The Sundered Way
- Lurks_In_Shadows
- Cures Light Wounds
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Re: The Sundered Way
Randy gets around in front of "Renny" so that he can see his lips as well.
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- spiderwrangler
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Re: The Sundered Way
"Hurrurrrm huurr!" the orc startles back as Coljin speaks, clapping his hands over his ears as he sinks to the ground, eyes closed as he rocks back and forth.
"Hurr hurrrm hurr hurr hurrm..."
Zephyr and Holger fire on the box with fire bolts and eldritch blasts from a distance, the wood is resistant to their attacks, but with sustained effort it begins splintering and smoldering. The wood scatters, bones landing in the sand for a moment before they are drawn together by arcane threads of energy, reassembling into a snake man skeleton.
((Zephyr and Holger, roll initiative for me please!))
"Hurr hurrrm hurr hurr hurrm..."
Zephyr and Holger fire on the box with fire bolts and eldritch blasts from a distance, the wood is resistant to their attacks, but with sustained effort it begins splintering and smoldering. The wood scatters, bones landing in the sand for a moment before they are drawn together by arcane threads of energy, reassembling into a snake man skeleton.
((Zephyr and Holger, roll initiative for me please!))
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- Lurks_In_Shadows
- Cures Light Wounds
- Posts: 7631
- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
(( Fixed his hearing and broke his brain. Lovely. I wonder how long he's been unable to hear? ))
Randy quickly takes makes some thick cloth pads and secures them over the orc's ears. " I don't think he's heard anything for a long while." he tells Coljin in a quiet voice.
Randy quickly takes makes some thick cloth pads and secures them over the orc's ears. " I don't think he's heard anything for a long while." he tells Coljin in a quiet voice.
- Theis2
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Re: The Sundered Way
Holger initiative: 1D20+3 = [19]+3 = 22
- spiderwrangler
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Re: The Sundered Way
((Still 3rd, as this is like the next day.))
The arcane energies pull the skeleton together, bones clacking and clattering. It scans the surroundings and seeing Zephyr and Holger standing 120 feet away, takes off across the sand, sprinting towards you.
_: 1D20+3 = [20]+3 = 23
((The skeleton closes 60 ft, and is 60ft away.))
Skeleton
Holger <----------------<<<
Zephyr
The orc squirms, but Randy manages to get him some cloth to cover his ears with and he continues to rock back and forth, muttering to himself.
The arcane energies pull the skeleton together, bones clacking and clattering. It scans the surroundings and seeing Zephyr and Holger standing 120 feet away, takes off across the sand, sprinting towards you.
_: 1D20+3 = [20]+3 = 23
((The skeleton closes 60 ft, and is 60ft away.))
Skeleton
Holger <----------------<<<
Zephyr
The orc squirms, but Randy manages to get him some cloth to cover his ears with and he continues to rock back and forth, muttering to himself.
Last edited by spiderwrangler on Mon Jul 23, 2018 9:02 am, edited 2 times in total.
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Re: The Sundered Way
Wait A minute....At least after a long rest though? I guess I didn't realize this was in the same day.
This goes back to earlier conversations we've had about not being stupid. I'm extremely damaged right now, and I wouldn't just be trapzing outside doing something dangerous to my health without feeling better and having my spells again. That just doesn't even make sense. Again...I didn't realize this was the same day since time is a bit hazy right now.
This goes back to earlier conversations we've had about not being stupid. I'm extremely damaged right now, and I wouldn't just be trapzing outside doing something dangerous to my health without feeling better and having my spells again. That just doesn't even make sense. Again...I didn't realize this was the same day since time is a bit hazy right now.
- Theis2
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Re: The Sundered Way
Holger will shoot at the skeleton with an eldritch blast and move back with Zephyr.
"Sounds like a plan till it catches up! Saving my spells for shielding."
Holger eldritch blast: 2D20.HIGH(1)+6 = [12, 6]+6 = 18
Eldritch blast damage: 1D10 = [3] = 3
"Sounds like a plan till it catches up! Saving my spells for shielding."
Holger eldritch blast: 2D20.HIGH(1)+6 = [12, 6]+6 = 18
Eldritch blast damage: 1D10 = [3] = 3
- spiderwrangler
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Re: The Sundered Way
((Read before you get upset and bent out of shape. NEXT day. ))
Holger fires, the blast hitting the skeleton in the shoulder and sending a few shards spinning into the sand before backing up.
((Skeleton is now 60 ft from Zephyr, Holger is 30 feet behind her, so 90 from skeleton.))
Skeleton
Holger
Zephyr <----------------<<<
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Re: The Sundered Way
(It seems my reading ability is gone, maybe lesser restoration can fix that for me. )
Zephyr attaches her shield to her arm and retreats back to be beside Holger.
Zephyr attaches her shield to her arm and retreats back to be beside Holger.
- spiderwrangler
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Re: The Sundered Way
Zephyr scoots back, strapping her shield on and sticking close to Holger.
The skeleton sprints forward, hinged jaw clacking as it lashes its head back and forth.
((Skeleton is now 30 ft from you both.))
Skeleton
Holger <----------------<<<
Zephyr
The skeleton sprints forward, hinged jaw clacking as it lashes its head back and forth.
((Skeleton is now 30 ft from you both.))
Skeleton
Holger <----------------<<<
Zephyr
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Re: The Sundered Way
Holger aims for the head just as it shifts it away and shoots past it. He continues to strategically stay out of reach.
Holger eldritch blast: 1D20+6 = [3]+6 = 9
Holger eldritch blast: 1D20+6 = [3]+6 = 9
- Lurks_In_Shadows
- Cures Light Wounds
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- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
Randy sits there, thinking hard. He raises a forefinger. "A thought, some quiet music might be helpful. Let's see if we can find Ulmwin. It might help calm him down." He sets off to find Ulmwin.
((Gonna have treat him like he's autistic it appears.))
((Gonna have treat him like he's autistic it appears.))
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Re: The Sundered Way
"Um, alright. I will wait here with him," Coljin says with a shrug, totally unsure how a song or anything else is about to set this orc 'right'. "don't be too long."
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Re: The Sundered Way
Ulmwin is, presumably, found.
"Yea? What's the matter, Randy..?" Ulmwin asks, seemingly hunched over those tinker's tools... He's apparently considering making something with them..?
"Yea? What's the matter, Randy..?" Ulmwin asks, seemingly hunched over those tinker's tools... He's apparently considering making something with them..?
- Lurks_In_Shadows
- Cures Light Wounds
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- Location: In the Pharoh's mud pits, making bricks without straw.
Re: The Sundered Way
"Good news and bad news. Coljin was able to restore Renny's hearing. The bad news is that now he's completely freaked out, hiding in a corner with his hands over his ears. Apparently it's been a VERY long time since he's heard anything. I was hoping that maybe some music might calm him down, if you'd be willing to try?"
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Re: The Sundered Way
Zephyr fires a bolt of Chill Touch and continues to retreat with Holger. Chill Touch: 1D20+4 = [3]+4 = 7
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Re: The Sundered Way
"Ah... Yeah- I'll come and see if I can." Ulmwin let's know, soon moving to be besides Renny, at a reasonable distance... And starts playing what he believes to be a calming melody.
Performance: 1D20+4 = [2]+4 = 6
He pulls a string.
Performance: 1D20+4 = [2]+4 = 6
He pulls a string.
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Re: The Sundered Way
Dornikal ignores the orc things going on and finds Szartha,
"What did Korgal want to talk to ye about alone? He was mostly interested in meh Dumathoin granted power, but ye?"
"What did Korgal want to talk to ye about alone? He was mostly interested in meh Dumathoin granted power, but ye?"
- spiderwrangler
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Re: The Sundered Way
'Renny' is spared the off note as he's not been persuaded to pull his hands from his ears.
"Alone? He mostly seemed to want to hurt me... But did ask about routes and caravan stuff. I tried to be a vaguely unhelpful as I could."
Zephyr misses as well, the skeletal hand grasping at the big skeleton as it rumbles forward across the sand, drawing even with the two.
((Skelton gets within melee, but took action to do so.))
Skeleton
Holger <----------------<<<
Zephyr
"Alone? He mostly seemed to want to hurt me... But did ask about routes and caravan stuff. I tried to be a vaguely unhelpful as I could."
Zephyr misses as well, the skeletal hand grasping at the big skeleton as it rumbles forward across the sand, drawing even with the two.
((Skelton gets within melee, but took action to do so.))
Skeleton
Holger <----------------<<<
Zephyr
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Re: The Sundered Way
Holger will stab at it with his daggers
Holger dagger attacks: 1D20+5 = [6]+5 = 11
1D20+5 = [13]+5 = 18
Off hand damage: 1D4 = [3] = 3
Holger dagger attacks: 1D20+5 = [6]+5 = 11
1D20+5 = [13]+5 = 18
Off hand damage: 1D4 = [3] = 3