Goblins Minesweepers - A New Adventure (Closed)

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Davecom3
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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by Davecom3 » Sat Jul 13, 2013 9:15 am

If E3 doesn't explode Goska will mark F3, as long as she survives being pulled from the muck.

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Theis2
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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by Theis2 » Sat Jul 13, 2013 9:22 am

Shiny flags E4
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kida
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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by kida » Sat Jul 13, 2013 9:41 am

White metal flags D1 and cycles out

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WearsHats
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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by WearsHats » Sat Jul 13, 2013 12:44 pm

Up to C3. I'll get what info I can from C2 next turn, then likely move across to the right. That should leave Tries with enough to do up in that corner. But, for now, I'll take the safer path.
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LooksAndSmiles
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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by LooksAndSmiles » Sat Jul 13, 2013 2:53 pm

@Stumbles: pulling someone out is a main action, so no pokey-pokey I fear.

@Goska: the only explored and safe tile is F1, so you can be pulled to there, im afraid.
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BeanDip
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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by BeanDip » Sat Jul 13, 2013 5:29 pm

Oops will flag C5 and move to E4

I can flag and then move, correct? If not then just flag C5
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Zigit
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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by Zigit » Sat Jul 13, 2013 6:42 pm

Ok, so I could pick up the easy exp, but hell... No-Legs jumps to a5.

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gamecreator
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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by gamecreator » Sun Jul 14, 2013 2:34 am

Tries jumps to A3.

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Theis2
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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by Theis2 » Sun Jul 14, 2013 2:41 am

BeanDip wrote:Oops will flag C5 and move to E4

I can flag and then move, correct? If not then just flag C5
Both are main actions so only flagging :)
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LooksAndSmiles
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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by LooksAndSmiles » Mon Jul 15, 2013 1:52 am

Dave, would you mind ordering Oops around for a little while longer?

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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by Davecom3 » Mon Jul 15, 2013 4:43 am

I can do that, but it's not necessary at the moment as BeanDip has already given orders.

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Re: Goblins Minesweepers - A New Adventure (Turn 3)

Post by Nerre » Mon Jul 15, 2013 5:09 am

Flags respawns on C4, hoping he will not explode again.
:zzz:

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LooksAndSmiles
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Goblins Minesweepers - A New Adventure (Turn 4)

Post by LooksAndSmiles » Tue Jul 16, 2013 4:26 pm

Turn 4 >>Next Turn

Flags Mines heads north to C3.
Oops flags C5.
Tries-and-Dies jumps down to A3, finding another "1". +1XP
He also stirs up a forest spider, which bites him, dealing no damage, but poisons him!
Tries-and-Dies is now poisoned.

KABOOM keeps dreaming.

MINI MAP 1: Forest In Peace
Image
Players:
Oops
Tries-and-Dies
Flags Mines
---
KABOOM

Finds Mines places a flag on B4.
Blitz Craig moves over to B1, also a "1". +1XP
Oh See That Shiny flags E4.
No-Legs jumps to A5, revealing a "2". +1XP

MINI MAP 2: The Road of the Forgotten
Image
Players:
Blitz Craig
Oh See That Shiny
Finds Mines
No-Legs

Stumbles around pulls out Goska from the swamp. The only explored and safe tile is F1, so she is put there. Stumbles has no action left to poke around with his stick. DING!
Goska Bluey is unfortunately out of range to perform any of her desired actions.
White Metal (white) flags D1, and prepares to circle out. Except that there is no circling out when there is no waiting list. (I assume WhirdCheese is gone to somewhere, so technically there is no waiting!)
Flags Fuses spawns on C4, hoping not land on a mine. As the DnD saying goes: "Hope dies last, your character much-much earlier."

MINI MAP 3: Marshland Marches
Image
Players:
---
White Metal (white)
Goska Bluey
Stumbles around
Flags Fuses
---
Train Wreck (AWOL)

Skill information unlocked
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Item information unlocked!
Leather jacket: Prevents 1 physical damage from attacks.

Character Sheets:
.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 1, XP: 3. Deaths: 2

Active Skills 1/2: evil (use corpse)
Unused Skills 1/2: spelunky (run)
Inventory: 10 / 10 flags

Hammerspace: 3 coins, no equipment
[tabs:Finds Mines]
Arch Lich Burns' Finds Mines
Level 1, XP: 12. Deaths: 0

Active Skills 2/2: hero(return), Warning (Cooldown until Turn 27)
Unused Skills 0/2:
Inventory: 8 / 10 flags

Hammerspace: 0 coins, whip, candy, shield, fedora
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 0, XP: 4. Deaths: 2

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 2, XP: 2. Deaths: 3

Active Skills 2/3: Call (level 2), Treasure
Unused Skills 1/3: seer (resist)
Inventory: 10 / 10 flags

Hammerspace: 11 coins, no equipment
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 2, XP: 7. Deaths: 2 - Leader (3 LP)

Marks: Sign of Goodwill*
Active Skills 3/3: Jump, Rescue, evil(push)
Unused Skills 1/3: Visions, (Cooldown until Turn 26),
Inventory: 10 / 10 flags, whip, Y-shaped stick

Hammerspace: 0 coins
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't act anything else this turn, and gains 1 XP upon successful heal.[/tabs]

.[tabs:KABOOM]
DoubleFried's KABOOM
Level 0, XP: 3. Deaths: 1

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:No-Legs]
Zigit's No-Legs
Level 2, XP: 4. Deaths: 2

Active Skills 3/3: Warning (Cooldown until Turn 26), Jump (level 2), Answer the Call
Unused Skills 0/3:
Inventory: 10 / 10 flags, bow (9 arrows)

Hammerspace: 0 coins, frying pan, Y-stick, guitar
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 1, XP: 9. Deaths: 2

Active Skills 2/2: hero(shout), evil(greed)
Unused Skills 0/2:
Inventory: 9 / 10 flags

Hammerspace: 4 coins, sword, Y-stick
[tabs:Oops]
BeanDip's Oops
Level 0, XP: 6. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 9 / 10 flags

Hammerspace: empty[/tabs]

.[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 2, XP: 2 Deaths: 2

Active Skills 2/2: Rescue, Visions (Cooldown until Turn 26)
Unused Skills 0/2:
Inventory: 12 / 13 flags , boots, frying pan, pointy stick

Hammerspace: 6 coins, 10ft pole
[tabs: Train Wreck]
WhirdCheese's Train Wreck
Level 0, XP: 0. Deaths: 0

Active Skills 0/1:
Unused Skills 0/1:
Inventory: 10 / 10 flags

Hammerspace: empty
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 1 XP: 9. Deaths: 3, poisoned

Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 13 / 13 flags, jacket, trousers, boots, frying pan, whip

Hammerspace: 2 coins, pebble of teleportation, 10ft pole
[tabs:White Metal]
kida's White Metal (white)
Level 1, XP: 2. Deaths: 1

Active Skills 2 / 2: spelunky(run), hero(return)
Unused Skills 1 / 2: unaligned(+1 pow),
Inventory: 9 / 10 flags, boots

Hammerspace: 3 coins, trousers, flute, sword[/tabs]
Last edited by LooksAndSmiles on Sat Jul 20, 2013 7:57 am, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by WearsHats » Tue Jul 16, 2013 4:54 pm

C2. Time to get some XP.
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kida
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by kida » Tue Jul 16, 2013 7:16 pm

What can I do? I can't cycle out and surrounded by:
a. mine on D1
b. Stumbles on E2
c. Goska on F1

Can I try to run bypass Stumbles? If so run toward E3.

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Zigit
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by Zigit » Tue Jul 16, 2013 7:25 pm

Fortune favors the brave! No-Legs hops to A6.

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Arch Lich Burns
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by Arch Lich Burns » Tue Jul 16, 2013 7:31 pm

...b5

Davecom3
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by Davecom3 » Tue Jul 16, 2013 9:49 pm

Goska attempts to push White Metal, then attempts to orient on something with her Y-stick, and then attempts to rescue White Metal from certain death.

Move Oops to E4 if BeanDip fails to show up. 1/3 chance of blowing up is better than 1/2 chance.

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GathersIngredients
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by GathersIngredients » Tue Jul 16, 2013 11:22 pm

GathersIngredients wrote:Stumbles, MINI MAP 3, Marshland Marches: Pull out Goska bluey. If still able to do something afterwards, poke E3 with pointy stick. If still able to, declare rescue on Flags Fuses.
Erm, sorry to bother you, but while I get it that if pulling out someone is a full turn action that Stumbles doesn't get to poke E3, I don't understand why Stumbles couldn't rescue FF? Pulling out someone of a trap/swamp tile they sunk into is - iirc - something everyone can do, rescue skill or not, so I would assume Stumbles didn't use the skill up by doing that. And usually the rescue skill can be used after full turn actions (like spawning/moving/flagging), too.

Also, could I please get a description of the tokens I can choose from? (I think I see blue teleport, green jump, yellow possibly answer a call? But I don't recognize the red one)

Thank you kindly in advance, and I'll post an action a.s.a.p., but I would really like that info first. :)
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by Nerre » Wed Jul 17, 2013 12:03 am

I was wondering too why I wasn't rescued this time. Thanks in advance.

I would like to respawn on D4. Only a 1:4 chance to hit the last mine for the 3 on C5
:zzz:

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Jibjib
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by Jibjib » Wed Jul 17, 2013 2:07 am

Craig moves left again, to A1.
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LooksAndSmiles
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by LooksAndSmiles » Wed Jul 17, 2013 4:32 am

GathersIngredients wrote:
GathersIngredients wrote:Stumbles, MINI MAP 3, Marshland Marches: Pull out Goska bluey. If still able to do something afterwards, poke E3 with pointy stick. If still able to, declare rescue on Flags Fuses.
Erm, sorry to bother you, but while I get it that if pulling out someone is a full turn action that Stumbles doesn't get to poke E3, I don't understand why Stumbles couldn't rescue FF? Pulling out someone of a trap/swamp tile they sunk into is - iirc - something everyone can do, rescue skill or not, so I would assume Stumbles didn't use the skill up by doing that. And usually the rescue skill can be used after full turn actions (like spawning/moving/flagging), too.

Also, could I please get a description of the tokens I can choose from? (I think I see blue teleport, green jump, yellow possibly answer a call? But I don't recognize the red one)

Thank you kindly in advance, and I'll post an action a.s.a.p., but I would really like that info first. :)
Oh crap.

I did read your actions, twice. Looks like I should not make an update after 1 am. :zzz: :meh: :paranoia: :wall:

So, here is the deal:
Option 1) I can "unmake" that last update and make it properly: in which case both of you are off-map now, and of course the stats set properly. This would be the most correct method, but will take time as I don't get to do it after late tonight.
Option 2) Leave the hiccup as it is now, I will give a freebie saving to FF next time he gets into trouble. This is of course the lazy solution. >:?

Skill tokens for Stumbles:
- A green token: Jump
- A red token with something preventing an equipment from falling
- A blue token with a figure fading onto a tile
- A golden token with a figure shouting loudly. (hint: shiny has that one too, and has tried to figure out last round without much success)

My apologies for the mess, again!
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by Nerre » Wed Jul 17, 2013 5:15 am

I don't mind the lazy solution, just grant Gathers the rescue XP. I am fine with exploding last turn, since it is pretty early in the game and does not matter much to me. But the freebie saving sounds like a nice bonus. :)

Don't rack your brain, everybody makes mistakes. And as it has always been in this forum, people forgive easily, especially if the game is fun. :)
:zzz:

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Zigit
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by Zigit » Wed Jul 17, 2013 6:36 am

I don't want to hold up the game and they're not my characters, but it seems like option 1 would hold up things less in the long run, as it would partially solve the traffic jam you've got going on...

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Theis2
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Re: Goblins Minesweepers - A New Adventure (Turn 4)

Post by Theis2 » Wed Jul 17, 2013 6:37 am

Shiny moves to F3
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