The Heist - OOC
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
@Thinks: Assuming things go as smoothly with the guards as Tarvok says, you reckon the spells would last until you got inside the city.
The walk back to the inn from the city takes about 2 hours - if you left right now, you'd be back just after the break of dawn.
The walk back to the inn from the city takes about 2 hours - if you left right now, you'd be back just after the break of dawn.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Heist - OOC
Hmmmm.... My curiosity is piqued tho. Ok one last question then.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
@Thinks: Keep in mind that once you're inside the city, you won't be able to just walk back out the main gate. It's locked down tight overnight, regardless of whether you're going in or out. You'd have to walk back to the inn via the slums, which would add at least another hour to the journey (assuming you didn't run into any problems on the way...)
@Vader/Theis:
- Theis can roll his own Sleight of Hand check against yours, if he wishes.
- The window is ~20-30ft off the ground. Just to let you know
@Vader/Theis:
- Theis can roll his own Sleight of Hand check against yours, if he wishes.
- The window is ~20-30ft off the ground. Just to let you know
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Heist - OOC
Oh, doesn't it open at dawn? I think I'll still stay on the cart to get inside. Less suspicious and a better opportunity to see what they say to get inside.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Heist - OOC
I think Dusk is saying if you're trying to get back to the inn tonight?
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
Basically yeah. Dawn (as in sunrise) is in 2 hours. That's when the gate opens, and also when Uragh/Kytiel are waking up.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Heist - OOC
Ooooooooh! Ok, that's fine then, I was getting confused by times. Jax-the-noble obviously just likes to go for very early morning walks. Long ones
He'll be back a little late but in time for breakfast and check-out (unless he dies en route).
He'll be back a little late but in time for breakfast and check-out (unless he dies en route).
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
If Jax left it locked, then sure. That's up to Thinks though.spiderwrangler wrote: ↑Fri Jun 29, 2018 11:19 am ((Assuming the door is locked, would you like a thieves' tools check if Jax doesn't respond to a knock?))
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Heist - OOC
He would have locked it overnight, yes.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Heist - OOC
Oops
Last edited by spiderwrangler on Fri Jun 29, 2018 11:44 am, edited 1 time in total.
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- SuperVaderMan
- Extensively Logorrheic
- Posts: 6177
Re: The Heist - OOC
Veska has the Gloves of Swimming and Climbing equipped. Would there be any special interaction here?Dusk9 wrote:((You can attempt an Athletics check to regain your footing, but that'll use half your movement this turn. You're currently 12ft up the wall, and 13ft from the window where Vatro is about to climb out. He hasn't heard the voices yet.))
Gloves of Swimming and Climbing: While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
Well, since you'd have 15ft of movement left if you pass the Athletics check, you'd be able to climb down to the ground/up to the window? The roof is 18ft away though, so no getting up there (unless you use your action to Dash of course, but that means no Hide action).
Also if you fail the check, you'll just continue to flail on the side of the building. So might want to consider what you'll do if that happens
Also if you fail the check, you'll just continue to flail on the side of the building. So might want to consider what you'll do if that happens
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
@Theis: Full height of the building is 30ft. From your window you reckon it's about 25ft to the ground.
- Theis2
- Moderates Controversy!
- Posts: 7440
Re: The Heist - OOC
Sorry at work so just posted right away
No problem since slow fall reduce falling damage by 5*monk level so I need to fall at least 50 ft to take damage
No problem since slow fall reduce falling damage by 5*monk level so I need to fall at least 50 ft to take damage
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
Honestly, I forgot you were a Monk
- SuperVaderMan
- Extensively Logorrheic
- Posts: 6177
Re: The Heist - OOC
Athletics (Climbing) to catch self on vines: 1D20+7 = [15]+7 = 22
If I were to climb the rest of the way down and take the Dash action, would that be enough to get me out of the alleyway?
If I were to climb the rest of the way down and take the Dash action, would that be enough to get me out of the alleyway?
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: The Heist - OOC
Wait, Jax is trying to look shifty? ...okay?
And yeah, the alleyway is probably just short enough for you to make it to the far end if you Dash.
And yeah, the alleyway is probably just short enough for you to make it to the far end if you Dash.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Heist - OOC
A little... He's looking to make the guards curious enough to talk to him, not arrest / strip search him!
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Heist - OOC
What does Jax not understand about the whole purpose of this thing being to make him look inconspicuous, and not make a whole scene?
- spiderwrangler
- Game Master
- Posts: 21091
Re: The Heist - OOC
As long as he's wearing a burner face...
Games I GM:
Games I play in:
► Show Spoiler
► Show Spoiler
- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Heist - OOC
Yeah, but "noble man disappears at inn he was staying for the night" is not exactly sticking to the whole "covert" phase of the operation.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Heist - OOC
Yeah... Not really sure where I was going with all of this, but whatever. We have some decent information on one of the important guests at least and as long as you guys can stall for a bit we should be ok. Probably
I don't know, I've never heisted before!
I don't know, I've never heisted before!
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- M0rtimer
- Global Moderator
- Posts: 14109
Re: The Heist - OOC
Yeah, it's alright. Obviously what you have to do leading up to a big heist is a whole series of silly hijinks.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: The Heist - OOC
Of course! What's the point in being a roguish fellow if you can't climb out of literally every window
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)