The Wandering Archipelago (D&D 5e)
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
"Okaaay.... Kal, do you trust him? Her?"
((Can I request that Kal make an Insight check?))
((Can I request that Kal make an Insight check?))
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- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
((you certainly can))
Insight: 1D20+3 = [10]+3 = 13
Reptilian races are always hard to get a read on, but Kal knows the ones he used to talk with placed a lot of stock in straightforward communication, often to the point of bluntness. When they say something, they usually mean it.
Insight: 1D20+3 = [10]+3 = 13
Reptilian races are always hard to get a read on, but Kal knows the ones he used to talk with placed a lot of stock in straightforward communication, often to the point of bluntness. When they say something, they usually mean it.
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Re: The Wandering Archipelago (D&D 5e)
(How close is she to the house now? Which lizard is hexed? Does Gwen have her disguise self still active?)
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
When Kal says it's good, I sigh, place my staff in the bottom of the boat, and pull a series of daggers and darts from various places in my clothing, making a little pile nearby, and stand ready to hop over the edge of the boat with the others.
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- Dlover
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Re: The Wandering Archipelago (D&D 5e)
When Mehr's turn rolls around he keeps readying his Fire Bolt for any hostile coming into view.
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Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Theis2
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Re: The Wandering Archipelago (D&D 5e)
Merric smiles at the translation
"No need to worry, this is the true god's domain, he'll protect us!
Merric will eagerly stand up in the boat with surprisingly little effect on its balance. He'll then gleefully jump into the water after securing his "holy" water.
"No need to worry, this is the true god's domain, he'll protect us!
Merric will eagerly stand up in the boat with surprisingly little effect on its balance. He'll then gleefully jump into the water after securing his "holy" water.
- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
((So based on where Gwen was hiding and moving last time, I'd say she's probably about 5 squares east and one north of the Ss22 trap in the top left area))
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The Wandering Archipelago (D&D 5e)
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- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
If they don't immediately eat Merric, I go in after.
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- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
Artho watches Korrik pull out his stashed assortment of weapons with a look of impressed surprise, then follows suit, removing his bow and hunting knife and dropping them into the bottom of the canoe.
"Our things will be safe here, I assume?"
His (translated) question is met with silence from the lizardfolk and he slips into the water with a sigh.
"Our things will be safe here, I assume?"
His (translated) question is met with silence from the lizardfolk and he slips into the water with a sigh.
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Re: The Wandering Archipelago (D&D 5e)
Kal does indeed translate. "I'm going to do it," he adds. "I understand if you don't want to. I can meet up with you outside their territory if you're willing to wait near one of the arrow posts."
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- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
"What, and let you have all the fun?!"
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- Arch Lich Burns
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Re: The Wandering Archipelago (D&D 5e)
Alright, so hmm... I think she can get there and have a tiny bit of movement left. She'll disengage and head 5 E 1 SE so she's slightly behind the trap so the lizard folk get on it.
Something like this.
Something like this.
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- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
I'll tread water with a hand on the boat until everyone is in, then follow our "guides".
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- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
The lizard group decide to trust to the lizardfolk, and strip off their weapons and enter the water with varying degrees of enthusiasm.
Once everyone's in, there is a pause for a few seconds and then four large lizardfolk kick up towards you all, grabbing each of you in a strong grapple and pulling you under.
If anyone wants to make a quick action, go ahead, otherwise make me DEX saves to grab a last breath.
Once everyone's in, there is a pause for a few seconds and then four large lizardfolk kick up towards you all, grabbing each of you in a strong grapple and pulling you under.
If anyone wants to make a quick action, go ahead, otherwise make me DEX saves to grab a last breath.
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Re: The Wandering Archipelago (D&D 5e)
Merric is so eager to get going that he apparently forgot to breathe in before going down. He'll however try to relax as much as possible while holding his mouth and nose closed with his hands, as he attempts to use gaze of two minds on the lizard grabbing him (will fail automatically if unwilling)
Merric dex save: 1D20+3 = [6]+3 = 9
Merric dex save: 1D20+3 = [6]+3 = 9
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
I instinctively try to wriggle out of the grasp, but am not used to doing so in water, and get grabbed. Well... fork. One last breath, and they'll find that Tallpines aren't that easy to drown!
Korrik: Acrobatics to Avoid Grapple; Take a Breath: 1D20+6 = [5]+6 = 11
1D20+6 = [9]+6 = 15
Korrik: Acrobatics to Avoid Grapple; Take a Breath: 1D20+6 = [5]+6 = 11
1D20+6 = [9]+6 = 15
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- WearsHats
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Re: The Wandering Archipelago (D&D 5e)
Kal was getting ready to dive down on his own anyway... 1D20+1 = [17]+1 = 18
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.
"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib
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- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
((Well, I would think that Merric is either the least likely to drown, or the most accustomed to it... perhaps chronic lack of oxygen to the brain could explain a lot about him.))
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- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
Druid Group
Inside the cabin, the defenders prepare for the attack, as the pounding feet outside are joined by a screeching roar from further back. ((They'll be at the cabin next round, if you want to do anything particular while you wait)).
Syli & Gwen:
Syli is up.
((There are currently 5 lizardfolk charging the cabin, one is caught in Gwen's snare by the log, and one has stopped to yell at the trapped one. You can shoot either of the two stopped lizardfolk without difficulty, but to shoot the runners, you'd need to shift to the east side of the roof because of the angle. There is still another lizardfolk in the burning shed, who is also within range if you want to keep focused over there.
There are two lizardfolk chasing Gwen right now too, but they're out of sight from where Syli is, so she wouldn't know they're there))
Map:
Turn Order
Varsk
Syli <----
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen
Mehriv
Lizardfolk Group 3 [east]
----------------------------------------------------
Lizard Group
Korrik
Merric
Kal
Inside the cabin, the defenders prepare for the attack, as the pounding feet outside are joined by a screeching roar from further back. ((They'll be at the cabin next round, if you want to do anything particular while you wait)).
Syli & Gwen:
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((There are currently 5 lizardfolk charging the cabin, one is caught in Gwen's snare by the log, and one has stopped to yell at the trapped one. You can shoot either of the two stopped lizardfolk without difficulty, but to shoot the runners, you'd need to shift to the east side of the roof because of the angle. There is still another lizardfolk in the burning shed, who is also within range if you want to keep focused over there.
There are two lizardfolk chasing Gwen right now too, but they're out of sight from where Syli is, so she wouldn't know they're there))
Map:
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Varsk
Syli <----
Lizardfolk Group 1 [shed]
Valemgadro
Lizardfolk Group 2 [east]
Vaceran
Gwen
Mehriv
Lizardfolk Group 3 [east]
----------------------------------------------------
Lizard Group
Korrik
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Last edited by thinkslogically on Tue Dec 04, 2018 9:27 am, edited 1 time in total.
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Re: The Wandering Archipelago (D&D 5e)
(did one of the two get caught on the trap she led them to?)
- spiderwrangler
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Re: The Wandering Archipelago (D&D 5e)
Well... it hasn't killed me yet...
Insight check?: 1D20+4 = [10]+4 = 14
1D20+4 = [7]+4 = 11
((2nd in case circumstances call for DisAdv.))
Insight check?: 1D20+4 = [10]+4 = 14
1D20+4 = [7]+4 = 11
((2nd in case circumstances call for DisAdv.))
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- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
((My bad, you disengaged away to the trap and they haven't taken their turn yet. I've changed the wording to show they're still chasing you, but we'll find out next turn))Arch Lich Burns wrote: ↑Tue Dec 04, 2018 9:25 am (did one of the two get caught on the trap she led them to?)
-------------------------------------------------
Korrik
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Re: The Wandering Archipelago (D&D 5e)
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- Theis2
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Re: The Wandering Archipelago (D&D 5e)
Merric will send it telepathic messages/feelings of needing to get up for air
- thinkslogically
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Re: The Wandering Archipelago (D&D 5e)
Give me a WIS save then.
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