FORAY CARNAGE
Turn 2:
Events:
The goblins discuss for a while, before they get going. Some a more sparing with words, while others seems to sputter them out.
"I say we cross over on the lower ford then move up along the large rock to strike at the camp from there. If we cross closer to the village, they may have patrols that could see us as we are crossing the river." Defiles suggests reasonably.
"Sounds like a smart plan." Blindingly Ignorant approves.
"Hm, yes, that would seem like the best plan. If we went for the ford closer to the humans first and it was fortified we would lose quite some time heading back down to the southern one. I agree, we should head there first."
Then it's agreed. Cross at the southern Ford then either follow the river or the rock ridge north. If we encounter a patrol either ambush or avoid. Do not leave witnesses to alert the town or the kingdom they come from, so if we are spotted we engage if we think we can win. We should consider approaching the village from the East or the North to disguise our Warcamps location. Any that flee will likely head for human controlled lands. Some traps on the path back to them may be wise. The longer it takes them to find out about the attack the more time the rest of the Warcamp has to prepare for what follows. Sending a group to the northern Bloodfeast Forest to build Rafts or Canoes may help in case they survive to build walls. If they are not needed we can keep them hidden in the forest, use them to hide supply caches or build traps. But lets grab some food & go. Those are decisions for the chief.
That is fine. You think you can think like a human and outsmart them. We will see. They are probably to dumb to be worried about us.
"Perhaps, but it would be more stupid if we were not cautious with out own actions."
After they agreed on crossing the river at the lower ford, the grabbed their equipment and headed that way. The river was cold, but not high on water, so it was easy for them to cross it. They went further away from the warcamp than they ever had done in their life.
When they reached the forest named "Stumble forest" on their map, they instantly understood, why it was named that way. The terrain maybe was flat so close to the river, but still, there was a lot of stones, geologic cargo from the large rocks in the east. It had broken off and fallen down the mountain sides since a long time. Some had split and cracked. Some were just small stones of hand size, rounded by water, others where sharp cause they broke recently. Some were almost fully hidden in the ground as it seemed, like an iceberg. But there were enough that were so large, that they had to climb them, others were even so steep they had to find a way around them.
While some light reached the ground, it was not much, as they understood from looking at the vegetation. Only few patches of gras, some mushrooms, but beside that, the ground was covered with old leaves and pieces of wood. And stones, stones wherever they looked. Some were hidden below the leaves and wood, building dangerous traps. They had to watch their steps carefully and should not run, if they would not want to break their ankles. Maybe they could get quicker with some training. Having an eye for it would make it easier.
Information:
Cause some seemed to mix those up:
ford = shallow path in a river. You get wet feet, but you can cross it.
fort = fortification.
Characters:
.[tabs:
Kills the Pain]
Player: Dlover
Attributes:
6/6 hp
2 DEF
1 ATK
1 RATK
Abilities:
Medic [heal 1 hp or stop bleeding (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
[tabs:
Blindingly Ignorant]
Player: ChuckDaRighteous
Attributes:
6/6 hp
2 DEF
1 ATK
1 RATK
1 MATK
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
[tabs:
Misses Wildly]
Player: D34dlock
Attributes:
6/6 hp
1 DEF
1 ATK
4 RATK (3+1)
Inventory:
1 bow (+1 RATK) EQUIPPED
[tabs:
Defiles Corpses]
Player: Spiderwrangler
Attributes:
8/8 hp
1 DEF
3 ATK (2+1)
1 RATK
Inventory:
1 sword (+1 ATK) EQUIPPED
[tabs:
Splinters Bones]
Player: NotStickFigures
Attributes:
6/6 hp
2 DEF
3 ATK (2+1)
1 RATK
Inventory:
1 sword (+1 ATK) EQUIPPED[/tabs]
Possible Loot:
.