The Sundered Way

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Sat Jan 13, 2018 3:31 pm

((Sweet!))

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sat Jan 13, 2018 3:51 pm

Arch Lich Burns wrote:I think Maji can get one of the Northren skellies and attack it, but I am not sure. The movement seems correct but I think I am forgetting something.
((It'll probably be tough to cross the sloped sides of the bowl with all the dead bodies (ie, difficult terrain), so you don't have a way to get to them and attack this turn, but you could probably get there, or at least really close with a move and a dash. If you want to do that, are you going across the bowl or around the outside?))
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Arch Lich Burns
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Re: The Sundered Way

Post by Arch Lich Burns » Sat Jan 13, 2018 6:07 pm

(Hmm...I will go around the bowl at this time around and go for the nearest skelly)

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sat Jan 13, 2018 6:15 pm

((With dash, you can go around the bowl left or right and either get to the one on the left, or the two up top. Which spot do you want?))

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Re: The Sundered Way

Post by Arch Lich Burns » Sat Jan 13, 2018 6:19 pm

At both of the two at the top. Get in their face!

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sat Jan 13, 2018 6:41 pm

Ulwmin: You think it should be possible to affect a zombie with the suggestion spell, provided they understood the language you speak the suggestion in while they were alive, but you know that any suggestion would need to be worded fairly simply... anything too elaborate might result in them not being able to follow your instructions.

Tess: As soon as the beam of energy focuses on you, you flatten yourself against the wall, and it hisses past, leaving a red welt on your skin where it hit, but you've avoided the worst of it.

Maji: In angry bear form, you sprint your way through the darkness around the bowl, coming up on the two skeletons to the north, who seem displeased to find themselves face to face with you.

A zombiefied small wild dog of some sort comes trotting out of the alcove Zephyr is in, heading to attack the tiefling, but she was ready for it and chops it down in a single blow.

Zephyr: Readied Attack: 1D20+5 = [11]+5 = 16
Zephyr: Readied Attack: 1D8+3 = [2]+3 = 5

A second emerges from the alcove that Ulmwin is near, snapping at him with its foul jaws, but it has lost teeth somewhere between life and death and mostly just gums him.

Zombie Dog Thing: Bite: 1D20+1 = [16]+1 = 17
Zombie Dog Thing: Bite: 1D4-1 = [2]-1 = 1

((You didn't say you were readying an action to attack anything that comes out, but did say "but able to strike back with any melee attacks.", so I took that to mean attack if you get attacked, so you can have a swing at it.))

Holger: You blast the skeleton good, then all three of the Holgers pick up the torch(es) and head forward.

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Ulmwin
Randerwaith
Skeletons
Maji
Zombie Dog Things
Holger
Tess <-------------------
Zephyr
Coljin
Ily
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Sun Jan 14, 2018 10:25 am

((Oops, missed it was my turn already.))

Nem will take a shot at the skeleton to Maji's left, move SE to the left side of the lit torch sconce (near Holger I think) and bonus action stealth.

Crossbow attack (from hiding): 2D20.HIGH(1)+4 = [7, 18]+4 = 22
Damage: Crossbow damage (with sneak attack): 1D8+2D6 = [5]+[5, 1] = 11

Apparently trying to hide right next to a lamp is a dumb idea.

Stealth: 1D20+4 = [4]+4 = 8

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun Jan 14, 2018 4:33 pm

Tess: You pull up the crossbow to your shoulder, and the loosed bolt punches through its head, sending the pile of bones clattering to Maji's feet.

A bedraggled cat staggers out of the alcove Zephyr is near and attempts to hiss and swipe at her, but is unsurprisingly unable to penetrate her armor.

Zombie Cat: Claw Zephyr: 1D20 = [7] = 7

A similarly decrepit feline, this one missing most of the left side of its face emerges near Ulmwin (who can still give me a readied attack...).

A large, strange looking beast with overhanging lips and a deformed looking back lumbers out of the alcove near Ily, swinging its long neck back and forth. Bones protrude from beneath the taut, desiccated skin and matted fur.
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Zephyr crows with triumph as she bisects the kitty...

Zephyr: Kitty killing: 1D20+5 = [16]+5 = 21
Zephyr: Kitty killing: 1D8+3 = [3]+3 = 6

...but that turns to disappointment when it flops back together.

CON save: 1D20+1 = [16]+1 = 17

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((Ulmwin, will still take a readied attack from you on the Zombie Dog Thing.))

Ulmwin
Randerwaith
Skeletons
Maji
Zombie Dog Things
Holger
Tess
Zombie Cats
Zombie Camel
Zephyr
Coljin <-------------------
Ily
Last edited by spiderwrangler on Sun Jan 14, 2018 5:02 pm, edited 1 time in total.
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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Sun Jan 14, 2018 4:44 pm

readied attack: 1D20+4 = [19]+4 = 23
1D8+2 = [1]+2 = 3


And, barring complications, Ulmwin will stab it again next turn as well:

readied attack: 1D20+4 = [15]+4 = 19
1D8+2 = [8]+2 = 10

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Sun Jan 14, 2018 4:52 pm

((... I 100% thought I had recalled Ily and totally never did. Oops! Sorry buddy!))

Ily will disengage and run to hide behind Zephyr (or whoever that is to the south of him).

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Sun Jan 14, 2018 4:59 pm

Ulmwin: You stab the little wild dog pretty good, but it's still on its paws, attempting to growl at you, but it's more of a dry gurgle.
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NotStickFigures
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Re: The Sundered Way

Post by NotStickFigures » Sun Jan 14, 2018 5:41 pm

Coljin is SO shooting at an undead CAMEL!

xbow attack: 1D20+3 = [12]+3 = 15
xbow damage: 1D8+1 = [8]+1 = 9

and he will stay where he is, no movement.

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Re: The Sundered Way

Post by spiderwrangler » Sun Jan 14, 2018 6:08 pm

Coljin: The dead mule in front of you showing no immediate signs of zombification, you drop to a knee and brace your crossbow across its back, taking careful aim and putting a crossbow bolt right at the base of the camel's neck. It thrashes its head back and forth as a clot of blood falls from its mouth.

There is some stirring of movement echoing out of the alcoves.

Ily, unlike Coljin, wants nothing to do with undead camels, and scoots his furry little behind to the relative safety of Zephyr.

More stirring of movement, and the alcove nearest Ulmwin disgorges a very dead human guard, his head lolling side to side from an obviously broken neck, his longish blond hair matted with blood and other less identifiable fluids. He's carrying a broken spear in his hands, and a damaged chain shirt covers his body.

A mule, missing its lower jaw and its right ear, hobbles out before turning and kicking at Zephyr. She's not expecting to get kicked, and takes it right in the midsection, doubling over slightly at the impact.

Zombie Mule: 1D20+2 = [16]+2 = 18
Zombie Mule: 1D4+2 = [1]+2 = 3

Another zombiefied mule emerges from the alcove nearest the entrance to this chamber of undeath, looking around for a victim, heads for Ulmwin.

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Ulmwin <-------------------
Randerwaith
Skeletons
Maji
Zombie Jackal
Holger
Tess
Zombie Cats
Zombie Camel
Zephyr
Coljin
Something Stirring
Ily
Zombie Guards
Zombie Mules
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Sun Jan 14, 2018 6:17 pm

((Has anyone got any AOE spells? Those corridors are just begging to be lit up))

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Sun Jan 14, 2018 11:47 pm

Randy smoothly rotates his aim from the skeleton to the north to the zombie guard just behind the camel, concentrates on his arrow (hail of thorns).

To his lamp buddy, Tess: "Did I forget to mention that I thought...." (twang!)

long bow: 1D20+4 = [19]+4 = 23

long bow damage: 1D8+2 = [4]+2 = 6

hail of thorns: 1D10 = [1] = 1 ((Yep. Coyote hates me and has a vicious sense of humor to boot. :roll: ))


"...that coming down here was a bad idea? "
Last edited by Lurks_In_Shadows on Mon Jan 15, 2018 10:39 am, edited 2 times in total.

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M0rtimer
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Re: The Sundered Way

Post by M0rtimer » Mon Jan 15, 2018 1:24 am

"I really regret not holding on to thunderwave..."

I'd like to use the roll from before still:

readied attack: 1D20+4 = [15]+4 = 19
1D8+2 = [8]+2 = 10

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Theis2
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Re: The Sundered Way

Post by Theis2 » Mon Jan 15, 2018 3:59 am

Holger is tired of being unable to see and decides to dash towards the last brazier on the right, lighting the one he passes on fire in the process.
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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 15, 2018 7:16 am

Nemeia rolls her eyes. "Yes, I think that's now the third or fourth time you've mentioned it. Maybe we need to find you a comfortable retirement home when we get to the cities!"

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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jan 15, 2018 8:05 am

Randy chuckles. " I may take you up on that offer, provided we get out of here alive. Watch the skeleton to the north. I hit it, but it's been taking pot shots still."

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 15, 2018 8:27 am

"...Yes, we've met."

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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jan 15, 2018 9:45 am

Randy takes a good look at Tess.
"So you have. Do you need healed or can we wait on Coljin?"

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 15, 2018 9:47 am

"I suppose that depends on how many more we have coming. I wouldn't say no if you have a healing potion or something though!"

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spiderwrangler
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Re: The Sundered Way

Post by spiderwrangler » Mon Jan 15, 2018 10:17 am

Ulmwin: You skewer the zombie jackal and it drops to the ground. You feel a slight surge of vitality as your rapier shimmers in the torchlight. ((You gain 1 temp HP.)

The ruby in the snake's mouth has been continuing to glow brighter and brighter, and it unleashes another hissing beam of energy, this time at Maji. ((Maji, roll a DEX save please, DC 12 for half damage!)

Tess: odd; Maji:even: 1D20 = [12] = 12
Snake Statue: Beam at Maji: 1D4 = [1] = 1
1D4 = [3] = 3
1D4 = [3] = 3


Image


((Randy, you're not able to see the camel, or guard from your postion, The only ones with visual on the camel would be Coljin and Zephyr. You would have heard movement over there, and seen Coljin shooting into the dark, so can still take the shot over there, but it would be at disadvantage to hit. ))


Ulmwin
Randerwaith <-------------------
Skeletons
Maji
Zombie Jackal
Holger
Tess
Zombie Cats
Zombie Camel
Zephyr
Coljin
Something Stirring
Ily
Zombie Guards
Zombie Mules
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Lurks_In_Shadows
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Re: The Sundered Way

Post by Lurks_In_Shadows » Mon Jan 15, 2018 10:38 am

(( Ah. I can see that now. In that case Randy and Tess have been having a conversation with no shooting by Randy.))

"Hold still."
healing: 1D8+3 = [8]+3 = 11

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thinkslogically
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Re: The Sundered Way

Post by thinkslogically » Mon Jan 15, 2018 10:52 am

((Nem is back to full health))

"Thank you!"

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