Ulmwin's crew is slow getting out of the way, taking the hit, but their innate fire resistance weathering it as best they can.
Galt and Tren alternate positions on the west side of the bluff, and take down one of the lead creatures. Dornikal rains a pair of javelins down on the creatures just emerging.
((@Dornikal, How many javelins do you have remaining? You can throw two if you have at least one drawn at the start of turn, but if you're left with none in hand at end of turn, you'll only be able to throw one next turn. Drawing is your free object interaction, you get one of those per turn, so can't draw two in the same turn.))
((@Randy, Roll for your Bless, you've a chance to hit with both, depending. Your bughunters are within range for their last javelins, and will want to roll Dex saves! They have +3 to Saves, and need a DC 13, so just have to roll 10 or better.))
((Gnomes and Zokk are up!))
► Show Spoiler
Coljin & Retainers --> Zokk & Retainers --> Ulmwin & Retainers -->Fiery Cow Eaters -->|| Randy & Retainers --> Dornikal & Retainers -->
Dornikal: 19:
Tren: 19:
Galt: 19: (Bless)
Coljin: 16: (Concentrating on Bless: 10)
Dragonborn Squad (C): 16:
Zokk: 14: (Bless)
Dragonborn Squad (Z): 14:
Ulmwin: 11:
Dragonborn Squad (U): 11: 7/8
Randy: 9: (Bless)
Dragonborn Squad (R): 9: 7/8
Fiery cow-eater: 8