Page 37 of 40

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Sun Mar 02, 2014 2:55 pm
by Nerre
In case I miss the next post:
research heavy lasers. :D
Max signs up for the next mission.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Sun Mar 02, 2014 2:58 pm
by Nolandking
Nikolai will learn Rapid Fire

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Sun Mar 02, 2014 7:38 pm
by CroverusRaven
Buy Squad Size Upgrade

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Mon Mar 03, 2014 1:33 am
by GathersIngredients
Buy Squad Size Upgrade, please.



John smirks, happy about not even getting a scratch from the mission, even though he got shot once. These new armor suits are really something. On the flight home, he praises his team. "Excellent job everyone! Keep up the great work."

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Mon Mar 03, 2014 4:33 am
by Ziprath
(Woot! First Captain!)

I vote buy squad size upgrade!

I think I shall take Opportunist, unless anyone thinks I should pick the other one?

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Mon Mar 03, 2014 8:20 am
by Nerre
squad size upgrade sounds good.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Mon Mar 03, 2014 9:55 am
by CroverusRaven
Remind me again what method you use to take screenshots? I've familiarized myself with the game, and I have the Enemy Within expansion, as well as the Elite Soldier Pack and Slingshot DLC. The addition of MELD, gene modification, and MECs really changes gameplay! I do plan on playing with several of the extra options turned on and will play on Classic difficulty.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Mon Mar 03, 2014 2:25 pm
by vidius
CroverusRaven wrote:Remind me again what method you use to take screenshots? I've familiarized myself with the game, and I have the Enemy Within expansion, as well as the Elite Soldier Pack and Slingshot DLC. The addition of MELD, gene modification, and MECs really changes gameplay! I do plan on playing with several of the extra options turned on and will play on Classic difficulty.
I play through steam, pressing F12 in steam will take a screenshot of the game. It is then stored in your Steam directory, the folders you need to navigate are as follows:-

Hard Disk Drive (c:) (or which ever drive you have steam installed on)
Steam
User Data
333257591
760
Remote
200510
Screenshots

All your f12'd in game screen shots should appear in that folder.

Hope that helps.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Wed Mar 05, 2014 4:53 am
by vidius
Image
Squad size 6 is purchased. 6 operatives can now be fielded on any mission.

Image
Image
Research is completed on Heavy Lasers.

Image
Image
Heavy Lasers are now available for construction.

Image
Image
Laser Cannons (interceptor armament) are now available for construction.

Image
Image
Image
Image
Image
Image
Image
Image
Image
New research must be assigned.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Wed Mar 05, 2014 6:55 am
by Nerre
Build 1 heavy laser for our soldiers, 2 if we can afford it, and also at least 1 for the airplanes.

Vote on Chrysalid Autopsy, I think it will lead to a stronger armor.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Wed Mar 05, 2014 9:26 am
by madmartin26
I vote light plasma rifle for research, and agree that we should build 1-2 heavy lasers.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Wed Mar 05, 2014 10:31 am
by GathersIngredients
Research skeleton suit.

Build 1 heavy laser, if we can afford it.


About the air crafts... how many of them do we have got, anyways? One on each 'continent' or something? Sorry in advance, if this information already is available somewhere in this thread. At least it's not in the first post.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Wed Mar 05, 2014 11:20 am
by Donnigan
Interrogate Thin Man, since that lowers some research time. Build 2 Heavy Lasers and enough of the Ship ones to equip all of our planes.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Wed Mar 05, 2014 11:40 am
by Nerre
madmartin26 wrote:I vote light plasma rifle for research, and agree that we should build 1-2 heavy lasers.
We just put much time into laser technology. Plasma technology is basically the same, only slightly stronger. It would be like just throwing all we just invented away, cause once we researched plasma, we would not be using laser anymore, except for a few old weapon already build. I said this before we even started the first laser research. Maybe we should do the time-cheap researches now with the autopsies.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Wed Mar 05, 2014 1:51 pm
by vidius
GathersIngredients wrote:Research skeleton suit.

Build 1 heavy laser, if we can afford it.


About the air crafts... how many of them do we have got, anyways? One on each 'continent' or something? Sorry in advance, if this information already is available somewhere in this thread. At least it's not in the first post.
We've got 2 interceptors presently. One in Africa, one in North America. This is enough Interceptors to cover our entire active Satellite Network. (Interceptors are assigned to a continent, and they react to any Alien UFO activity in that continent.)

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Thu Mar 06, 2014 2:20 am
by Nerre
how many satellites are already being build/delivered right now? Enough to cover all critical countries at the end of the month? If not I would make satellites top priority if enough time is left for them to be delivered before the end of the month.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Thu Mar 06, 2014 10:00 am
by CroverusRaven
Vote we build 2 heavy lasers and 1 laser for the planes, equipping it to the interceptor in our country.

We need to do some of the autopsies, completing them will unlock other items and research items. Interrogations reduce the research time for different things.

Vote for Chrysalid autopsy.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Thu Mar 06, 2014 3:39 pm
by vidius
Nerre wrote:how many satellites are already being build/delivered right now? Enough to cover all critical countries at the end of the month? If not I would make satellites top priority if enough time is left for them to be delivered before the end of the month.
we have 4 satellites in production, which we will be able to launch when we complete our satellite nexus (7 days)

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Thu Mar 06, 2014 3:49 pm
by vidius
Image
a single heavy laser is constructed. We unfortunately do not have the resources to construct more (short by 1 alloy)

Image
Image
Hilda and Nikolai both undergo additional training.

Image
Image
Research is started on the Chryssalid autopsy.

Image
We finish construction of a single Satellite, unfortunately we cannot launch it until our Satellite nexus is finished.

Image
Image
Image
Research on the Chyrssalid autopsy is finished too.

New research must be assigned.
Image
Image
Image
Image
Image
Image
Image
Image

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Thu Mar 06, 2014 4:11 pm
by GathersIngredients
Vote for skeleton suit research.

Since this seems to be the general consensus: Interrogate Thin man.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Thu Mar 06, 2014 5:35 pm
by Donnigan
Interrogate the Thin Man.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Thu Mar 06, 2014 5:46 pm
by CroverusRaven
Research skeleton suit

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Thu Mar 06, 2014 8:44 pm
by madmartin26
Research UFO power source.

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Mon Mar 10, 2014 8:08 am
by CroverusRaven
vidius wrote:
CroverusRaven wrote:Remind me again what method you use to take screenshots? I've familiarized myself with the game, and I have the Enemy Within expansion, as well as the Elite Soldier Pack and Slingshot DLC. The addition of MELD, gene modification, and MECs really changes gameplay! I do plan on playing with several of the extra options turned on and will play on Classic difficulty.
I play through steam, pressing F12 in steam will take a screenshot of the game. It is then stored in your Steam directory, the folders you need to navigate are as follows:-

Hard Disk Drive (c:) (or which ever drive you have steam installed on)
Steam
User Data
333257591
760
Remote
200510
Screenshots

All your f12'd in game screen shots should appear in that folder.

Hope that helps.
Just realized that F12 on a Mac pulls up the widget screen... so I might need an alternative method of taking screen shots...

Re: Lets Play: X-com Enemy Unknown - Chapter 1 - Enemy Unkno

Posted: Mon Mar 10, 2014 10:17 am
by Dusk9
Research UFO Power Source.
Elerium Generators would be very useful, and we need to research this anyway to get access to the next level of Armour types. Skeleton Armour is nice, but only really for Snipers (for the height/positioning bonuses), while getting Titan Armour for everyone would be much better. Plus, IMO, Archangel Armour is even better for Snipers, since it provides even more mobility and positioning options.


Interrogate Thin Man.

Also, Dexter takes the training in Disabling Shots, so he can incapacitate foes without using lethal force.