Capture The Flag Signups and Rules: Sign-ups ALWAYS open!
- ChuckDaRighteous
- Floods your Ears
- Posts: 2298
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Yeah, I've been dragging my feet about picking feats because I've been going back and forth about what I want. I'll take sprint awareness and another level of improved tackle.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
- WearsHats
- Global Moderator
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- UStream Username: WearsHats
- Location: Third star to the left, and straight on until midafternoon.
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Thanks, Moose.
Not a big deal, but I forgot to update Bravely Runs Away and Not A Zombie to 1/3 and 0/3 games, respectively.
Not a big deal, but I forgot to update Bravely Runs Away and Not A Zombie to 1/3 and 0/3 games, respectively.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- Whispers Softly
- Posts: 61
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Sorry about taking so long. Because of the reason Stands lost most of his tussles last round I was considering teamwork, but Stands will work toward his goal and pick up Improved Guard 1.
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- Game Master
- Posts: 4876
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Thanks a lot. I will try to get turn 1 ready this evening.
Moose: I wish you more success with the next interview. I know how it sucks if you don't get a job despite a lengthy search. I got my first three month after I was done stuying, despite already looking for it much in advance.
Moose: I wish you more success with the next interview. I know how it sucks if you don't get a job despite a lengthy search. I got my first three month after I was done stuying, despite already looking for it much in advance.
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Yells should have cheer range 3 for this match nerre
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- Game Master
- Posts: 4876
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
The game is ready, link in my signature.
- notimportant
- Whispers Softly
- Posts: 41
- UStream Username: not_important
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
With the original rules, you would have been right. The Attacker class feat was included in what was prevented while carrying the flag, meaning they couldn't sprint with the flag on the opponents' side. Therefore, the flag bearer feat which allows one level of feats to still count while carrying a flag would've allow attackers to sprint with a flag on the opponents' side.Krulle wrote:Heh, indeed, the passage abput flag carrying only statesSorry Burns, I was alteady editing my post while You answered...While carrying the flag, the player cannot Guard or Tackle and does not gain bonuses from skills or feats that doesn't concern flag carrying. If the flag carrier loses a tussle and is pinned, the flag is dropped. If no teammates are left standing in the square, the flag returns to its starting position. (It's a magic flag.) The flag may be dropped as a free action.
If the flag is carried back to your own half, the team gets 5 points! All players in the team that participated in the attack run (determined by referee) gets 3 exp. Additionally, anyone earning xp for participating in a flag run must return to their own half before touching the flag or earning xp as part of a flag capture again.
The game cannot end while a member of the losing team has the flag.
I thought the passage mentioned no sprinting, but... And I thought I remembered that one of the flag bearer feats allows sprinting with flag... But my memory is...
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- Game Master
- Posts: 4876
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Can players gain levels during a game or only during the aftermath?
- WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Only after.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- Krulle
- Transcribes Goblins
- Posts: 8121
- Contact:
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
No need to worry about collecting feats in-game, Nerre. You calculate new XP, and after the game someone calculates how many feats can be selected by the players... :)
No change of strategy in-game due to specifically chosen feats.
No change of strategy in-game due to specifically chosen feats.
Goblinscomic transcriptions
Collection of G:AR cards
Collection of G:AR cards
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
(sorry for spamming, will amend signature again when Kickstarter has ended, or many complain about my signature)
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- Game Master
- Posts: 4876
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Good. In the current updates something occured: An attacker had a lot of tackle bonuses, +5. Does the guarding really negate ALL of them?
- WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
My understanding is that guarding negates just the tackle bonus. That is, the movement bonus and any improved tackle bonus. The Defender bonus applies whether you're guarding or tackling. Defenders always get +2 when trying to pin on their side of the field. Likewise, cheer bonus still applies.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- SeeAMoose
- Admin Moose on the Loose
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
I've always read it to mean that any movement related tackle bonus is negated, but not any feat related bonuses.
I am one of the forum admins and chat moderators. Drop any of us a line if you ever need a hand in either the forum or the chat.
You can reach me at AdminMoose@goblinsforum.com or at BotWalter@gmail.com
You can reach me at AdminMoose@goblinsforum.com or at BotWalter@gmail.com
- ChuckDaRighteous
- Floods your Ears
- Posts: 2298
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
- Guard
Defend the square you are in. If an opponent enters your square this move, you engage them in a tussle, attempting to pin them. While Guarding, the player negates the opponent's Tackle bonus. However, standing around too long will make your legs stiff, so a player that takes multiple Guard actions in one square takes a cumulative -5% penalty for each Guard action after the first. This penalty is negated after the player moves to another square.
Looking at the wording in the rules. Other feats have "gains a X% bonus." Improved tackling says "the player's tackle bonus is increased." Since Guarding "negates the opponent's Tackle bonus" I took this to mean the bonus from the feat gets negated too. I presumed that the change in wording on that feat was deliberate. Though I definitely am not a fan of it going that way, but that may just be be because I have that feat. As for the class bonus, Its very sparsely worded so I can interpret it either way.Improved dodging (5 levels). For each level, the player gains a 5% bonus when Dodging in a tussle.
Improved guarding (5 levels). For each level, the player gains a 5% bonus to tussles when Guarding.
Improved tackling (5 levels). For each level, the player's tackle bonus is increased by 5%.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
- Krulle
- Transcribes Goblins
- Posts: 8121
- Contact:
Re: Capture the Flag Signups and Rules
The feat bonus negated is just another advantage for defenders, who otherwise don't move much...
Guarding is a passive "move", so it may be deliberate to have written "tackle bonus is increased".
For defenders on their own side the rules state:
Guarding is a passive "move", so it may be deliberate to have written "tackle bonus is increased".
For defenders on their own side the rules state:
No reference to,increasing bonuses, just +10%..SeeAMoose wrote: Character types
- Defender. Gets +10% when Guarding or Tackling on own half. (In combat, defenders have +1 defense instead.)
Goblinscomic transcriptions
Collection of G:AR cards
Collection of G:AR cards
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
(sorry for spamming, will amend signature again when Kickstarter has ended, or many complain about my signature)
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- Game Master
- Posts: 4876
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Who will host the next game? I think Pats was the one who volunteered right after me, and Wears after him. I will sign up for it, for whoever will be the GM!
Next CTF game
Players:
1) Nerre
GMs:
1) Pats
2) Wears
Next CTF game
Players:
1) Nerre
GMs:
1) Pats
2) Wears
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Still in exam periods for a couple of weeks, but I'll be able to take up hosting duties again as well after that... For now I'm good for a game.
- Krulle
- Transcribes Goblins
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
In for any game (sorry, my time evaporated again, still had no time to familiarise myself with GIMP sufficiently, yet).
Goblinscomic transcriptions
Collection of G:AR cards
Collection of G:AR cards
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
(sorry for spamming, will amend signature again when Kickstarter has ended, or many complain about my signature)
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- Game Master
- Posts: 4876
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
How about using the list as we did in the past?
Next CTF game
Players:
1) Nerre
2) M0rtimer
3) Krulle
GMs:
1) Pats
2) Wears
Yes, Gimp needs some time to get used to it, as it is very slow if you don't know the basic shortcuts. Also the tool property management stuff feels strange to me, a bit anti-intuitive, but after a while I got a lot faster. First update (only pictures) took me almost 2 hours. Last one maybe 15 minutes at most.
Next CTF game
Players:
1) Nerre
2) M0rtimer
3) Krulle
GMs:
1) Pats
2) Wears
Yes, Gimp needs some time to get used to it, as it is very slow if you don't know the basic shortcuts. Also the tool property management stuff feels strange to me, a bit anti-intuitive, but after a while I got a lot faster. First update (only pictures) took me almost 2 hours. Last one maybe 15 minutes at most.
- ChuckDaRighteous
- Floods your Ears
- Posts: 2298
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Next CTF game
Players:
1) Nerre
2) M0rtimer
3) Krulle
4) Chuck (M)
GMs:
1) Pats
2) Wears
Put an (M) next to my name to state that I'd prefer a mission. After a couple practice games it would be a nice change of pace.
Players:
1) Nerre
2) M0rtimer
3) Krulle
4) Chuck (M)
GMs:
1) Pats
2) Wears
Put an (M) next to my name to state that I'd prefer a mission. After a couple practice games it would be a nice change of pace.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
- Patdragon
- Game Master
- Posts: 2288
- Location: Isle of Wight
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Take me off of GMing the next round please, I will traveling for a week in just over week, then doing a big move, might be O.K for the after that time frame though.
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- Karn, Silver golem
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- Game Master
- Posts: 4876
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Next CTF game
Players:
1) Nerre
2) M0rtimer
3) Krulle
4) Chuck (M)
GMs:
1) Wears
2) Pats <= moved you behind Wears, that should solve it.
Players:
1) Nerre
2) M0rtimer
3) Krulle
4) Chuck (M)
GMs:
1) Wears
2) Pats <= moved you behind Wears, that should solve it.
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Should Wears be unable to host, I might be able to start up a game somewhere next week, fyi.
- WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
We'll see. As you may know, I'll be going on a trip in a few weeks. Time enough to do a short game, if we start soon, but I don't want to push it.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
► Show Spoiler
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Next CTF game
Players:
1) Nerre
2) M0rtimer
3) Krulle
4) Chuck (M)
5) theis
GMs:
1) Wears
2) Pats
Players:
1) Nerre
2) M0rtimer
3) Krulle
4) Chuck (M)
5) theis
GMs:
1) Wears
2) Pats