Capture The Flag Signups and Rules: Sign-ups ALWAYS open!
- M0rtimer
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- Posts: 14109
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Let's see, for features I think I'm going to take another level in improved guarding - And I'll sign up for the next one...
1) Tumbles Down a Hill
2) Carves a Pumpkin
3) Bomb-Diggety
4) Hides Cloth
5) Righteous Charger
6) Stands Firm
7)Pats dragons
8)Boar Slayer
9)No Name
1) Tumbles Down a Hill
2) Carves a Pumpkin
3) Bomb-Diggety
4) Hides Cloth
5) Righteous Charger
6) Stands Firm
7)Pats dragons
8)Boar Slayer
9)No Name
- Theis2
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- Posts: 7440
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Sign-ups
1) Tumbles Down a Hill
2) Carves a Pumpkin
3) Bomb-Diggety
4) Hides Cloth
5) Righteous Charger
6) Stands Firm
7)Pats dragons
8)Boar slayer
9)No name
10)Yells at others
Guess I should choose a skill/feat too? Improved cheer range
1) Tumbles Down a Hill
2) Carves a Pumpkin
3) Bomb-Diggety
4) Hides Cloth
5) Righteous Charger
6) Stands Firm
7)Pats dragons
8)Boar slayer
9)No name
10)Yells at others
Guess I should choose a skill/feat too? Improved cheer range
- Krulle
- Transcribes Goblins
- Posts: 8133
- Contact:
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Sign-ups
1) Tumbles Down a Hill
2) Carves a Pumpkin
3) Bomb-Diggety
4) Hides Cloth
5) Righteous Charger
6) Stands Firm
7)Pats dragons
8) Boar Slayer
9)No name
10)Yells at others
----------------------
11) Comes-too-late [edit]Dreamer[/edit]
12) ??? one more for 6 vs 6 ???
Damn, I needed some sleep, and this is what I get...
Mines Flags is also not yet playing...
1) Tumbles Down a Hill
2) Carves a Pumpkin
3) Bomb-Diggety
4) Hides Cloth
5) Righteous Charger
6) Stands Firm
7)Pats dragons
8) Boar Slayer
9)No name
10)Yells at others
----------------------
11) Comes-too-late [edit]Dreamer[/edit]
12) ??? one more for 6 vs 6 ???
Damn, I needed some sleep, and this is what I get...
Mines Flags is also not yet playing...
Last edited by Krulle on Wed Apr 29, 2015 1:38 am, edited 1 time in total.
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
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- WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
That's because I'm hosting, Krulle.
I think we'll stick to 5x5, though if we have enough maybe we can also have a 3x3?
Question is whether we do a roll-off or just stick to first come first served. Moose did say he wanted to guarantee that newbies would get a chance to play this time. But ideally I'll want to balance the teams in terms of level and class. Hmm.
I think we'll stick to 5x5, though if we have enough maybe we can also have a 3x3?
Question is whether we do a roll-off or just stick to first come first served. Moose did say he wanted to guarantee that newbies would get a chance to play this time. But ideally I'll want to balance the teams in terms of level and class. Hmm.
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- Krulle
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Pity. It's in the name....
Dreamer...¨(Comes-too-late is my name for the minesweeper....)
Dreamer...¨(Comes-too-late is my name for the minesweeper....)
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
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- Game Master
- Posts: 4876
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Damn! I do not look into all threads for a few days and this is what I get. Was still busy with choosing traits/skilsl from the first practice game.
Will you throw dice or pick us by order of posting?
Sign-ups
1) Tumbles Down a Hill
2) Carves a Pumpkin
3) Bomb-Diggety
4) Hides Cloth
5) Righteous Charger
6) Stands Firm
7)Pats dragons
8 )Boar Slayer
9)No name
10)Yells at others
----------------------
11) Dreamer
12) Nerre
13) ??? one more for 6 vs 6 ???
Will you throw dice or pick us by order of posting?
Sign-ups
1) Tumbles Down a Hill
2) Carves a Pumpkin
3) Bomb-Diggety
4) Hides Cloth
5) Righteous Charger
6) Stands Firm
7)Pats dragons
8 )Boar Slayer
9)No name
10)Yells at others
----------------------
11) Dreamer
12) Nerre
13) ??? one more for 6 vs 6 ???
- Krulle
- Transcribes Goblins
- Posts: 8133
- Contact:
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
well, it wasfilled within 5hours, and while I wasasleep...
Mission is atill running, so any XP gains from that are not available yet...
Mission is atill running, so any XP gains from that are not available yet...
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
it's fully funded, and all realistic stretch goals reached!
-
- Game Master
- Posts: 4876
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Yes, no good sign up time for us germans (2:43 past midnight).
First I slept, then I worked and then it was almost 20 hours later.
First I slept, then I worked and then it was almost 20 hours later.
- WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Okay, so we've got 12 people signed up for a 10 person game. Anyone else interested?
Looking over levels and classes, I should be able to build a pair of relatively balanced teams out of the first 10 who signed up. (I'll have to see how things come out after XP from the latest mission is added.) In order to preserve balance while adding Dreamer and Nerre, I think I'd have to have a roll-off between Pats, Yells, and Nerre and another one between the defenders. I'm not sure that's fair to anyone.
Stands Firm, what is your class? I'm presuming defender?
The thing about 6x6 is that the playfield gets larger. You've got 2 more players, but 11 more squares (36-25). A 20% increase in the roster gives us a 44% increase in the field size. Not to mention that you'll have more people trying to coordinate with each other for each team's moves. Also, with a 6x6 grid, a sprint of 3 squares would only get you halfway across the field, not over the line. That significantly alters the strategy, complexity, and predictability of the game. You'll have a lot more room to run around and past each other, and it will be harder to get from one side of the field to the other. Which will also make the game longer.
I'd like input from the players on this. There are currently three choices I see:
1. 5x5. Tried and true. Two balanced teams. But two people miss out and will have to wait for the next game.
2. 6x6. Everyone plays, but you get a big field.
3. 6x5. Two teams of 6 on a rectangular (not square) play field. You still have a larger playfield and more people to coordinate with, and the teams won't be quite balanced in terms of class, but it does reduce the increase in size of the playfield.
What do you guys think is best?
Current signups with current classes and levels (not accounting for mission XP):
1) Tumbles Down a Hill - Level 4 Attacker
2) Carves a Pumpkin - Level 1 Defender
3) Bomb-Diggety - Level 1 Attacker
4) Hides Cloth - Level 3 Defender
5) Righteous Charger - Level 3 Attacker
6) Stands Firm - Defender?
7)Pats dragons - Lv3 Strategist
8 )Boar Slayer - Lv 2 Attacker
9) Has No Name - Lv3 Defender
10)Yells at others - Lv2 Strategist
----------------------
11) Dreamer - Lv2 Defender
12) Nerre - Level 3 Strategist
Looking over levels and classes, I should be able to build a pair of relatively balanced teams out of the first 10 who signed up. (I'll have to see how things come out after XP from the latest mission is added.) In order to preserve balance while adding Dreamer and Nerre, I think I'd have to have a roll-off between Pats, Yells, and Nerre and another one between the defenders. I'm not sure that's fair to anyone.
Stands Firm, what is your class? I'm presuming defender?
The thing about 6x6 is that the playfield gets larger. You've got 2 more players, but 11 more squares (36-25). A 20% increase in the roster gives us a 44% increase in the field size. Not to mention that you'll have more people trying to coordinate with each other for each team's moves. Also, with a 6x6 grid, a sprint of 3 squares would only get you halfway across the field, not over the line. That significantly alters the strategy, complexity, and predictability of the game. You'll have a lot more room to run around and past each other, and it will be harder to get from one side of the field to the other. Which will also make the game longer.
I'd like input from the players on this. There are currently three choices I see:
1. 5x5. Tried and true. Two balanced teams. But two people miss out and will have to wait for the next game.
2. 6x6. Everyone plays, but you get a big field.
3. 6x5. Two teams of 6 on a rectangular (not square) play field. You still have a larger playfield and more people to coordinate with, and the teams won't be quite balanced in terms of class, but it does reduce the increase in size of the playfield.
What do you guys think is best?
Current signups with current classes and levels (not accounting for mission XP):
1) Tumbles Down a Hill - Level 4 Attacker
2) Carves a Pumpkin - Level 1 Defender
3) Bomb-Diggety - Level 1 Attacker
4) Hides Cloth - Level 3 Defender
5) Righteous Charger - Level 3 Attacker
6) Stands Firm - Defender?
7)Pats dragons - Lv3 Strategist
8 )Boar Slayer - Lv 2 Attacker
9) Has No Name - Lv3 Defender
10)Yells at others - Lv2 Strategist
----------------------
11) Dreamer - Lv2 Defender
12) Nerre - Level 3 Strategist
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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- SeeAMoose
- Admin Moose on the Loose
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
We can also run 2 3v3's or try to recruit 4 more players to run a 5v5 and 3v3.
I am one of the forum admins and chat moderators. Drop any of us a line if you ever need a hand in either the forum or the chat.
You can reach me at AdminMoose@goblinsforum.com or at BotWalter@gmail.com
You can reach me at AdminMoose@goblinsforum.com or at BotWalter@gmail.com
- Arch Lich Burns
- Will NOT Shut Up!
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
wow....tumbles is 4th level? o.o no idea gm eps were that high.
-
- Whispers Softly
- Posts: 61
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Stands Firm is a level 1 defender.
- Krulle
- Transcribes Goblins
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
He received once GM (average of game) and once play, both for each 2 levels. (winners in practice match 1 made it to level 3).
With the mission I'll jump at least one more level.
With the mission I'll jump at least one more level.
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
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- WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Each of us on the mission gain 11 xp. That's enough for both you and I to hit level 4, Krulle. Those who started at level 3 or 4 only leveled up once. (It's 5 xp to get to level 2, 6 more to hit 3, 7 more to hit 4, etc. A gain of 11 xp is enough for us to reach the 18 total xp needed for level 4, but the others were already higher in level, so the gain doesn't get them as far.)
Also, those who have successfully completed a mission get to wear a shirt in the color of their choice.
I still haven't gotten any votes for what size game to play.
Also, those who have successfully completed a mission get to wear a shirt in the color of their choice.
I still haven't gotten any votes for what size game to play.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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- Krulle
- Transcribes Goblins
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
I, obviously, vote for 6vs6....
Also, for leveling I go for another level in "Tackle Stamina", and one in "Teamwork".
Also, for leveling I go for another level in "Tackle Stamina", and one in "Teamwork".
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
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- WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
I just realized: The field of play is never square. In order for the game to work, we need an odd number rows and an even number of columns. You need the flag square to be in the center of its column, but the center of the field has to be on a line between rows.
So, options:
1. 5 vs 5.
2. Two 3 vs 3 games. This allows everyone (except me) to play, but the games will be shorter. And the smaller field of play changes things quite a bit.
3. 6 vs 6 on a 7x6 field. That's 12 players on a 42 square field, which will make things longer and more challenging. No one would start in the flag square.
4. 6 vs 6 on a 6x6 field. Still a large field. Also, with an even number of rows, the flag squares would have to be off center.
One other question: How much XP does Moose get for hosting the mission?
So, options:
1. 5 vs 5.
2. Two 3 vs 3 games. This allows everyone (except me) to play, but the games will be shorter. And the smaller field of play changes things quite a bit.
3. 6 vs 6 on a 7x6 field. That's 12 players on a 42 square field, which will make things longer and more challenging. No one would start in the flag square.
4. 6 vs 6 on a 6x6 field. Still a large field. Also, with an even number of rows, the flag squares would have to be off center.
One other question: How much XP does Moose get for hosting the mission?
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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- Patdragon
- Game Master
- Posts: 2288
- Location: Isle of Wight
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Right so 11 points from the mission, so that puts me on 24/26? so only one more skill...which will be -more cheer effectiveness.
As for T-shirt colour from the mission...hmm...black.
Guess mission hosting would be 3xp as well if in another game.
I liked the 3x3 grid and it meant quicker chats on what to do compared to five people running round for rabbits. So i'd vote 3x3 1st then big big game that includes everyone second.
As for T-shirt colour from the mission...hmm...black.
Guess mission hosting would be 3xp as well if in another game.
I liked the 3x3 grid and it meant quicker chats on what to do compared to five people running round for rabbits. So i'd vote 3x3 1st then big big game that includes everyone second.
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- Karn, Silver golem
- Krulle
- Transcribes Goblins
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
option 3 sounds good, wider gives more chances to run around a defense.
then option 4 (the flag in 3rd/4 row (slightly diagonally across)
then option 1 (my loss, my bad luck - I was simply too late if this gets chosen)
(I wouldn't want Wears to not play, as I was the one who signed up too late)
then option 4 (the flag in 3rd/4 row (slightly diagonally across)
then option 1 (my loss, my bad luck - I was simply too late if this gets chosen)
(I wouldn't want Wears to not play, as I was the one who signed up too late)
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
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- WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Don't worry about it, Krulle. I'd still host a game. And I personally find the 3 vs 3 games (which actually take place on a 3x6 field) boring in comparison with the larger games. They're a good way to get started, but once you've got the hang of playing, I think the larger games are more fun.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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► Show Spoiler
-
- Game Master
- Posts: 4876
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
I am cool with both, 2 x 3vs3 or 1 6vs 6.
- SeeAMoose
- Admin Moose on the Loose
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
I do have a 4v4 map from the game in LSN's forum if that helps. I honestly think 6v6 would be to much.
I am one of the forum admins and chat moderators. Drop any of us a line if you ever need a hand in either the forum or the chat.
You can reach me at AdminMoose@goblinsforum.com or at BotWalter@gmail.com
You can reach me at AdminMoose@goblinsforum.com or at BotWalter@gmail.com
- Knucklekraken
- Poorly Locked Patron
- Posts: 205
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
If you ran 4v4 or 5v5 the remaining players could maybe do a mission? I'd be down for a mission instead.
Avatar by Lissa.
- Krulle
- Transcribes Goblins
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
You're giving me an idea for a variation, will have to think about it, especially if I can commit to run it....
STAR CONTROL: The Ur-Quan Masters finally gets a continuation of the story!
it's fully funded, and all realistic stretch goals reached!
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- WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Any further comments? Votes? Anyone willing to run a mission?
Otherwise, I'll pick an option and get started.
Otherwise, I'll pick an option and get started.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
Some potentially informative links, should you be interested:
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- ChuckDaRighteous
- Floods your Ears
- Posts: 2298
Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open
Well I was waiting till the mission safely finished up to pick skills before this but with this about to start I'd take another level of improved tackle.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10