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Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Tue Jul 23, 2013 2:17 pm
by Zigit
No-Legs jumps to A4.

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Tue Jul 23, 2013 4:53 pm
by Davecom3
Oops will try to squish the spider and move back to E4, if BeanDip fails to show up. Please note down the Turn number just in case BeanDip fails to show up

Goska will move south to F4 and attempt to rescue Flags Fuses, in case he winds up in a swamp pit.

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Tue Jul 23, 2013 7:19 pm
by WearsHats
Flags Mines decides to live up to his name and flags B1.

Re: Goblins Minesweepers - A New Adventure (Turn 5)

Posted: Wed Jul 24, 2013 2:53 am
by GathersIngredients
Stumbles Around, MINI MAP 3, Marshland Marches: Stumbles switches out the skills "visions" for "greed" and spawns on B3 with the same items as before.

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Wed Jul 24, 2013 3:31 am
by Theis2
Shiny moves to F3

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Wed Jul 24, 2013 11:54 am
by gamecreator
Tries flags A5.

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Thu Jul 25, 2013 10:34 am
by Jibjib
Craig equips his green token and runs as far down the map as this will allow him, hopefully ending up on C1 but if not no biggie

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Thu Jul 25, 2013 11:05 am
by gamecreator
You can't equip or unequip skills while on map. However, you can despawn.

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Thu Jul 25, 2013 11:49 am
by Zigit
I'm going on vacation next week, so it's unlikely that I can post anything. Feel free to move my character as you see fit. (As long as she doesn't blow up too much! :) ) Or take her off the map if that's easier.
If there's an update today I'll probably be able to post, but tomorrow is right out. Thanks!

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Thu Jul 25, 2013 11:59 am
by BeanDip
What dave said sounds fine. Thanks for taking care of her. I didn't mean to get sick and drop out so much.

Oops squishes spider and moves back to E4.

I'll take the green and yellow tokens if I can. Am I correct in assuming that the line through the blue and red tokens mean I cannot take those?

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Thu Jul 25, 2013 12:08 pm
by LooksAndSmiles
BeanDip wrote:What dave said sounds fine. Thanks for taking care of her. I didn't mean to get sick and drop out so much.

Oops squishes spider and moves back to E4.

I'll take the green and yellow tokens if I can. Am I correct in assuming that the line through the blue and red tokens mean I cannot take those?
No, those line through them is related to the skill they can bestow on you.

Here are the more-less descritions of the four tokens:

- The green one is Treasure! (already known how it works)
- The golden one is a capped figure over a grave
- The blue one is an evil figure, crossed out
- the red one looks like as if something prevents an item falling down.

You can choose any two of them, and you may activate one of these two immediately.

Re: Goblins Minesweepers - A New Adventure (Turn 6)

Posted: Thu Jul 25, 2013 12:14 pm
by BeanDip
Thanks. I'll stick with the green and yellow though. I'll activate the yellow since I've already spawned on the map so I don't think Treasure would function.

Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 12:24 pm
by LooksAndSmiles
Turn 7>>Next Turn

Flags Mines flags B1.
Tries-and-Dies flags A5. He feels sick.

Oops puts away her new tokens, then attacks the spider, killing it! She has no actions left to move, unfortunately. +2XP
Oops is now sick, and still poisoned.

MINI MAP 1: Forest In Peace
Image
Players:
Oops
Tries-and-Dies
Flags Mines
---
KABOOM (AWOL)

No-Legs jumps to A4, which is a "2". Two skeleton pygmies crawl out of the ground and surprise her! +1XP
Oh See That Shiny wants to move to F3, but he is already there! Surely he wanted to write F2, no?
Blitz Craig would gladly equip his other token, but he can't do it on map. He decides to move down anyway. He ends up on A2, getting a "3". +1XP (C1 is to the right, in case you wanted to go that way)

MINI MAP 2: The Road of the Forgotten
Image
Players:
Blitz Craig
Oh See That Shiny
No-Legs
---
Finds Mines
Flags Fuses moves down to D5, uncovering a "3". +2XP (1XP x2 bonus)
White Metal (white) spawns on A2, revealing a "1". +1XP
Goska Bluey walks down to F4, exploring a "2". +1XP
Stumbles around respawns on B3, which is a "3". +1XP

MINI MAP 3: Marshland Marches
Image
Players:
---
White Metal (white)
Goska Bluey
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)

Skill information unlocked
► Show Spoiler
Item information unlocked
► Show Spoiler
Achievements
► Show Spoiler

Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 5. Deaths: 2

Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 9 / 10 flags

Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 11. Deaths: 1

Active Skills 2/2: hero(return), Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 10 flags

Hammerspace: 0 coins, whip, candy, shield, fedora
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 0, XP: 8. Deaths: 2

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags, Carved Figure of Hiccuping

Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 4. Deaths: 3

Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 9 / 10 flags

Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 9. Deaths: 2 - Leader (3 LP)

Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, Push
Unused Skills 1/3: Visions, (Cooldown until Turn 26),
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't act anything else this turn, and gains 1 XP upon successful heal.[/tabs]

.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 6. Deaths: 2

Active Skills 3/3: Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 9 / 10 flags, bow (9 arrows)

Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 10. Deaths: 2

Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 8 / 10 flags

Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 1, XP: 2. Deaths: 0 , 3/5HP, sick, poisoned

Active Skills 1/2: hero(return)
Unused Skills 1/2: Treasure!
Inventory: 9 / 10 flags

Hammerspace: empty[/tabs]

.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 6 Deaths: 2

Active Skills 3/3: Rescue, Jump, evil(greed)
Unused Skills 1/3: Visions (Cooldown until Turn 26)
Inventory: 12 / 13 flags , boots, frying pan, pointy stick

Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 9. Deaths: 3, sick

Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 12 / 13 flags, jacket, trousers, boots, frying pan, whip

Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 6. Deaths: 1

Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 8 / 9 flags

Hammerspace: 5 coins, trousers, flute, sword[/tabs]

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 12:44 pm
by Davecom3
I'd appreciate it if Flags Fuses would move to E5 worrying about marking E6 later. Goska will flag F5.

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 12:45 pm
by WearsHats
Back to C2.

Is there anything I can do for my poisoned teammates?

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 1:13 pm
by LooksAndSmiles
WearsHats wrote:Is there anything I can do for my poisoned teammates?
Dig a nice grave? >:D

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 2:12 pm
by kida
White metal will run as far as he can on column A

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 2:25 pm
by Theis2
Damn phone.. -.- F2 it is!

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 2:50 pm
by Nerre
Flags Fuses moves to E5.

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 3:44 pm
by BeanDip
Equip yellow token if I can. Move to E4.

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 5:44 pm
by Jibjib
I meant A3 not C1, but I'm quite glad I couldn't now :P

Craig flags A3.

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 6:02 pm
by Davecom3
After forementioned flagging,Goska will rescue White Metal from the mine on A4, unless she rescues same from a swamp pit on A3. As soon as she rescues White Metal, she will proceed to head to Map 1's list.

BeanDip, my previous plans for your character were to have her collect her misplaced flag, as C5 is absolutely safe. Otherwise, the badly placed flag could put you in debt. Furthermore, I plan to get your character healed as soon as I can once Goska spawns on Map 1.

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 7:00 pm
by BeanDip
I thought so since A5 is safe now, B3 exploded and B4 has a 2 which means that C5 is safe. Guess I got excited to place my first flag.

Looks, I can attempt to resist the poisoning? If so, is it a free action?

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 8:23 pm
by Davecom3
Also, you seem to still be on F4, so you might be meaning to go to E4 rather than E3.

Re: Goblins Minesweepers - A New Adventure (Turn 7)

Posted: Sun Jul 28, 2013 10:47 pm
by gamecreator
Tries jumps to C4.