Post
by Dlover » Mon Jul 19, 2021 7:46 pm
Lurn and Kroshav found an armoury near where we were imprisoned, so if we can find our way back to that it can supply weapons and basic armour. They put our non-magical stuff there.
If stealth gets tough, we could probably only worry about it until getting properly equipped, but we should try to keep it up as long as possible. We'll have to off all the drow that are already in the facility regardless, but it would be much better to take on a couple at a time. The drider and the unknown number of enemies are the real threats. There were at least a dozen drow plus the drider from Mikram's last knowledge, and Lurn and Kroshav managed to kill... Four? Five? I forget whether we killed two or three on the stairs. So there are at least eight drow left.
We'll have to be careful, we won't be able to do hit and runs using this floor as a safe zone. They'll just decide that the naga is definitely against them, which would cause problems for her, and they'd send for reinforcements from their city, which we absolutely have to avoid.
My game:
Hunters of Letrua;
Character list
Also
Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)