Goblins Minesweepers - Hammertime!

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Jibjib
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Re: Goblins Minesweepers - Hammertime!

Post by Jibjib »

Firstly, if possible, Craig equips his Weapon Mastery token in place of Run.

Craig then spawns on G6 and attacks the guardian on G7.
Last edited by Jibjib on Mon Mar 23, 2015 3:51 am, edited 1 time in total.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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Re: Goblins Minesweepers - Hammertime!

Post by Jibjib »

On second thoughts, Craig will equip his Weapon Mastery token if he can, then spawn on H7 and attack the Guardian on G7!
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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Re: Goblins Minesweepers - Hammertime!

Post by Davecom3 »

Goska continues to attack the same guardian.
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Re: Goblins Minesweepers - Hammertime!

Post by Nerre »

Flags Fuses walks to A3 to uncover another 2 if his theory is correct.

After that he plans to join the others to fight the guardians.
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Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles »

Jibjib wrote:On second thoughts, Craig will equip his Weapon Mastery token if he can, then spawn on H7 and attack the Guardian on G7!
Your weapon mastery token is already equipped. :) Also, since you do not have the "battle ready" skill you cannot spawn AND attack the same turn, I'm afraid.
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Re: Goblins Minesweepers - Hammertime!

Post by Jibjib »

Ah ok, no worries :)
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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Re: Goblins Minesweepers - Hammertime!

Post by Theis2 »

Shiny continues stabbing
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Re: Goblins Minesweepers - Hammertime!

Post by Zigit »

Sorry for not posting, No-Legs will circle out to heal.
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Re: Goblins Minesweepers - Hammertime!

Post by Davecom3 »

If you looked like you were in danger of taking damage, Goska would heal No-Legs if it would keep No-Legs focused on attacking the guardian. You don't look like you need healing at the very moment, though, Zigit.
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Re: Goblins Minesweepers - Hammertime!

Post by Theis2 »

Shiny continues stabbing
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Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles »

Turn 20

Flags Mines runs to H3.
Tries-and-Dies runs northwards and jumps away. The accumulated force is enough to pull the guardian upwards to H5, where the mine explodes. The guardian loses some health and its sword breaks, the armor remains unscathed, though.
Tries gets pulled backwards from the counterforce, and lands on his back on I3. He is now stunned and exhausted. Still better than - say - dead, though. The whip uncoils from the enemy. Flags Mines gains 2 coins for the lost flag.
Stumbles around hits the guardian again with the frying pan, which fails to stun this time. The enemy attacks back, but he dodges it. Stumbles tries to combine the extra tile with the rescue but he cannot feel anything changing.
Blitz Craig spawns back on H7, ready to fight! He also finds a 2. +1XP
Flags Fuses walks to A3, uncovering a surprising 2. +1XP
Oh See That Shiny and Goska Bluey continues to attack. They deal a good chunk of damage again, and the guardian is only 1 HP away from getting destroyed.

No-Legs begins to circle out.

Image

Character Sheets

.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 2, XP: 19. Deaths: 3

Agile Warrior
HP: 6/6
Weapon Focus:Swords

Active Skill Tokens (3/3): Stone Skin, Weapon Mastery, Run

Item Bonuses
+1 DEF against melee damage (jacket)
+1 ATT in melee fight (sword)

Abilities
Slice (available)

Worn Items
flags: 8 / 10 (placed on: L9, I9)
main hand: sword
torso: jacket

Stash: 10 coins
Warning (on cooldown until Turn 28)
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 2, XP: 12. Deaths: 2

Divine Caster
HP: 5/5

Active Skill Tokens (3/3): Rescue (on cooldown until Turn 18), Warning, Return

Worn Items
flags: 6 / 10 (placed on: B3, A6, D2, D1)

Stash: 20 coins
big pile of bones, Visions (on cooldown until Turn 26)
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 3, XP: 11. Deaths: 4

Heroic Spelunker
HP: 5/5

Active Skill Tokens (4/4): Run (2), Rescue, Detect Traps, Visions

Item Bonuses
+1 to continous movement based tokens (Boots of Speed)

Worn Items
flags: 5 / 9 (placed on: L3, J1, L6, L7)
main hand, off hand: detector(5)
feet: Boots of Speed

Stash: 2 coins
[+1 Tile], Warning (on cooldown until Turn 27)
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 17. Deaths: 2

Leader Level 1 (2 LP)
True Neutral Spelunker
HP: 5/5

Active Skill Tokens (4/4): Jump, Rescue, Dodge, Resist

Item Bonuses
movement bounce on mines (boots)

Abilities
Healing (Sign of Goodwill*)

Worn Items
flags: 9 / 9
Tribal Mark: Sign of Goodwill
shoulder bag: 10ft pole
main hand: whip
off hand: harmonica
feet: boots

Stash: 2 coins
candle, [Visions], [Push], Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.[/tabs].[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 14. Deaths: 2

Survivalist Warrior
HP: 3/6
Weapon Focus: Bows

Active Skill Tokens (3/3): Warning (on cooldown until Turn 28), Jump (2), Answer the Call

Item Bonuses
+1 piercing damage up to 3 movement range (bow)

Worn Items
flags: 6 / 10 (placed on: D5, B9, C9, E8)
main hand: bow
shoulder slot: quiver with 6 arrows

Stash: 6 coins
frying pan, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 3, XP: 9. Deaths: 3

True Neutral Warrior
HP: 6/6
Weapon Focus: Shields

Active Skill Tokens (4/4): Brothers-in-Arms, Battle Ready, Weapon Mastery, Formation Movement

Item Bonuses
[Sense Enemies] (Mask of Awareness)
+3 DEF against melee physical damage (+1 jacket, +2 large round shield)
+2 DEF against ranged physical damage (large round shield)
+40% chance to block ranged physical attacks (large round shield)
+1 ATT in melee fight (sword)

Abilities
Stand Ground (available)

Worn Items
flags: 9 / 10 (placed on: G2)
main hand: sword
off hand: large round shield
face: Mask of Awareness
torso: jacket

Stash: 2 coins
candy, mouldy bread, [Encouraging Shout], [Teleport], pile of bones
[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 4, XP: 1. Deaths: 3

Heroic Caster
HP: 5/5

Active Skill Tokens (5/5): Jump, Rescue, Resist, +1 Tile, Dodge

Item Bonuses
[Lure (2)] (gloves)
+5% chance to find an extra common item at treasure finds. (gloves)
+1 DEF against melee damage (jacket)

Worn Items
flags: 11 / 13 (placed on: J5, J7)
main hand: frying pan
torso: jacket
hands: Lucky Gloves of Rude Gestures +2

Stash: 0 coins
[Lure], [Visions (on cooldown until Turn 26)], [Claim],

!
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 3 XP: 15. Deaths: 4

Agile Spelunker
HP: 1/5, stunned, exhausted

Active Skill Tokens (4/4): Call, Jump (4), Visions (on cooldown until turn 29), Treasure!

Item Bonuses
Run (2)] (bracelet)

+10% success chance in persuading NPCs (battlepaint)
+1 coin at treasure finds (battlepaint)
+2 level to leaping related skills in the active slots. (battlepaint)
+1 DEF against melee damage (jacket)
50% save chance on mines (trousers)
movement bounce on mines (boots)

Worn Items
flags: 13 / 13
main hand: whip
face: Intricately Designed Battle Paint of Airily Movements +1
shoulder bag: 10ft pole
torso: jacket
lower body: trousers
jewelry: Ankle Bracelets of Speed +1
feet: boots

Stash: 1 coin
[Dodge], [Weaponize][/tabs]
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Re: Goblins Minesweepers - Hammertime!

Post by Jibjib »

Craig attacks the guardian!
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

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Re: Goblins Minesweepers - Hammertime!

Post by Theis2 »

Are there any spelunkers that can move one up and one to the right this turn?

In any case Shiny will attack the guardian.
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Re: Goblins Minesweepers - Hammertime!

Post by WearsHats »

Not sure what you mean, Theis.

Run H2 - H1 - G1
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Re: Goblins Minesweepers - Hammertime!

Post by Theis2 »

I have the skill formation movement that allows me to move as any player on the board. So if I used it on you now I could stab the guardian and move 2 up and 1 left as you are doing now.
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Re: Goblins Minesweepers - Hammertime!

Post by WearsHats »

Oh. Does that work, or would you like me to change my move?
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Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles »

Theis2 wrote:I have the skill formation movement that allows me to move as any player on the board. So if I used it on you now I could stab the guardian and move 2 up and 1 left as you are doing now.
Correction, since formation movement is a pre-action movement...

... you could stab the current guardian and not move,

or

... you can formation move and do something else afterwards.
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Re: Goblins Minesweepers - Hammertime!

Post by GathersIngredients »

Stumbles jumps to H6 with the intent of/attempting to using the momentum to bring down the frying pan onto the head of the guardian on H5 extra hard.

(Not sure if this is doable, but it's worth a try, maybe I find out a new combo. Also: YAY for a successful dodge!)
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Re: Goblins Minesweepers - Hammertime!

Post by Davecom3 »

Goska jumps to G6, and tries to use her whip to grab up any remains of the guardian on G7.
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Re: Goblins Minesweepers - Hammertime!

Post by Nerre »

Flags fuses cycles out to return closer to the fight in the close future.
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Re: Goblins Minesweepers - Hammertime! -Warning

Post by LooksAndSmiles »

Turn 21

Blitz Craig finishes off the bottom guardian! It attacks back at him, dealing 2 damage. Blitz gets 1 XP (DING!), Goska gains 2 XP, Shiny gains 4 XP, and Stumbles gains 5 XP. The guardian drops an [arrow], a simple [helmet] and a [long sword]. All four of the contributing players are within range to pick something. (Or let the leader decide about distribution.)

As the guardian dies, the circle around the hammer seems to fade out a bit.

Oh See That Shiny has nothing to attack now, so he just looks at the pile.
Flags Mines runs to G1, revealing a 2. +1XP
Goska Bluey jumps to G6. She couldn't pick up anything with the whip because the enemy wasn't dead at that moment. (Death evaluation happens at the end of turn. Else you couldn't use rescue "in time", or heal back someone who is about to hit 0 or negative HP. Even though it's earlier in the post, it still happens at the end, so I can write the events in a more natural way.)
Stumbles around jumps forwards, trying to combine it with landing a hit with the pan. He succeeds in stunning, and he thinks he's had a better chance at it, but since it is not a weapon, it still doesn't deal damage.
Flags Fuses begins to circle out.

Tries-and-Dies recovers from being stunned. He still aches a lot, though.
No-Legs circles out, and can respawn.

Blitz Craig has leveled up! He can take 2 of the following tokens, and equip one:
Battle Ready (Class), Jump (PT), Encouraging Shout, Run

Image

Character Sheets

.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 3, XP: 0. Deaths: 3

Agile Warrior
HP: 4/6
Weapon Focus:Swords

Active Skill Tokens (3/4): Stone Skin, Weapon Mastery, Run

Item Bonuses
+1 DEF against melee damage (jacket)
+1 ATT in melee fight (sword)

Abilities
Slice (available)

Worn Items
flags: 8 / 10 (placed on: L9, I9)
main hand: sword
torso: jacket

Stash: 10 coins
Warning (on cooldown until Turn 28)
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 2, XP: 12. Deaths: 2

Divine Caster
HP: 5/5

Active Skill Tokens (3/3): Rescue (on cooldown until Turn 18), Warning, Return

Worn Items
flags: 6 / 10 (placed on: B3, A6, D2, D1)

Stash: 20 coins
big pile of bones, Visions (on cooldown until Turn 26)
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 3, XP: 12. Deaths: 4

Heroic Spelunker
HP: 5/5

Active Skill Tokens (4/4): Run (2), Rescue, Detect Traps, Visions

Item Bonuses
+1 to continous movement based tokens (Boots of Speed)

Worn Items
flags: 5 / 9 (placed on: L3, J1, L6, L7)
main hand, off hand: detector(5)
feet: Boots of Speed

Stash: 2 coins
[+1 Tile], Warning (on cooldown until Turn 27)
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 19. Deaths: 2

Leader Level 1 (2 LP)
True Neutral Spelunker
HP: 5/5

Active Skill Tokens (4/4): Jump, Rescue, Dodge, Resist

Item Bonuses
movement bounce on mines (boots)

Abilities
Healing (Sign of Goodwill*)

Worn Items
flags: 9 / 9
Tribal Mark: Sign of Goodwill
shoulder bag: 10ft pole
main hand: whip
off hand: harmonica
feet: boots

Stash: 2 coins
candle, [Visions], [Push], Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.[/tabs].[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 14. Deaths: 2

Survivalist Warrior
HP: 3/6
Weapon Focus: Bows

Active Skill Tokens (3/3): Warning (on cooldown until Turn 28), Jump (2), Answer the Call

Item Bonuses
+1 piercing damage up to 3 movement range (bow)

Worn Items
flags: 6 / 10 (placed on: D5, B9, C9, E8)
main hand: bow
shoulder slot: quiver with 6 arrows

Stash: 6 coins
frying pan, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 3, XP: 13. Deaths: 3

True Neutral Warrior
HP: 6/6
Weapon Focus: Shields

Active Skill Tokens (4/4): Brothers-in-Arms, Battle Ready, Weapon Mastery, Formation Movement

Item Bonuses
[Sense Enemies] (Mask of Awareness)
+3 DEF against melee physical damage (+1 jacket, +2 large round shield)
+2 DEF against ranged physical damage (large round shield)
+40% chance to block ranged physical attacks (large round shield)
+1 ATT in melee fight (sword)

Abilities
Stand Ground (available)

Worn Items
flags: 9 / 10 (placed on: G2)
main hand: sword
off hand: large round shield
face: Mask of Awareness
torso: jacket

Stash: 2 coins
candy, mouldy bread, [Encouraging Shout], [Teleport], pile of bones
[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 4, XP: 6. Deaths: 3

Heroic Caster
HP: 5/5

Active Skill Tokens (5/5): Jump, Rescue, Resist, +1 Tile, Dodge

Item Bonuses
[Lure (2)] (gloves)
+5% chance to find an extra common item at treasure finds. (gloves)
+1 DEF against melee damage (jacket)

Worn Items
flags: 11 / 13 (placed on: J5, J7)
main hand: frying pan
torso: jacket
hands: Lucky Gloves of Rude Gestures +2

Stash: 0 coins
[Lure], [Visions (on cooldown until Turn 26)], [Claim],

!
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 3 XP: 15. Deaths: 4

Agile Spelunker
HP: 1/5, exhausted

Active Skill Tokens (4/4): Call, Jump (4), Visions (on cooldown until turn 29), Treasure!

Item Bonuses
Run (2) (bracelet)

+10% success chance in persuading NPCs (battlepaint)
+1 coin at treasure finds (battlepaint)
+2 level to leaping related skills in the active slots. (battlepaint)
+1 DEF against melee damage (jacket)
50% save chance on mines (trousers)
movement bounce on mines (boots)

Worn Items
flags: 13 / 13
main hand: whip
face: Intricately Designed Battle Paint of Airily Movements +1
shoulder bag: 10ft pole
torso: jacket
lower body: trousers
jewelry: Ankle Bracelets of Speed +1
feet: boots

Stash: 1 coin
[Dodge], [Weaponize][/tabs]
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Re: Goblins Minesweepers - Hammertime!

Post by Jibjib »

Craig will claim the longsword and if possible, then flag I7.

He takes the Battle Ready Skill token
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Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles »

Jibjib wrote:Craig will claim the longsword and if possible, then flag I7.

He takes the Battle Ready Skill token
Take 2 tokens, equip 1. :)
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Re: Goblins Minesweepers - Hammertime!

Post by gamecreator »

Tries leaves the map for now.
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Re: Goblins Minesweepers - Hammertime!

Post by GathersIngredients »

Stumbles loots the helmet, and - if possible - equips it. He also tries to jump into the air and whack the same guardian (H5) with the frying pan again. (A bit like the air strike with the bow & arrows. No actual lateral movement with the jumping, just altitude one.) If that doesn't work, just whack without jumping.
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