@ badge: The flaming trident, the berzerker's axe and the wizard's staff don't say whether they are 1 or 2 handed. I think I remember the berzerker's axe to be 2 handed, and I would
assume as much for the other two, but I wanted to make sure.
@ team:
IF we go by badge's splitting suggestion (would be fine with me), which leaves these items up for grabs:
► Show Spoiler
- Crystal Heart
- Leather Jerkin (+1 Def)
- Length of Rope
- Bark Armor (+2 Def, Vulnerable to fire)
- Wizards Hat
- Wizards Robe (+1 Def vs. Magic)
- Wizards Slippers
- Crystal Ball
- Golden Goblet
- 1/2 of a Red Curtain (Red)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down) - could be counted as Def item, too. Kinda.
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP.
- Berzerkers Axe (+3 ATT, -2 DEF)
- Wizards Staff (+2 Atk, 50% chance of knockback)
- Bone
- Magical Components bag
- Helmet (+1 Def)
- Queen Ant Head
- Hookah
- Books
1. Summoning strange creatures from strange places
2. How to summon imps, demons and other horribly evil things
3. Woodward's guide to all things wooden
4. Enchantments for Everyone
5. Pet Friendly Translocation Spells
and these if we take into account that the books (I'm fine with having them at the HQ allowing more of us to MAYBE learn about and dabble a little into magic), the hookah and the red ant queen head go to the HQ (I wanted to get the head mounted as trophy on the wall for the HQ anyways, but I still think that Walks should get credit/reward for that, if any):
► Show Spoiler
weapons:
(Each of us got at least a simple axe and a spear, except William, who got the longsword and withering touch and Right who got the flaming trident, axe and razor)
- Berzerkers Axe (+3 ATT, -2 DEF)
- Wizards Staff (+2 Atk, 50% chance of knockback)
Def Items:
(each of us got 'half a 2h shield' - let's hope Ralf - or someone else - can make this happen)
- Leather Jerkin (+1 Def)
- Bark Armor (+2 Def, Vulnerable to fire)
- Helmet (+1 Def)
Magic items:
- Wizards Robe (+1 Def vs. Magic)
- Obsidian Ring (Set with 1 Black Pearl) (Magic Shield nullifies 1 Attack, ignore upon activation, 15 turn cool-down)
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Cloak of Blood Banking - Can store 1HP in cloak. If wearer reaches 0HP, will restore you to 1HP.
Misc:
- Crystal Heart
- Length of Rope
- Wizards Hat
- Wizards Slippers
- Crystal Ball
- Golden Goblet
- 1/2 of a Red Curtain (Red)
- Bone
- Magical Components bag
I guess under these conditions I would like Walks to get:
- Silver Necklace (Set with 3 Sapphires) (+1 Hp)
- Wizards Staff (+2 Atk, 50% chance of knockback)
- Length of Rope
I'll try and not be greedy about the DEF items, since Walks'll get - hopefully - a nice 1 h shield; also, the +1 HP necklace should keep Walks a bit safer AND I know that she'll get a nifty wolfskin cloak once we return to the HQ (cost her one valuable looking pelt and 20 G for the crafting, mind you, so please appreciate this.
)
@chuck: the spearhead and shaft is from Walks' inventory. Someone broke their spear during the quest and Walks decided to keep the pieces, to maybe repair it or build something else with it. I dunno why you ended up with it, and Walks with a whole spear, but it makes no difference to me. We can swap back, if you prefer.