After the large match, some of the clan members wander off the field to rest, while others cannot get enough of this game, so the decide to hold another training game, although a bit smaller this time.
Turn 4
The red team did vote M0rtimer for their captain.
In the first half, a lot of movement happens, especially in tile B3.
Dreamer and Stands use the fact that Yells has to stand up to advance one tile each, Dreamer to B2, Stands to B3. Both earn 1 xp for advancement.
No Name also decides to enter B3, which is now pretty crowded. But it gets even more crowded, when Righteous starts to sprint through B4 and arrives at the edge of B3, again almost mirroring No Name's move. But as nobody inititated a tussel yet, they only squeeze into B3 together without a fight.
Meanwhile, Bomb respawns on B1.
red-blue 0-2
Again the second half promises more action than the first.
Dreamer tries to tackle from B2 to B1, while Bomb tries to tackle the other way with Yells cheering for him.
But as Stands and Righteous also could get into B2, we have to decide that first to see who becomes the target of Bombs tackle.
Especially since No Name tries to guard B3, so he gets a chance to catch one of them.
► Show Spoiler
No Name: +2 guarding in own half + 3 improved guarding -1 tussel penalty from last turn -1 crowd penalty = +3 overall
Stands: -1 crowd penalty = -1 overall
=> No Name 1-14 Stands 15-20
Result: 7 = No Name wins
http://www.coyotecode.net/roll/lookup.php?rollid=90631
This means that Stands gets pinned by No Name, earning No Name 2 xp and 1 point for the red team. Since Stands got pinned in the opponent half, he has to respawn as first action next turn.
This also means that Righteous manages to get to B3, earning him 1 xp for advancement.
Does he get into B2 without getting attack, so he can earn another xp for advancement?
The answer is yet, he gets there without a fight, earning his 2nd advancement xp this turn.
This means that both tacklers, Bomb and Dreamer, meet in the air between B1 and B2 to tackle each other.
► Show Spoiler
Bomb: +1 for 1 tile moved +1 Yells cheering = +2 overall
Dreamer: +2 for 2 tiles moved +1 improved tackling +-0 no crowd penalty cause of teamwork = +3 overall
=> Bomb 1-9 Yells 10-20
Result: 4 = Bomb wins
http://www.coyotecode.net/roll/lookup.php?rollid=90633
Bomb manages to take down Dreamer and they end up in B2, which also means that Dreamer is send home and gets no advancement xp.
Bomb however, gains 2 xp and 1 point for the red team for sending Dreamer home. He has to respawn as first action next turn.
Yells also gets 1 xp cause Bomb won.
The tides of battle can turn quickly, both teams have an equal amount of points again.
red-blue 2-2
Rules and signups
Discuss all your tactics inside the team, then pm me with the final moves. Please don't copy me in for all messages, as I don't want to get confused or make mistakes cause moves are taken back or changed. Better for the sake of the game. I'll update when everyone (myself included) is ready.
If you find any mistakes in the game math or picture tell me, I will try to fix it.
► Show Spoiler
Yells: 1 xp
Bomb: 2 xp
No Name: 2 xp
Dreamer: 3 xp has to respawn as first action next turn
Stands: 2 xp has to respawn as first action next turn
Righteous: 2 xp
► Show Spoiler
Yells At Others, Lv4 Strategist
Player: Theis2 - Color: #8000ff - Shirt Color: #N/A - Exp: 9/11
Games: 1/2 - Missions: 0/1
Feats: Cheer Range 3.
Bomb Diggety, Level 4 Attacker
![Image](http://i1107.photobucket.com/albums/h383/See_a_Moose/CTF/Goblins%20CTF/CTF%20Players/Bomb%20Diggety%20Sprite_zpskzaqaxhh.png)
Player: KnuckleKraken - Color: #FF0000 - Shirt Color: #N/A - Exp: 19/26
Games: 1/3 - Missions: 0/1
Feats: Sprint endurance 2, Nimble 1
Has No Name, Level 6 Defender
![Image](http://i1107.photobucket.com/albums/h383/See_a_Moose/CTF/Goblins%20CTF/CTF%20Players/Has%20No%20Name%20Sprite_zpsav4m5sfa.png)
Player: M0rtimer - Color: #BF0000 - Shirt Color: #000000 - Exp: 37/45
Games: 2/3 - Missions: 1/1 - Hosted: Practice Game #2
Captain of team red in game #4.
Feats: Improved Guarding 3, Improved Tackling 1, Banner Guardian 1.
► Show Spoiler
Dreamer, Level 5 Defender
![Image](http://i1107.photobucket.com/albums/h383/See_a_Moose/CTF/Goblins%20CTF/CTF%20Players/Dreamer%20Sprite_zpsay0rmaa8.png)
Player: Krulle - Color: #FF70FF - Shirt Color: Too sexy. -
Exp: 28/35
Games: 2/3 - Missions: 1/1
Feats: Improved Tackle 1, Tackle Stamina 2, Teamwork 1.
Stands Firm, Level 2 Defender
![Image](http://i1107.photobucket.com/albums/h383/See_a_Moose/CTF/Goblins%20CTF/CTF%20Players/Stands%20Firm%20Sprite_zpsoxttuk0s.png)
Player: Bahamut - Color: #BF8000 - Shirt Color: #N/A - Exp: 8/11
Games: 1/3 - Missions: 0/1
Feats: Improved Guard 1.
Righteous Charger, Level 6 Attacker
![Image](http://i1107.photobucket.com/albums/h383/See_a_Moose/CTF/Goblins%20CTF/CTF%20Players/Righteous%20Charger%20Sprite_zpsmitlwuup.png)
Player: ChuckDaRighteous - Color: #800000 - Shirt Color: #A03000 - Exp: 39/45
Games: 2/3 - Missions: 1/1
Captain of team blue in game #4.
Feats: Improved Tackle 3, Sprint Endurance 1, Sprint Awareness 1.