Foray Carnage Turn 50
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: Foray Carnage Turn 30
I vote that Misses also shoots an arrow at the archer on the left.
Splinters is not at all sure about attacking this many humans at once, but he will not run out on his clan. However, he will not run out of the forest to attack the humans. He will wait for them to come in to attack his fellow goblins. He will then charge up and attack one of the humans who is engaged in melee.
Splinters is not at all sure about attacking this many humans at once, but he will not run out on his clan. However, he will not run out of the forest to attack the humans. He will wait for them to come in to attack his fellow goblins. He will then charge up and attack one of the humans who is engaged in melee.
-
- Game Master
- Posts: 4876
Re: Foray Carnage Turn 30
Update almost done, will finish tomorrow in my lunch break.
-
- Game Master
- Posts: 4876
Foray Carnage Turn 31
FORAY CARNAGE
Turn 31:
Events:
Blindingly waits in the gap until his comrades take action. Misses, Defiles and Kills agree to focus on one of the archers, and shoot their arrows simultaneously. The archer is surprised and knocked back towards the edge. Blindingly, seeing this, let's lose a magic missile. This last impact sends the archer flying over the edge. As it is pretty dark already, this gives away the attack to some of the other humans. On of the below shouts and alarm and points up, while the one on the sledge tries to get up quickly. The other human archers shoots on Defiles who just drew his sword. The arrow hits him, but doesn't do much damage. Splinters readied his weapon and shield, ready to charge.
Info:
After I took so long to update, I thought it was time for another picture. You deserved it, and on top of that it explains the situation much better.
Characters:
.[tabs: Kills the Pain]
Player: Dlover
Attributes:
8/8 hp (6+2)
2.5 DEF
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 2 hp and stop bleeding (1/turn)]
Spells:
Regrowth [heal over time: 1 hp in round 1 after casting, 1 hp in round 2 (1/turn)]
Inventory:
1 sword (+1 ATK) EQUIPPED
1 dagger (+0 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 mark [OATH OF SALUBRITY +2 HP grants spell "Regrowth"] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
1 book [How to properly clean and seal wounds]
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous
Attributes:
8/8 hp
4 DEF (2+2)
2 ATK (1+1)
2 RATK (1+1)
2 MATK (1+1)
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 mark [ARTFUL ASSASIN +1 ATK +1 RATK +1 MATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
[tabs: Misses Wildly]
Player: D34dlock
Attributes:
6/6 hp
3 DEF (1+2)
2 ATK (1+1)
6 RATK (3+3)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 dagger (+0 ATK)
1 mark [THE WHISPERING OF THE WINDBENDER +1 DEF +2 RATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler
Attributes:
7/8 hp
6 DEF (3+3)
7 ATK (3+4)
2 RATK (1+1)
Inventory:
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 bow (+1 RATK)
1 mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT +2 DEF +1 ATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
7 silver coins
1 two-handed sword (+3 ATK)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
[tabs: Splinters Bones]
Player: NotStickFigures
Attributes:
8/8 hp (6+2 temp)
3 DEF (2+2-1 temp)
7 ATK (2+3+2 temp)
1 RATK
Abilities:
Rage [grants 2 temporary hp that are lost first, +2 ATk -1 DEF] (1/fight)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 mark [A CRIMSON HARBINGER +2 ATK + Rage] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
2 silver coins
2 hatchet (+1 ATK)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
Turn 31:
Events:
Blindingly waits in the gap until his comrades take action. Misses, Defiles and Kills agree to focus on one of the archers, and shoot their arrows simultaneously. The archer is surprised and knocked back towards the edge. Blindingly, seeing this, let's lose a magic missile. This last impact sends the archer flying over the edge. As it is pretty dark already, this gives away the attack to some of the other humans. On of the below shouts and alarm and points up, while the one on the sledge tries to get up quickly. The other human archers shoots on Defiles who just drew his sword. The arrow hits him, but doesn't do much damage. Splinters readied his weapon and shield, ready to charge.
Info:
After I took so long to update, I thought it was time for another picture. You deserved it, and on top of that it explains the situation much better.
Characters:
.[tabs: Kills the Pain]
Player: Dlover
Attributes:
8/8 hp (6+2)
2.5 DEF
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 2 hp and stop bleeding (1/turn)]
Spells:
Regrowth [heal over time: 1 hp in round 1 after casting, 1 hp in round 2 (1/turn)]
Inventory:
1 sword (+1 ATK) EQUIPPED
1 dagger (+0 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 mark [OATH OF SALUBRITY +2 HP grants spell "Regrowth"] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
1 book [How to properly clean and seal wounds]
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous
Attributes:
8/8 hp
4 DEF (2+2)
2 ATK (1+1)
2 RATK (1+1)
2 MATK (1+1)
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 mark [ARTFUL ASSASIN +1 ATK +1 RATK +1 MATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
[tabs: Misses Wildly]
Player: D34dlock
Attributes:
6/6 hp
3 DEF (1+2)
2 ATK (1+1)
6 RATK (3+3)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 dagger (+0 ATK)
1 mark [THE WHISPERING OF THE WINDBENDER +1 DEF +2 RATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler
Attributes:
7/8 hp
6 DEF (3+3)
7 ATK (3+4)
2 RATK (1+1)
Inventory:
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 bow (+1 RATK)
1 mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT +2 DEF +1 ATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
7 silver coins
1 two-handed sword (+3 ATK)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
[tabs: Splinters Bones]
Player: NotStickFigures
Attributes:
8/8 hp (6+2 temp)
3 DEF (2+2-1 temp)
7 ATK (2+3+2 temp)
1 RATK
Abilities:
Rage [grants 2 temporary hp that are lost first, +2 ATk -1 DEF] (1/fight)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 mark [A CRIMSON HARBINGER +2 ATK + Rage] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
2 silver coins
2 hatchet (+1 ATK)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
Last edited by Nerre on Fri Apr 01, 2016 3:45 pm, edited 2 times in total.
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- Converses Frequently
- Posts: 629
Re: Foray Carnage Turn 31
Blindingly lifts his magic-using hand up over the lip of the rut he is in, and peeks up, firing his missile at the closest aggressor.
I have no idea what I'm doing, and IT IS GLORIOUS!
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: Foray Carnage Turn 31
Splinters stays were he is for now. He is not running far out from the cover of his big bush. He wants to let the humans come to him. If the one does run up to defiles he will charge in and assist Defiles, but he will keep himself between this human he is attacking and the archer that just shot at defiles. He will not run far the cover of the bush, with this many humans about, his defense and armor could not handle too many hits, he knows.
He tells Defiles, "Let him come to us, we need to use the forest and bushes as cover."
He tells Defiles, "Let him come to us, we need to use the forest and bushes as cover."
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Foray Carnage Turn 31
Kills casts Regrowth on Defiles.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- spiderwrangler
- Game Master
- Posts: 21091
Re: Foray Carnage Turn 31
Defiles melts back into the undergrowth, and attacks any humans that come close, trying to keep them between himself and the archer to give himself cover.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
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- Game Master
- Posts: 4876
Re: Foray Carnage Turn 31
I really hope you all enjoy the pictures I draw at full resolution. Not the tiny thing the forum makes them. You can magnify them twice. Once by clicking on it, and watch the popup frame. But thats not the end, you can again click on the magnifier lens in the popup to see the full and max resulution. Or, just right click and choose "Show graphic" or however it is called in Englisch.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Foray Carnage Turn 31
I didn't know that, but I will from now on!
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
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- Game Master
- Posts: 4876
Foray Carnage Turn 32
FORAY CARNAGE
Turn 32:
Events:
Blindingly lifts his magic-using hand up over the lip of the rut he is in. He peeks up and sees the remaining archer. He and Misses fire on the man, both hitting him. As the magic lights up the area around Blindingly for a short moment, the archer returns fire and hits Blindingly in his casting hand. Then the archer runs towards the edge of the cliff and jumps into the tree to get some cover. Seems he focuses to get cover against Blindingly, as he is the only one who's position he knows exactly. The man looks injured and leaves a trail of blooddrips.
Kills meanwhile casts Regrowth on Defiles.
Splinters stays inside the bush and whispers to Defiles "Let him come to us, we need to use the forest and bushes as cover." Defiles nods and steps back into the bush. But the human on the slop does not move forward, but instead seems to wait for his friends. He presses himself flat on the ground and slides down a bit, so he got more cover against the goblins. He is too far down the slope to be seen by Blindingly.
About half the remaining humans reached the lower end of the slope and starts to crouch up towards the human who is already there. They are equipped with a mix of hatchets and axes.
Info:
- Blindingly has a 3/4 chance to miss the archer in the tree with a ranged attack, the others 1/2.
- Don't forget about voting for D34dlock until he fixed his PC.
Characters:
.[tabs: Kills the Pain]
Player: Dlover
Attributes:
8/8 hp (6+2)
2.5 DEF
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 2 hp and stop bleeding (1/turn)]
Spells:
Regrowth [heal over time: 1 hp in round 1 after casting, 1 hp in round 2 (1/turn)]
Inventory:
1 sword (+1 ATK) EQUIPPED
1 dagger (+0 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 mark [OATH OF SALUBRITY +2 HP grants spell "Regrowth"] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
1 book [How to properly clean and seal wounds]
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous
Attributes:
5/8 hp
4 DEF (2+2)
2 ATK (1+1)
2 RATK (1+1)
2 MATK (1+1)
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 mark [ARTFUL ASSASIN +1 ATK +1 RATK +1 MATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
[tabs: Misses Wildly]
Player: D34dlock
Attributes:
6/6 hp
3 DEF (1+2)
2 ATK (1+1)
6 RATK (3+3)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 dagger (+0 ATK)
1 mark [THE WHISPERING OF THE WINDBENDER +1 DEF +2 RATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler
Attributes:
8/8 hp
6 DEF (3+3)
7 ATK (3+4)
2 RATK (1+1)
REGROWTH (1 tick left)
Inventory:
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 bow (+1 RATK)
1 mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT +2 DEF +1 ATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
7 silver coins
1 two-handed sword (+3 ATK)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
[tabs: Splinters Bones]
Player: NotStickFigures
Attributes:
8/8 hp (6+2 temp)
3 DEF (2+2-1 temp)
7 ATK (2+3+2 temp)
1 RATK
Abilities:
Rage [grants 2 temporary hp that are lost first, +2 ATk -1 DEF] (1/fight)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 mark [A CRIMSON HARBINGER +2 ATK + Rage] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
2 silver coins
2 hatchet (+1 ATK)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
Turn 32:
Events:
Blindingly lifts his magic-using hand up over the lip of the rut he is in. He peeks up and sees the remaining archer. He and Misses fire on the man, both hitting him. As the magic lights up the area around Blindingly for a short moment, the archer returns fire and hits Blindingly in his casting hand. Then the archer runs towards the edge of the cliff and jumps into the tree to get some cover. Seems he focuses to get cover against Blindingly, as he is the only one who's position he knows exactly. The man looks injured and leaves a trail of blooddrips.
Kills meanwhile casts Regrowth on Defiles.
Splinters stays inside the bush and whispers to Defiles "Let him come to us, we need to use the forest and bushes as cover." Defiles nods and steps back into the bush. But the human on the slop does not move forward, but instead seems to wait for his friends. He presses himself flat on the ground and slides down a bit, so he got more cover against the goblins. He is too far down the slope to be seen by Blindingly.
About half the remaining humans reached the lower end of the slope and starts to crouch up towards the human who is already there. They are equipped with a mix of hatchets and axes.
Info:
- Blindingly has a 3/4 chance to miss the archer in the tree with a ranged attack, the others 1/2.
- Don't forget about voting for D34dlock until he fixed his PC.
Characters:
.[tabs: Kills the Pain]
Player: Dlover
Attributes:
8/8 hp (6+2)
2.5 DEF
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 2 hp and stop bleeding (1/turn)]
Spells:
Regrowth [heal over time: 1 hp in round 1 after casting, 1 hp in round 2 (1/turn)]
Inventory:
1 sword (+1 ATK) EQUIPPED
1 dagger (+0 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 mark [OATH OF SALUBRITY +2 HP grants spell "Regrowth"] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
1 book [How to properly clean and seal wounds]
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous
Attributes:
5/8 hp
4 DEF (2+2)
2 ATK (1+1)
2 RATK (1+1)
2 MATK (1+1)
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 mark [ARTFUL ASSASIN +1 ATK +1 RATK +1 MATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
[tabs: Misses Wildly]
Player: D34dlock
Attributes:
6/6 hp
3 DEF (1+2)
2 ATK (1+1)
6 RATK (3+3)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 dagger (+0 ATK)
1 mark [THE WHISPERING OF THE WINDBENDER +1 DEF +2 RATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler
Attributes:
8/8 hp
6 DEF (3+3)
7 ATK (3+4)
2 RATK (1+1)
REGROWTH (1 tick left)
Inventory:
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 bow (+1 RATK)
1 mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT +2 DEF +1 ATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
7 silver coins
1 two-handed sword (+3 ATK)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
[tabs: Splinters Bones]
Player: NotStickFigures
Attributes:
8/8 hp (6+2 temp)
3 DEF (2+2-1 temp)
7 ATK (2+3+2 temp)
1 RATK
Abilities:
Rage [grants 2 temporary hp that are lost first, +2 ATk -1 DEF] (1/fight)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 mark [A CRIMSON HARBINGER +2 ATK + Rage] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
2 silver coins
2 hatchet (+1 ATK)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Foray Carnage Turn 32
Defiles stows his blade for now, and pulls forth the bow to fire upon the archer in the tree.
I vote Misses does the same.
I vote Misses does the same.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Foray Carnage Turn 32
Kills also opens fire on the tree archer.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: Foray Carnage Turn 32
Without a ranged weapon, Splinter does not see much that he can do. He will stay quiet and let the archers do their work.
Misses vote: Fire at the archer.
Misses vote: Fire at the archer.
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- Posts: 629
Re: Foray Carnage Turn 32
Blindingly keeps throwing his magic missiles at the archer, doing his best to keep his center of mass inside the rut so he won't be hit.
I have no idea what I'm doing, and IT IS GLORIOUS!
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- Game Master
- Posts: 4876
Foray Carnage Turn 33
FORAY CARNAGE
Turn 33:
Events:
Everybody except Splinters decides to shoot on the archer, despite of the bad odds, while the humans advance up the slope.
Blindingly only hits the branch, but all three arrows shot by Defiles, Kills and Misses hit the human in the tree. He goes limp and falls out of the tree and crashes onto the ground several meters below with a sound of cracking bones. Some of the humans notice it and shout angrily. Five humans are now at the upper end of the slope, where they still have some cover from the goblins arrows, while two more are on the lower end of the slope. One continues to run the cart back to their village.
Info:
-Blindingly cannot see the humans at the upper end of the slope. The others have a 1/3 chance to hit them with an arrow.
- Blindingly had a 3/4 chance to miss the archer in the tree with a ranged attack, the others 1/2.
=> Result proof: Defiles - Kills - Misses (all win on 2): 3D2 = [2, 2, 2] = 6
=> Result proof: Blindingly (win on 4): 1D4 = [3] = 3
-Don't forget about voting for D34dlock until he fixed his PC.
Characters:
.[tabs: Kills the Pain]
Player: Dlover
Attributes:
8/8 hp (6+2)
2.5 DEF
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 2 hp and stop bleeding (1/turn)]
Spells:
Regrowth [heal over time: 1 hp in round 1 after casting, 1 hp in round 2 (1/turn)]
Inventory:
1 sword (+1 ATK) EQUIPPED
1 dagger (+0 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 mark [OATH OF SALUBRITY +2 HP grants spell "Regrowth"] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
1 book [How to properly clean and seal wounds]
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous
Attributes:
5/8 hp
4 DEF (2+2)
2 ATK (1+1)
2 RATK (1+1)
2 MATK (1+1)
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 mark [ARTFUL ASSASIN +1 ATK +1 RATK +1 MATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
[tabs: Misses Wildly]
Player: D34dlock
Attributes:
6/6 hp
3 DEF (1+2)
2 ATK (1+1)
6 RATK (3+3)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 dagger (+0 ATK)
1 mark [THE WHISPERING OF THE WINDBENDER +1 DEF +2 RATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler
Attributes:
8/8 hp
6 DEF (3+3)
7 ATK (3+4)
2 RATK (1+1)
Inventory:
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 bow (+1 RATK)
1 mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT +2 DEF +1 ATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
7 silver coins
1 two-handed sword (+3 ATK)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
[tabs: Splinters Bones]
Player: NotStickFigures
Attributes:
8/8 hp (6+2 temp)
3 DEF (2+2-1 temp)
7 ATK (2+3+2 temp)
1 RATK
Abilities:
Rage [grants 2 temporary hp that are lost first, +2 ATk -1 DEF] (1/fight)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 mark [A CRIMSON HARBINGER +2 ATK + Rage] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
2 silver coins
2 hatchet (+1 ATK)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
Turn 33:
Events:
Everybody except Splinters decides to shoot on the archer, despite of the bad odds, while the humans advance up the slope.
Blindingly only hits the branch, but all three arrows shot by Defiles, Kills and Misses hit the human in the tree. He goes limp and falls out of the tree and crashes onto the ground several meters below with a sound of cracking bones. Some of the humans notice it and shout angrily. Five humans are now at the upper end of the slope, where they still have some cover from the goblins arrows, while two more are on the lower end of the slope. One continues to run the cart back to their village.
Info:
-Blindingly cannot see the humans at the upper end of the slope. The others have a 1/3 chance to hit them with an arrow.
- Blindingly had a 3/4 chance to miss the archer in the tree with a ranged attack, the others 1/2.
=> Result proof: Defiles - Kills - Misses (all win on 2): 3D2 = [2, 2, 2] = 6
=> Result proof: Blindingly (win on 4): 1D4 = [3] = 3
-Don't forget about voting for D34dlock until he fixed his PC.
Characters:
.[tabs: Kills the Pain]
Player: Dlover
Attributes:
8/8 hp (6+2)
2.5 DEF
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 2 hp and stop bleeding (1/turn)]
Spells:
Regrowth [heal over time: 1 hp in round 1 after casting, 1 hp in round 2 (1/turn)]
Inventory:
1 sword (+1 ATK) EQUIPPED
1 dagger (+0 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 mark [OATH OF SALUBRITY +2 HP grants spell "Regrowth"] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
1 book [How to properly clean and seal wounds]
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous
Attributes:
5/8 hp
4 DEF (2+2)
2 ATK (1+1)
2 RATK (1+1)
2 MATK (1+1)
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 mark [ARTFUL ASSASIN +1 ATK +1 RATK +1 MATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
[tabs: Misses Wildly]
Player: D34dlock
Attributes:
6/6 hp
3 DEF (1+2)
2 ATK (1+1)
6 RATK (3+3)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 dagger (+0 ATK)
1 mark [THE WHISPERING OF THE WINDBENDER +1 DEF +2 RATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler
Attributes:
8/8 hp
6 DEF (3+3)
7 ATK (3+4)
2 RATK (1+1)
Inventory:
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 bow (+1 RATK)
1 mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT +2 DEF +1 ATK] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
7 silver coins
1 two-handed sword (+3 ATK)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
[tabs: Splinters Bones]
Player: NotStickFigures
Attributes:
8/8 hp (6+2 temp)
3 DEF (2+2-1 temp)
7 ATK (2+3+2 temp)
1 RATK
Abilities:
Rage [grants 2 temporary hp that are lost first, +2 ATk -1 DEF] (1/fight)
Inventory:
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 mark [A CRIMSON HARBINGER +2 ATK + Rage] PERMANENT
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
2 silver coins
2 hatchet (+1 ATK)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
Last edited by Nerre on Wed Apr 06, 2016 4:22 am, edited 1 time in total.
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Foray Carnage Turn 32
Kills takes a shot at the human with the least cover.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
-
- Game Master
- Posts: 4876
Re: Foray Carnage Turn 33
I added some numbers. They are hidden for Blindingly, the others have a 1/3 chance to hit any of them.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Foray Carnage Turn 33
After Kills takes his shot, Defiles will loose at the same human.
And vote that the other goblin does too.
And vote that the other goblin does too.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
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- Converses Frequently
- Posts: 629
Re: Foray Carnage Turn 33
Blindingly climbs out of his ravine.
"Hey, what now? Oh. Clear off!"
He missiles one of the people on the slope.
"Hey, what now? Oh. Clear off!"
He missiles one of the people on the slope.
I have no idea what I'm doing, and IT IS GLORIOUS!
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- Game Master
- Posts: 4876
Re: Foray Carnage Turn 33
So Blindingly wants to climb out and step closer towards the slope?
As Spider put up a vote for the melees to attack the humans, please comment on if you want to do it or not, even if you are not a melee.
As Spider put up a vote for the melees to attack the humans, please comment on if you want to do it or not, even if you are not a melee.
- spiderwrangler
- Game Master
- Posts: 21091
Re: Foray Carnage Turn 33
Nerre wrote:So Blindingly wants to climb out and step closer towards the slope?
As Spider put up a vote for the melees to attack the humans, please comment on if you want to do it or not, even if you are not a melee.
I meant loose an arrow... ie, keep it ranged while we are still partially hidden by shrubs.
Games I GM:
Games I play in:
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► Show Spoiler
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- Converses Frequently
- Posts: 629
Re: Foray Carnage Turn 33
Yes.Nerre wrote:So Blindingly wants to climb out and step closer towards the slope?
I have no idea what I'm doing, and IT IS GLORIOUS!
- NotStickFigures
- Prattles on Unremittingly
- Posts: 3288
Re: Foray Carnage Turn 33
Sorry. I thought i posted,it must not have sent by phone
Not having a ranged weapon. He will stay put and stay quiet. He will quickly scan the forest ground where he is standing to see if he is near a small rock or item of throwing size
Not having a ranged weapon. He will stay put and stay quiet. He will quickly scan the forest ground where he is standing to see if he is near a small rock or item of throwing size
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- Game Master
- Posts: 4876
Re: Foray Carnage Turn 33
No problem at all. Happened to me often enough, even on PC. That's why I keep posting such "waiting" comments.