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Re: Clan Altogetha: Turn 47
Posted: Tue Jun 11, 2013 2:16 pm
by Jibjib
Only one target per round, but I'm comfortable saying that things like mass poison effects aren't going to come up much, if at all; the worst case scenario being if characters in different rooms all get hit with poisoned weapons in the same turn, but poison effects have a limited duration anyway.
Re: Clan Altogetha: Turn 47
Posted: Tue Jun 11, 2013 5:48 pm
by WhirdCheese
Worf leads the way down the ladder.
Re: Clan Altogetha: Turn 47
Posted: Wed Jun 12, 2013 7:04 am
by I'mBob
Soul follows Worf, staying behind him.
Re: Clan Altogetha: Turn 47
Posted: Sat Jun 15, 2013 11:42 am
by Jibjib
Turn 48
Sees unleashes his powerful new spell, cleansing
Licks of the demon's taint. He then sets about gathering up the
[Sharp Green Glass] from around the room. He manages to gather three handfuls, which he places in his
[Small Leather Pouch] for want of a better place.
Licks also scoops up the worm's gastroliths to use as potential slinging material. He finds to his delight that
I just decided that one of the stones is a
[Bezoar: If eaten, will ward off the effects of one ongoing non-magical poison, (but not disease)]!
Dodger arrives back at this moment and tells the group about the new service he found.
Worf,
Soul and
Licks then head down the ladder in the fake chest.
They are surprised to see
Kaazst waiting for them! He casts a bolt of green lightning at the worm egg on the pile of skulls on the floor, hisses at the party, and then fades out of sight.
The skulls are surrounded by a flickering, chilling blue light as they sprout thick, sinewy tails and start to slither towards the group. The horrific demons are all different: the first has wicked metal spikes protruding from it's spine, the second has large fangs which drip with a smoking green fluid, and the third has flail like arms which end in hooked scythes.
Current Stats:
► Show Spoiler
Licks Frost:
ATK: 4 = 2+2
DEF: 5/6 =3+1+1/2
HP: 8/10
Equipment: Waraxe, Wooden Shield, Chainmail (Sonic Crystal)
Inventory: Rat Fang, Shortspear, Skull, Razor-sharp Cutlass, Poison Cartridge, Iron Spear, Runed Bracers, Water snake bodyparts, Bezoar
Abilities: Beserk, "Charge!"
Notes:
Sees the Truth:
ATK: 2/3 = 1+1/2
DEF: 4/5 = 2+1+1/2
HP: 8/12
Equipment: Rusty Warhammer, Leather Armor, Formian Shell
Inventory: Storybook, Pink Funky Gunk, Makeshift Earplugs, Light Mace, Troglodyte Neck Armor, Small Leather Pouch (3 Handfuls of Sharp Green Glass, 8 Golden Discs
Abilities: Heal 2, Cure Disease
Red Soul:
ATK: 1 (+4 when using a fire based attack)
DEF: 2 = 1+1
HP: 7/12
Equipment: Leather Armor, Ignis, Awakened Fire
Inventory: 11 golden discs, Shortspear, Makeshift Earplugs, Formian Longspear
Abilities: Ember
Trap Dodger:
ATK: 4/6 = 2+1/2+1/2
DEF: 2/3 = 1+ 1/2
HP: 9/10
Equipment: Dagger x2, Chainmail
Inventory: Rat Fang, 5 Golden Discs, Makeshift Earplugs
Abilities: Disarm Trap, Sneak Attack
Worf:
ATK: 4 = 2+2
DEF: 2 = 1+1
HP: 10/10
Equipment: Battleaxe (Axe Grip), Leather Armor, Bluestone Bracers
Inventory: Grey Book o' Tricks
Abilities: Gnaw, Speak with Animals, Favoured Enemy: Demon
Re: Clan Altogetha: Turn 47
Posted: Sun Jun 16, 2013 2:48 am
by Nerre
When he hears the noise from below, Sees swiftly climbs down to help the others. Damn, he cannot heal now. They should really be more carefull with encountering new threads without being completely healed after the last one. Well, here comes his hammer to crush some skulls!
"Be careful!" he says while he joins the others, bashing his hammer on the first undead skull he can reach.
OOC:
► Show Spoiler
Very nice update, like the new enemies design.
Re: Clan Altogetha: Turn 47
Posted: Sun Jun 16, 2013 1:23 pm
by Jibjib
OOC:
► Show Spoiler
Thanks ^^ I was worried they were a bit crap but I'm glad you liked them
Re: Clan Altogetha: Turn 47
Posted: Sun Jun 16, 2013 1:39 pm
by LAYF
Also OOC:
► Show Spoiler
Just wanted to compliment you Jib... your game seems to evolve really good
Re: Clan Altogetha: Turn 47
Posted: Sun Jun 16, 2013 2:13 pm
by CroverusRaven
Dodger hears the commotion from below and Stealths, sneaking down the ladder and seeing if he can sneak around behind the enemies. He keeps an eye out for any traps.
Re: Clan Altogetha: Turn 47
Posted: Sun Jun 16, 2013 10:38 pm
by GathersIngredients
Licks attacks the same undead creature that someone else is attacking (if no one makes a preference, the guy with the dripping fangs), unless said opponent is dead already, in which case attack another. While he's doing that he does what any good tank does, he tries to shield the more squish party members from coming to harm from the opponents' attacks. If he can do so afterwards (or before, without the delay messing up the attack order), he'll pass the razor sharp cutlass to Dodger (unless this would mess with the rogue's sneaking attempt).
Re: Clan Altogetha: Turn 47
Posted: Mon Jun 17, 2013 2:24 am
by Jibjib
All OOC:
► Show Spoiler
Thanks LAYF, that's really kind
@Gathers: Passing Dodger the cutlass this turn will definitely reveal his sneak, but...
@Croverus: If you sneak this turn, you will also definitely be able to sneak attack next turn.
Re: Clan Altogetha: Turn 47
Posted: Mon Jun 17, 2013 2:40 am
by I'mBob
"Well, crap. " Soul embers the close must thing.
Re: Clan Altogetha: Turn 47
Posted: Mon Jun 17, 2013 10:19 am
by CroverusRaven
OOC
► Show Spoiler
I'll get the cutlass later. I want to see just how much sneak attack damage does for us.
Re: Clan Altogetha: Turn 47
Posted: Mon Jun 17, 2013 1:47 pm
by Nerre
Kill the second (poison) first. If I have to cure poison I cannot heal for this and the next turn. The first (metall fangs) seems to do extra damage according to the description, just like the third (scythe) one. Better heal against some more damage than not healing at all.
Re: Clan Altogetha: Turn 47
Posted: Wed Jun 19, 2013 12:25 am
by GathersIngredients
► Show Spoiler
In case you are waiting for a verdict from me: Since passing the cutlass would spoil the sneaking of Dodger, Licks DOESN'T do it this round. He just attacks the same necro-creature as his clan members, unless that one is already defeated, in which case another one. Priority of targets, descending: Poison guy, metal shards from back guy (because he's closer and attacking him doesn't mean to pass two opponents to provoke AoOs or whatever) sickle hands guy.
Vote for Worf: Attack the same necro-creature as his clan members, unless that one is already defeated, in which case another one, if possible, again a shared target. Priority of targets, descending: Poison guy, metal shards from back guy (because he's closer and attacking him doesn't mean to pass two opponents to provoke AoOs or whatever) sickle hands guy.
Re: Clan Altogetha: Turn 47
Posted: Wed Jun 19, 2013 1:00 am
by Nerre
You could just drop it so he can pick it up. That way he might be able to get it without losing his sneakiness.
Can somebody please quote that so Gathers can read it?
Re: Clan Altogetha: Turn 47
Posted: Sat Jun 22, 2013 2:50 am
by Jibjib
Turn 49
The whole team converges in one place to combat
Kaazst's demonic minions.
Licks and
Sees push past the razor-backed skelesnake and attack the one with the smoking fangs. These demons however, are
fast. With eye blurring speed, the demon darts forward and bites
Licks' leg. The wound itself is not bad, but the demon's fangs are coated in acid! He grits his teeth against the pain and he and
Sees both land hefty blows, which would easily decapitate any normal skeleton.
Worf and
Soul are stuck behind their companions in the narrow confines of the room, but both attack the razor-back, which doesn't manage to land a hit with either of its bites. The scythe-handed demon however, spits out two sickly green fireballs from it's skull aura, which seem to melt staright through the armor of the salamander and the gnoll, burning their insides.
Dodger stays out of sight, assessing the best weakpoint to strike at; he may sneak attack any of the demons next turn.
Current Stats:
► Show Spoiler
Licks Frost:
ATK: 4 = 2+2
DEF: 5/6 =3+1+1/2
HP: 6/10
Equipment: Waraxe, Wooden Shield, Chainmail (Sonic Crystal)
Inventory: Rat Fang, Shortspear, Skull, Razor-sharp Cutlass, Poison Cartridge, Iron Spear, Runed Bracers, Water snake bodyparts, Bezoar
Abilities: Beserk, "Charge!"
Notes:
Sees the Truth:
ATK: 2/3 = 1+1/2
DEF: 4/5 = 2+1+1/2
HP: 8/12
Equipment: Rusty Warhammer, Leather Armor, Formian Shell
Inventory: Storybook, Pink Funky Gunk, Makeshift Earplugs, Light Mace, Troglodyte Neck Armor, Small Leather Pouch (3 Handfuls of Sharp Green Glass, 8 Golden Discs
Abilities: Heal 2, Cure Disease
Red Soul:
ATK: 1 (+4 when using a fire based attack)
DEF: 2 = 1+1
HP: 3/12
Equipment: Leather Armor, Ignis, Awakened Fire
Inventory: 11 golden discs, Shortspear, Makeshift Earplugs, Formian Longspear
Abilities: Ember
Trap Dodger:
ATK: 4/6 = 2+1/2+1/2
DEF: 2/3 = 1+ 1/2
HP: 9/10
Equipment: Dagger x2, Chainmail
Inventory: Rat Fang, 5 Golden Discs, Makeshift Earplugs
Abilities: Disarm Trap, Sneak Attack
Worf:
ATK: 4 = 2+2
DEF: 2 = 1+1
HP: 7/10
Equipment: Battleaxe (Axe Grip), Leather Armor, Bluestone Bracers
Inventory: Grey Book o' Tricks
Abilities: Gnaw, Speak with Animals, Favoured Enemy: Demon
Re: Clan Altogetha: Turn 49
Posted: Sat Jun 22, 2013 2:57 pm
by CroverusRaven
Dodger passes by his companions and the first two monsters, so he is standing behind the third one. He readies a dagger and rat fang and once the creature's weakness is left open he strikes hard with both weapons in a Sneak Attack.
Re: Clan Altogetha: Turn 49
Posted: Sun Jun 23, 2013 1:22 am
by I'mBob
Soul attacks the close thing with his mace.
I would really like some healing now
Re: Clan Altogetha: Turn 49
Posted: Sun Jun 23, 2013 2:48 am
by GathersIngredients
Licks keeps on smacking the acid breath, this time trying to deflect any bites with his shield.
Re: Clan Altogetha: Turn 49
Posted: Mon Jun 24, 2013 1:02 am
by Nerre
Sees heals Licks leg for 1 hp to cure the acid damage and take away the pain, then he sends the remaining 2 hp of his spell to Soul, when he sees the fireballs fly over his head and hit his friend.
"Licks, is it time to charge yet?"
OOC: I am still here today, but I will be on holidays from 27th to 30th this month. In case two updates appear during that time, just let my char heal the person with the lowest hp, splitting the healing up if more than one are equally low. For this update I did already post.
Re: Clan Altogetha: Turn 49
Posted: Sat Jun 29, 2013 12:36 pm
by Jibjib
Could we have a vote on Worf's action please?
Thanks
Jib
Re: Clan Altogetha: Turn 49
Posted: Sun Jun 30, 2013 1:35 am
by I'mBob
Vote: Worf attacks the same creature again.
Re: Clan Altogetha: Turn 49
Posted: Sun Jun 30, 2013 6:29 am
by GathersIngredients
I'mBob wrote:Vote: Worf attacks the same creature again.
agreed.
Re: Clan Altogetha: Turn 49
Posted: Sun Jun 30, 2013 2:36 pm
by Jibjib
Turn 50 yay milestones
The gang hand a royal smackdown onto the three skelesnakes.
Soul and
Worf beat the first over the head, while
Licks and
Sees obliterate the skull of the second.
Dodger leaps off the wall and sails over the heads of the other combatants, neatly bisecting the last one.
The lights surrounding the snakes' skulls flicker and rise up, joining together to form a pale blue
[Orb of Magical Essence: Can be used to magicify one weapon or piece of armor with a random magical effect]. Everyone has dibs, both on that and the contents of the real (I promise this time
) chest.
Trap Dodger has reached level 2! He may add 1 to either his ATK or DEF, or 2 to his HP.
Current Stats:
► Show Spoiler
Licks Frost:
ATK: 4 = 2+2
DEF: 5/6 =3+1+1/2
HP: 7/10
Equipment: Waraxe, Wooden Shield, Chainmail (Sonic Crystal)
Inventory: Rat Fang, Shortspear, Skull, Razor-sharp Cutlass, Poison Cartridge, Iron Spear, Runed Bracers, Water snake bodyparts, Bezoar
Abilities: Beserk, "Charge!"
Notes:
Sees the Truth:
ATK: 2/3 = 1+1/2
DEF: 4/5 = 2+1+1/2
HP: 8/12
Equipment: Rusty Warhammer, Leather Armor, Formian Shell
Inventory: Storybook, Pink Funky Gunk, Makeshift Earplugs, Light Mace, Troglodyte Neck Armor, Small Leather Pouch (3 Handfuls of Sharp Green Glass, 8 Golden Discs
Abilities: Heal 2, Cure Disease
Red Soul:
ATK: 1 (+4 when using a fire based attack)
DEF: 2 = 1+1
HP: 5/12
Equipment: Leather Armor, Ignis, Awakened Fire
Inventory: 11 golden discs, Shortspear, Makeshift Earplugs, Formian Longspear
Abilities: Ember
Trap Dodger:
ATK: 4/6 = 2+1/2+1/2
DEF: 2/3 = 1+ 1/2
HP: 9/10
Equipment: Dagger x2, Chainmail
Inventory: Rat Fang, 5 Golden Discs, Makeshift Earplugs
Abilities: Disarm Trap, Sneak Attack
Worf:
ATK: 4 = 2+2
DEF: 2 = 1+1
HP: 7/10
Equipment: Battleaxe (Axe Grip), Leather Armor, Bluestone Bracers
Inventory: Grey Book o' Tricks
Abilities: Gnaw, Speak with Animals, Favoured Enemy: Demon
OoC (But important):
► Show Spoiler
WhirdCheese hasn't posted for almost three weeks, so I'm going to advertise for a temporary replacement to keep the game running at a good pace
Re: Clan Altogetha: Turn 50 - Need a temporary player - PM m
Posted: Sun Jun 30, 2013 3:00 pm
by Nerre
Sees tries to shoo the floating magic away, cause he is not sure if it is dangerous or not. He touches it with his shield, gently shoving it away. (OOC: I want to apply it on the shield, but since it does not fit well to his character I came up with this story).
Then he goes to the chest and checks it for any armor that would fit him, maybe he even finds a second shoulderplate. He also looks for weapons that fit his fighting style (one handed - mace, hammer, axe, waraxe,...) and which are better than his rusty hammer.
This turn the 3 hp healing goes to Soul.
After he is done, he collects the two scythe (bones?), maybe the would be a good weapon for dodger he thinks. "Hey Dodger, you think you could use them, if they would have a proper handle?"