druid powers or are you borrowing Zokk's monk abilities?"
- The Lost
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Re: The Sundered Way
ZokkMaji gives a shrug. ”Maybe? Er no, I have zokk’s skills.....”
- Rodgeir
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Re: The Sundered Way
"Good they won't be telling...whoever about us. Ye see anything else down there Maj that might be of use? Knowing that they can tunnel in behind us at anytime isn't all that comforting."
- The Lost
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Re: The Sundered Way
I did not go far, bit I know I can put pace them...Just ot blocked me in. ...Did you giys not hear me yell?”
- Rodgeir
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Re: The Sundered Way
"We just walked over, we were talking tactics and healing up."
(Cus we didn't hear, right?)
(Cus we didn't hear, right?)