QuickDeath Clan, Practice round I(Sign ups are always open!)

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BadgeAddict
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by BadgeAddict » Fri Mar 01, 2013 5:46 am

I propose using both. I will underline the key points.

Example: I will move forward 1 room and will arrive at room 2


Now there is no confusion. I moved 1 space, and reached room 2

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Orga the Strange
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Orga the Strange » Fri Mar 01, 2013 9:04 pm

Alright then, so I can't move forward one room then, right? So I will move forward 2 rooms and end in room 5. And I will use my teller ability to scan room 4.
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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Sat Mar 02, 2013 11:36 am

Turn 2

Knows Things moves to room 2, and he finds a coin. Yay.
Really Thick Head moves to room 4, as soon as he enters the room he feels dizzy and finds himself in room 10, where a giant rat is waiting for him! The rat is so quick and he bite Head and kills him.
What's Wrong With His Face? scans room 4, he discovers that room 4 contains a teleporting rune connected with room 10. Although Head already knew that. He then moves to room 5 to find a trap door. He does not successfully dodge it and falls to his death.
Open Doors moves to room 7 and finds a skeleton. He is not sure skeleton of what it is, but it does not make him any happier. To become happier, he picks up one of the skeleton's bones.
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Q moves to room 9. He finds a dead goblin. A very dead goblin. Also a stinky one. He gains +1 xp for surviving the smell.

Goes-Berserk & Three Left Feet spawn at room 1.
Three Left Feet is the new teller.

Image

Living Goblins:
Open Doors (1 xp, 1coin) (Items: Bone) (theis2)
Q (2 xp, 1 coin) (quarg) Current Finder
Knows Things (0 xp, 1 coins) (BadgeAddict) Current Trap Master
Goes-Berserk (0 xp, 0 coins) (DoubleFried)
Three Left Feet (0 xp, 0 coins) (ChroniclerC) Current Teller

Waiting List:
Distracted by Shiny Objects (0 xp, 0 coins) (John)
bumps head (0 xp, 0 coins) (lozlo)
Really Thick Head (1 xp, 1 coin) (CroverusRaven)
What's Wrong With His Face? (2xp, 1 coin) (Orga the Strange)

Inactive List:
Cant remember (0 xp, 0 coins) (Kelten)
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Quarg
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Quarg » Sat Mar 02, 2013 11:43 am

Q will scan the room and then move 2 forward to room 11
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BadgeAddict
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by BadgeAddict » Sat Mar 02, 2013 11:57 am

Knows with move forward 6 rooms to room 8

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Quarg
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Quarg » Sat Mar 02, 2013 12:28 pm

Also...I think there is a trap above me...
Really...why are you reading this?

Eileen Ap'Fyretorr

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ChroniclerC
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by ChroniclerC » Sat Mar 02, 2013 1:49 pm

Three Left Feet will move up to room six and use his teller sense on room 15.

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Theis2
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Theis2 » Sun Mar 03, 2013 7:26 am

Open doors moves one room forward into room 8
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Kelten
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Kelten » Tue Mar 05, 2013 3:47 am

im having problems with the new forum, in wont accept half of my posts!
Set me as active again ;-)
Click here if you want to beat me up!

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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Wed Mar 06, 2013 8:28 am

Turn 3

Three Left Feet moves to room 6. which is still empty, by the way. He uses his teller power to move to scan room 15. Which contains another teleportation rune, this one connected to room 18.
Knows Things and Open Doors both move to the not yet discovered room 8. They find a knife on the ground and Open Doors quickly grabs it. The knife add 1 ATT.
► Show Spoiler
Q would like to move to room 11, but there is a big rat in room 10 preventing from him to do so, so he stays at his place. (Yep, it is mentioned in the rules.)
Goes-Berserk dies from inactivity.

Distracted by Shiny Objects spawns at point number 1.


Image

Living Goblins:
Open Doors (1 xp, 1coin) (Items: Bone, Knife) (theis2)
Q (2 xp, 1 coin) (quarg) Current Finder
Knows Things (0 xp, 1 coins) (BadgeAddict) Current Trap Master
Three Left Feet (0 xp, 0 coins) (ChroniclerC) Current Teller
Distracted by Shiny Objects (0 xp, 0 coins) (John)

Waiting List:
bumps head (0 xp, 0 coins) (lozlo)
Really Thick Head (1 xp, 1 coin) (CroverusRaven)
What's Wrong With His Face? (2xp, 1 coin) (Orga the Strange)
Cant remember (0 xp, 0 coins) (Kelten)

Inactive List:
Goes-Berserk (0 xp, 0 coins) (DoubleFried)
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BadgeAddict
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by BadgeAddict » Wed Mar 06, 2013 8:32 am

Lets try to swarm room 10 to increase our chances of survival.

Knows will move 2 rooms and arrive at room 10

Will receive a weapon from open
Last edited by BadgeAddict on Wed Mar 06, 2013 9:15 am, edited 1 time in total.

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Theis2
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Theis2 » Wed Mar 06, 2013 8:50 am

Can I use both the bone and knife at once for a total of +2? if not I would like to give knows things my bone

Open doors moves 4 rooms back to room 4 ready to strike the rat with his knife (and bone maybe)
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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Wed Mar 06, 2013 8:54 am

Theis2 wrote:Can I use both the bone and knife at once for a total of +2? if not I would like to give knows things my bone
No. You can't.
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Theis2
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Theis2 » Wed Mar 06, 2013 9:13 am

Giving it to knows Things then :P
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Quarg
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Quarg » Wed Mar 06, 2013 2:02 pm

Q tries to carry the body to room 10 with the others to throw at the Rat and distract him...
Really...why are you reading this?

Eileen Ap'Fyretorr

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John
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by John » Wed Mar 06, 2013 3:31 pm

Distracted by Shiny Objects runs forward 3 rooms into room 4 and does a ninja flying kick through the teleporter!
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ChroniclerC
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by ChroniclerC » Wed Mar 06, 2013 4:33 pm

Three Left Feet will join the dogpile on the rat in room 10. If he still can after that, he'll scan room 11.

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John
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by John » Wed Mar 06, 2013 5:19 pm

ChroniclerC wrote:Three Left Feet will join the dogpile on the rat in room 10. If he still can after that, he'll scan room 11.
You might want to take a look at that again. I think someone already took the number 4 for movement which is what you would need. I believe 1,2,3 and 4 have already been taken for movement.
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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Sat Mar 09, 2013 10:37 am

Turn 4

Knows Things is the first to charge to the rat at room 10. He uses his bone to attack it and he succesfully hits the rat. Only that, the rat also hits him. They both get 1 damage which kills Knows Things, but not the rat. Also, his bone breaks.

Open Doors than runs to the rat and hits it with his knife, killing the rat. The poor rat was too tired from killing Knows that he couldn't fight back.

Both Open Doors and Knows Things gain 1 xp for killing the rat.

Q also moves to room 10. He abandon the body since it's too heavy for him.

Distracted by Shiny Objects also moves to room 10. This starts to get boring.


bumps head spawn at room 1 as the new TrapMaster.

Three Left Feet wants to move to room 10, but he can't since he needs to move 4 rooms for that and Open Doors moved 4. He scans room 11 with his teller power and discover that room 1 is a spawn point. Surprising, huh?

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Living Goblins:
Open Doors (2 xp, 1coin) (Items: Knife) (theis2)
Q (2 xp, 1 coin) (quarg) Current Finder
Three Left Feet (0 xp, 0 coins) (ChroniclerC) Current Teller
Distracted by Shiny Objects (0 xp, 0 coins) (John)
bumps head (0 xp, 0 coins) (lozlo) Current Trap Master

Waiting List:
Really Thick Head (1 xp, 1 coin) (CroverusRaven)
What's Wrong With His Face? (2xp, 1 coin) (Orga the Strange)
Cant remember (0 xp, 0 coins) (Kelten)
Knows Things (1 xp, 1 coins) (BadgeAddict)

Inactive List:
Goes-Berserk (0 xp, 0 coins) (DoubleFried)
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Theis2
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Theis2 » Sat Mar 09, 2013 10:43 am

Open doors moves 1 to room 11
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ChroniclerC
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by ChroniclerC » Sat Mar 09, 2013 1:06 pm

Ah, okay, I think I get it now. (Also, just making there wasn't anything guarding the spawn room.)

Feet will just join the others in moving up to the new spawn point. (Move 5) After, he'll scan room 16.

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John
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by John » Sat Mar 09, 2013 1:29 pm

humming the song "Never say never", Distracted by Shiny Objects moves 6 squares ahead to room 16! Full Charge RAAAAAAA!!!!!
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Quarg
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by Quarg » Sat Mar 09, 2013 7:31 pm

Q will move 5 to room 15
Really...why are you reading this?

Eileen Ap'Fyretorr

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I'mBob
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by I'mBob » Sun Mar 10, 2013 9:05 am

Quarg wrote:Q will move 5 to room 15
Feet moved 5 already. You might want to change your action.
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lozlo
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Re: QuickDeath Clan, Practice round I(Sign ups are always op

Post by lozlo » Sun Mar 10, 2013 9:29 am

I move 3 rooms so i get to room 4 :D
Does this meen I will auto teleport or do i need to say beam me up scotty or something?
Last edited by lozlo on Sun Mar 10, 2013 9:36 am, edited 1 time in total.
I hazz egg :D
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