Also forgot to actually ask my question, would it be okay to have sleight of hand instead of deception from the criminal background?

Barbarian/Rogue isn't actually as terrible as it sounds. You need to use a Finesse weapon when attacking to get Sneak Attack, but you can still attack with Strength. So Sneak-punching people with daggers is totally viable. And you can Reckless Attack to get Advantage, which means Sneak Attack damage whenever you want (provided you don't mind being hit more often yourself)!M0rtimer wrote:Ok, so so far we have:
-bard 4/rogue 1
-ranger 5
-hexblade warlock?
With this kind of layout, I'm thinking I might either go for "muscle", or full rogue... Maybe a bit of a mix of both? Their stats don't mix though, sadly, which I guess is something you ideally wanna do.
I think I'm gonna take either rogue 3, ranger 2 at the moment... Question: if someone were to go wizard, how much would you charge in gold for an extra spell they'd want to scribe into their book? I'm guessing it'd probably be too expensive to really get anything "worthwhile"?
Sure, no problem. If people want to swap around Background tool or skill proficiencies for something that fits their character more, feel free. I'll probably limit it to just one change per PC though.Theis2 wrote:Also Monk 5 once I get to it.
Also forgot to actually ask my question, would it be okay to have sleight of hand instead of deception from the criminal background?
Yeah, "average" in this case means the value they give in the books. For example, 1d8 (5) for Warlock/Monk/etc.SuperVaderMan wrote:Though, you say the 'average', but taking the flat value option grants slightly more than the average of your 4 hit dice. In my case the average of 4d10 would be 22 (5, 5, 6, 6), whereas they give the option of taking a flat 6 every level instead of rolling. Taking the average would put me at 42 HP, taking the flat values every level would put me at 44.
*Is doing 6d6+12 damage a round from having 3 attacks + Hunter's Mark*M0rtimer wrote:Dual wielding scimitars... Might be a bit of a "one trick" pony, but if my calculations are correct, a one-trick pony who's default attack would deal... 4d6+7 damage, assuming both attacks would hit?