Trinity Isles OOC

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Dlover
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Location: Somewhere. Probably.

Re: Trinity Isles OOC

Post by Dlover » Fri May 04, 2018 6:03 pm

Oh, like what you intend to do eventually, Burns?
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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M0rtimer
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Re: Trinity Isles OOC

Post by M0rtimer » Fri May 04, 2018 6:49 pm

For exp for the battle between Bruce and Irene- You can go ahead and calculate it yourself. Didn't follow "super" closely along with the battle, and given that you guys didn't update your sheets... :P Use a multiplier of x2 (keeping in mind the "default" multiplier is, for now at least, another x2, so 4xlevel in total) for each pokemon, half xp gained for pokemon that were not knocked out/conceded or conceded at above 50% hp. You can ask me if you have questions.

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Dlover
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Location: Somewhere. Probably.

Re: Trinity Isles OOC

Post by Dlover » Sat May 05, 2018 4:38 am

I should probably note that Alex's charm roll is both to convince the woman of his honesty and to convince her to tell him about aura guardians.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Natrivv
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Posts: 1524

Re: Trinity Isles OOC

Post by Natrivv » Sat May 05, 2018 8:12 am

Dlover wrote: Fri May 04, 2018 6:14 am You've never had any Mentor stuff done? Huh, that's surprising. No natures you want changed? No pokemon that could do with slightly better capabilities?
Actually I've never had anything done as well :lol:

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Dlover
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Posts: 14130
Location: Somewhere. Probably.

Re: Trinity Isles OOC

Post by Dlover » Sat May 05, 2018 8:34 am

You guys should get in on that action while Alex is somehow still alive. Free mentoring can be pretty beneficial, much as I complain about everyone getting the benefits and making me less directly significant.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Synch
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Location: New Zealand

Re: Trinity Isles OOC

Post by Synch » Sat May 05, 2018 6:07 pm

M0rt is my update still coming or did you forget about me? :'(
► Show Spoiler

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M0rtimer
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Posts: 14109

Re: Trinity Isles OOC

Post by M0rtimer » Sun May 06, 2018 9:56 am

... Oops!

Expect your part to be edited in, soonish...

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M0rtimer
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Re: Trinity Isles OOC

Post by M0rtimer » Sun May 06, 2018 10:25 am

update was edited.

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M0rtimer
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Re: Trinity Isles OOC

Post by M0rtimer » Mon May 07, 2018 2:08 am

Natrivv, Sam, are you two managing with distributing that exp yourself? If you properly update your sheet to reflect your HP at the end of the battle, I can do it myself with little issue- And that will make it easier for me to determine what your guys state is if I end up inevitably throwing you guys in a random encounter. >:D

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Natrivv
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Re: Trinity Isles OOC

Post by Natrivv » Mon May 07, 2018 2:18 pm

I'll update my hp, but I've been lazy about doing the xp calculations... I'll get to them soon-ish... I promise :shrug:

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SamWiser
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Re: Trinity Isles OOC

Post by SamWiser » Mon May 07, 2018 9:55 pm

Updating my HP right now, and I will get to the exp either tomorrow or Wednesday.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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SamWiser
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Re: Trinity Isles OOC

Post by SamWiser » Wed May 09, 2018 3:14 pm

Natrivv gets 480 exp from the battle.
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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SuperVaderMan
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Re: Trinity Isles OOC

Post by SuperVaderMan » Thu May 10, 2018 6:43 pm

M0rtimer wrote: Thu May 10, 2018 6:11 pmNet crafting: When crafting nets, count 60% of the original value for cost. You then need to hit a cumulative survival cost of equal the HP amount for hand nets, and two times the amount for weighted nets, rolling once per hour. So that means for a 200 HP hand net, assuming you'd manage to roll about a twenty every time, it'd be about a ten hour task...
Hmm, so really only practical during timeskips, which I don't see happening any time soon.

Are you able to take a net with less HP and work into into a higher-HP net? Could I take an 80hp net and work on it until it's the 150hp one?

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Dlover
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Re: Trinity Isles OOC

Post by Dlover » Thu May 10, 2018 7:25 pm

So the only thing Alex may have a hope at is probably the shooting, with a rank 3 in combat (HOW?! I guess it was a prerequisite for something.), but since that's still pretty bad let's risk losing the ticket to see what happens there.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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M0rtimer
Global Moderator
Posts: 14109

Re: Trinity Isles OOC

Post by M0rtimer » Fri May 11, 2018 1:26 am

SuperVaderMan wrote: Thu May 10, 2018 6:43 pm
M0rtimer wrote: Thu May 10, 2018 6:11 pmNet crafting: When crafting nets, count 60% of the original value for cost. You then need to hit a cumulative survival cost of equal the HP amount for hand nets, and two times the amount for weighted nets, rolling once per hour. So that means for a 200 HP hand net, assuming you'd manage to roll about a twenty every time, it'd be about a ten hour task...
Hmm, so really only practical during timeskips, which I don't see happening any time soon.

Are you able to take a net with less HP and work into into a higher-HP net? Could I take an 80hp net and work on it until it's the 150hp one?
I think the large increases in price between the different kinds of net could only be explained by it being made of different materials, so probably not? (My thought process being that lowest level ones would be made from just rope, while higher levels would be some form of finer, but much stronger synthetic fiber)

Although, you could say that, with being able to craft the nets, you just craft the weakest net as needed each time you need it, the only drawback being that it'd be easier to outright break and escape. (Although by the same logic, I'd also allow repairs)
Dlover wrote: Thu May 10, 2018 7:25 pm So the only thing Alex may have a hope at is probably the shooting, with a rank 3 in combat (HOW?! I guess it was a prerequisite for something.), but since that's still pretty bad let's risk losing the ticket to see what happens there.
I'm gonna say that Alex is smart enough to know that'd probably be a bad idea, given how putting in a ticket there would only result in it dispensing another ticket, assuming the ticket is even heavy enough to trigger it. :roll:

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Dlover
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Re: Trinity Isles OOC

Post by Dlover » Fri May 11, 2018 2:57 am

Better nets could also involve a finer mesh or the same material but woven together for more strength.

I figured feeding it the ticket could result in nothing, and would probably only result in getting another ticket, but could also result in a "Wow, we didn't think anyone would actually try something this stupid" reward. Considering Alex's stats? Odds were as good that there'd be a secret trick as that he'd succeed in a challenge.

Since you're saying that outright, though, it's the shooting challenge I guess. The thing Alex isn't terrible at.
Combat: 14
Turns out the blind guy is a goddamn sniper. Y'know what, I've got 3AP left, I'm not gonna need that stuff, let's spend one for another +2 and bring that check up to 16, because why the hell not have blindman be a lethal weapon.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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SuperVaderMan
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Re: Trinity Isles OOC

Post by SuperVaderMan » Mon May 14, 2018 8:42 am

Is it alright to assume that Koa, Irene, and Bruce can meet up wherever they're going to?

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M0rtimer
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Re: Trinity Isles OOC

Post by M0rtimer » Mon May 14, 2018 9:28 am

Yeah, it's safe to assume that.

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SuperVaderMan
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Re: Trinity Isles OOC

Post by SuperVaderMan » Mon May 14, 2018 3:34 pm

Alright cool

So who wants to set the stage for the meeting place? It sounded like Sam had something in mind. Some kind-of pizzeria?

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M0rtimer
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Re: Trinity Isles OOC

Post by M0rtimer » Mon May 14, 2018 4:01 pm

Yeah, it's a small family pizzeria.

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SuperVaderMan
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Re: Trinity Isles OOC

Post by SuperVaderMan » Mon May 14, 2018 4:23 pm

Hmm, I think I'll wait for Sam to post. Again, it sounded like he had something in mind.

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M0rtimer
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Re: Trinity Isles OOC

Post by M0rtimer » Wed May 16, 2018 7:31 am

I'll take a substitute action for Bruce assuming he hasn't posted by tomorrow.

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SuperVaderMan
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Re: Trinity Isles OOC

Post by SuperVaderMan » Wed May 16, 2018 7:41 am

Yeah when I said "I'll wait for Sam to post," I hadn't expected him to have not logged on for 4 days now :lol:

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M0rtimer
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Re: Trinity Isles OOC

Post by M0rtimer » Thu May 17, 2018 6:47 am

I suppose I'll continue Koa/Irene/Bruce's update at the small restaurant like I said before, then? Kind of annoying, since that still kind of relies on Bruce being able to converse...

Then again, I suppose I could just do what I had planned to do AFTER talking, before it. >:D

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SuperVaderMan
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Re: Trinity Isles OOC

Post by SuperVaderMan » Thu May 17, 2018 7:06 am

Nothing that can be done about it, I guess. If you have something in mind then we can control Bruce until Sam shows up, and talks can just happen later.

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