![Twisted Goblin >:D](./images/smilies/th_goblin-twisted.gif)
I'm joking.
Nem isn't going to like being found out without it being on her own terms tho...
Sure, but she's still not going to like itLurks_In_Shadows wrote:When life hands you a lemon....
It's not like there wasn't a risk for it.
...
Randy's not overtly advertising what he knows to anyone except to Tess
Attunement
Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a class, a creature must be a member of that class to attune to the item. (If the class is a spellcasting class, a monster qualifies if it has Spell Slots and uses that classÔÇÖs spell list.) If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like.
Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic Shield that requires attunement provides the benefits of a normal Shield to a creature not attuned to it, but none of its magical properties.
Attuning to an item requires a creature to spend a Short Rest focused on only that item while being in physical contact with it. This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. If the Short Rest is interrupted, the attunement attempt fails.
An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Additionally, a creature canÔÇÖt attune to more than one copy of an item. For example, a creature canÔÇÖt attune to more than one Ring of Protection at a time.
A creatureÔÇÖs attunement to an item ends if the creature no longer satisfies the Prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another Short Rest focused on the item, unless the item is cursed.
Yeah, that's how I'm treating it... LoS, but more attuned to vibrations than some other nebulous sensory organ... though standing perfectly still in the middle of a hallway isn't going to prevent them from sensing you.Theis2 wrote: Are the vineblights limited to how blindsense functions but it is still explained as a form for tremorsense?
Hey, it's not like there's going to be line of sight here to determine when to start. So two minutes head start. That'll hopefully give you 3 enough time to deal with individual blights (hopefully quietly... Who am I kidding, it's Holger we're talking about.Theis2 wrote:Doesn't Randy know more about how they percieve so he could say the main party just had to stay 60 ft behind the scouts?
Hmm...He will try to dip the tip of the dagger into the drinking water he is carrying and see what happens.spiderwrangler wrote:Do you want to try anything out with it? I'd say that after attuning, you're certain that it has nothing to do with poison, but is, as Holger surmised (with his 20 something Arcana), more to do with restoration, and the iconography represents rain.
Yea but then he will become a brown bear and squash you if you try.BadgeAddict wrote:If Maji-pede is stepped on, does he get squarshed?