>It is the 313th year after slumber.
>It is Spring.
Another season passes, as you know that soon your spymaster might return... A good thing, as you've likely a few tasks he could perform you do not simply entrust to your units. This is, of course, assuming the Mercenary returns swiftly... You hope the scuffle that is still going on near your borders doesn't scare him off- People have been claiming this eternal storm has only been growing bigger, being allowed to spiral out of control, many fishers securing their ships to the dock and refusing to set sail. You're not sure if they are merely growing tired of the constant gloom, or if there's actually something substantial... You are pretty sure the storm has not decreased in intensity, however- The Gravenrogh ships still docking regularly with equally strong damage...
You first turn to the Artisan, seeing how progress goes on the castle... It seems that he is most definitely using the gold well- One coffer had gone to certain luxuries he's sure to use, like more expensive, fancy stone for the tiles of at least the entrance hales, potentially more, what looks like the materials needed to construct a "throne"... You are quite content. And progress is not exactly going slow, either- Foundations cleared by the end of the season, with new foundations already being planned and laid out, materials ready to begin actual construction of the walls and towers as the Artisan delegates what has to go where... The basics are already being put in place- With some luck, it might even be done by next season!
>Swift progress is being made on the castle.
The Magister, meanwhile, spends the season trying to find expensive ingredients for esoteric enchantments... It cost a hefty penny- But did pay off in the end, as you're presented with a pair of the communion orbs- One of these denoted of being able to see what is going on at the other end... Likely something Minerva would be willing to pay a lot for.
>The magister created a new pair of communication orbs.
The Dragonknight and Marshall meanwhile, spend their season scouring the border, scanning for points of interest that could be used to potentially build outposts, watchtowers to watch for invaders. Which is met with... Mixed results. Some spots of interest are definitely picked out, and it would definitely be possible to construct watch towers there, dedicate an unit to keeping them manned, especially if you're considering to expand your standing force soon... But most of your border is simply far too open to ever guarantee being able to hold a proper "chokehold", at least from the south as it is a smooth, often blurry line where you cross from your lands into that of Servicius, marked only by "Where the grass turns to stone and sand"... No proper claim has ever been much made on it, since nothing interesting has ever been found that warranted wanting to define just where the line started and ended, a lot of it considered a "No man's land".
Minerva's presence does make her a bit of a natural barrier, making it a tad harder for troops from the East to come in... Especially since you suspect that you're at least on good enough terms for her to give you an advance warning should anything ever come from that direction, even if she doesn't directly interfere. Of course, that also would mean you'd have to be there to catch the message...
The western pass would be the easiest to secure, given that, with the exception of somehow trekking over the mountains, the northern pass is the only way to go through... Things could easily be monitored by setting an outpost, there.
In each case, a full out border guard along the south, which seems to be the most important cover, seems rather... Cost prohibitive, albeit not impossible. The Marshall's suggestion being that, for now, if you are worried about wanting to know off potential incursions ASAP, to set up a few border patrol stations- And have one or two units of troops patrol between them... But the Marshall does have one more thing to say.
"Your highness... I believe you should be aware of the fact that we've noticed, and some traders have raised concerns as well about Minerva's... Activities. Her... Children seem to be spreading out more, heading out towards nearby forests- It seems they're hunting for wildlife there taking it back, but they seem to have little regard for how much they take... And scaring our hunters in the process."
"We've seen some of their movements while we were scouting." the Dragonknight adds. "It does appear they are intentionally not moving in direction of the city, and only hunting in forests a decent distance away... But that may still spell trouble."
>The Dragonknight and Marshall investigated the potential of border guard...
>Minerva is becoming active again...
The Regent meanwhile, tends to the mine- Doing what progress he can with no coin, his assistance does provide useful, as what troubles the miners have are taken seriously, and what issues can be resolved without (much) coin are done quickly... As he brings his final report:
"Ah, sire... Progress has gone quite well, I'd say. Not extraordinary, but quite well. I expect us to reach gold in about two seasons, maybe three... Barring we put even more effort towards making it happen as soon as possible, of course. One suggestion I've received that could be done without much trouble is to have our forges dedicate a season towards constructing rails and some carts..."
>The Regent has sped up the digging progress.
And finally, you turn to your emissary, as he returns from his travels- Meeting you with a joyous smile as he tells you of what he has managed to come to agreement to.
"Ah, sire! I think you'll be glad to know with what I managed to arrange... I managed to come to a quite positive arrangement- It was agreed that it would be a far cry to share as it's unlikely to have a major impact on their markets, we're strong allies... They'll sell us a large enough supply to start constructing our own farms for two gold, as well as help us out for starters in how it's cultivated... It does require some good quality soil I've already been informed, but we have some plots that should work. It's a very good deal, for what it is."
>The Emissary managed to arrange a deal.
.[tabs: Buildings]
Key buildings:
The castle: Disrepair - Being rebuilt...
Docks: Decent shape
Housing: Good shape
Nobility housing: Decent shape
Town hall: Decent shape
Resting chamber: Excellent shape
Cemetery: Becoming too small...
Economy buildings
Market: Decent shape
Guilds: Decent shape
Glassworks: Decent shape (Missing own source - potash)
Resource buildings
Mines: decent shape (provides metal resources)
Mountain mines: decent shape (provides metal resources) - SURPLUS
Forestry: decent shape (provides wood resources)
Forges: Excellent shape (producing steel- Capable of wrought iron and cast iron)
Defensive buildings:
City moat: Decent shape
Walls: Good shape
Barracks: Good shape
Main gate: Good shape, with drawbridge.
Secondary gate: Decent shape, with drawbridge.
Luxury buildings
Inns: Good shape
Theater: Excellent shape
Temples: Excellent shape
Lobster pot addition: Decent shape (provides luxury food)
Mushroom grotto: Poor shape (provides a small amount of luxury food)
Developmental buildings
School: Excellent shape
Additional buildings:
Market statue: Good shape, embedded with a magic stone.
Magister's workshop: Good shape
Utility buildings
Raincatchers (source of water)
Farmland: Good shape (provides food)
Fisheries: Good shape (provides food)
Roof farms: Good shape (provides a small amount of food)
[tabs: The people]
The people are content.
Negative factors:
They lack many "luxuries"
Positive factors:
The townhouse was restored!
Primary needs:
Housing: above sufficient
Water: sufficient
Food: sufficient
Secondary needs:
Entertainment: sufficient
protection: sufficient
Structure: sufficient
Food quality: insufficient
Tools: sufficient
religion: sufficient
Desires:
Capabilities
Education: mediocre
Craftiness: mediocre
Magic: low
Combat: above mediocre
Health: mediocre
Charisma: mediocre
[tabs: The nobility]
The nobility are content.
General
All families are not pleased with the appointment of the Libera family as nobility.
The nobility are happy with the theater.
effort has gone into contenting the nobles.
Dunwall family
+Happy from the positive praise.
+The regent has been fairly elected
-The Libera became nobility
Gilden family
DISOWNED
Relia family
+The regent has been fairly elected
+The temple has been restored!
-The Libera became nobility
Etrange family
++A member of our family became Emissary.
+The Libera have been disowned!
Libera family
++Very pleased with their appointment as nobility
[tabs: Foreign relations]
Duchy of Morgue (Northwest)
Have no hostile intentions, seem willing to have arrangements for the right price.
Could establish trade if the pass was secured.
Issue with Gravenrogh?
Kingdom Gravenrogh (West, past mountains)
Very much willing to be friends
Have started sending trade ships
Servicius
Possible alliance with Umilicien?
Do not seem to have any immediate hostile intent.
Are not interested in any form of arrangement.
No known military data - Suspected to be larger than own.
Rhenovia
Strong allies.
Umcilien
Hostile!
Known information:
- Do not intend to wipe us out - Yet.
- Powerful army- Estimated to outnumber us 6 to 1.
- Powerful court mage, multiple lesser mages.
- Darilcoth has learned relatively strong magic.
-May attempt to sabotage or steal technology.
[tabs: War]
Current conflicts:
None
Training
All troops have received basic to advanced training.
All troops have received basic archery training.
All troops have minor combat expertise.
Land lore is known.
Special troops
1 mage with healing specialization.
The army currently garrisons:
1 regular troops.
3 elite troops.
1 unit of spies - Located within Servicius territory.
Equipment:
Hardened equipment for: 6 troops.
Regular equipment for: 3 troops
Others: poor quality
Morale:
Very high
[tabs: Trade]
Trade has resumed
Current average income from trade: 2
Surplus sales
The following resources are created in surplus by the kingdom, and are sold for a raw profit:
Iron from mountain mines: 0.25
Duchy of Morgue (Northwest)
No contact.
Kingdom Gravenrogh (West, past mountains)
Contact made: occasional trade ships add +0.5 major purchases each month usually
Resource connected: Glass (minor reduced efficiency) +0.75 major purchases each month usually
Ongoing war: -0.5 major purchases each month
Servicius
Hold potential trade goods.
Cancelled trade!
Rhenovia
Holds potential trade goods
Has good interest in trading: Provides +1.0 major purchases each month usually.
Marital contacts
Docks are in decent state.
-Gravenrogh
[tabs: Court]
The Marshall
Patience: High
The Marshall is neutral towards the Magister.
The Marshall is very friendly towards the Dragonknight.
The Marshall is neutral towards the Artisan.
The Marshall is neutral towards the Regent.
The Marshall is very friendly towards the Mercenary.
The Marshall is neutral towards the Emissary.
The Marshall is friendly towards the squire.
The Marshall is friendly towards the spymaster.
The Magister
Patience: Very high
The Magister is neutral towards the Marshall.
The Magister detests the Dragonknight.
The Magister is neutral towards the Artisan.
The Magister is neutral towards the Regent.
The Magister hates the Mercenary.
The Magister dislikes the Emissary.
The Magister dislikes the squire.
The Magister is neutral towards the Spymaster.
The Dragonknight
Patience: Elevated
The Dragonknight dislikes the Marshall.
The Dragonknight is neutral towards the Magister.
The Dragonknight is neutral towards the Artisan.
The Dragonknight is neutral towards the Regent.
The Dragonknight is neutral towards the Mercenary.
The Dragonknight is neutral towards the Emissary.
The Dragonknight is friendly towards the Squire.
The Dragonknight is neutral towards the Spymaster.
The Artisan
Patience: Very high
The Artisan is neutral towards the Marshall.
The Artisan detests the Magister.
The Artisan is neutral towards the Dragonknight.
The Artisan is friendly towards the Regent.
The Artisan is friendly towards the Mercenary.
The Artisan is neutral towards the Emissary.
The Artisan is neutral towards the Squire.
The Artisan is neutral towards the Spymaster.
The Regent
Patience: High
The Regent is neutral towards the Marshall.
The Regent is friendly towards the Magister.
The Regent is neutral towards the Dragonknight.
The Regent is friendly towards the Artisan.
The Regent is neutral towards the Mercenary.
The Regent is neutral towards the Emissary.
The Regent is neutral towards the Squire.
The Regent dislikes the Spymaster.
The Emissary
Patience: High
The Emissary is neutral towards the Marshall.
The Emissary is neutral towards the Magister.
The Emissary is neutral towards the Dragonknight.
The Emissary is neutral towards the Artisan.
The Emissary has not met the Mercenary.
The Emissary dislikes the Regent.
The Emissary is neutral towards the Squire.
The Emissary is neutral towards the Spymaster.
The squire
Patience: High
The Squire is friendly towards the Marshall.
The Squire is neutral towards the Magister.
The Squire is very friendly towards the Dragonknight.
The Squire is neutral towards the Artisan.
The Squire is neutral towards the Mercenary.
The Squire is friendly towards the Regent.
The Squire is neutral towards the Emissary.
The Squire is neutral towards the Spymaster.
The Spymaster
Patience: Ordinary
The Spymaster is friendly towards the Marshall.
The Spymaster is friendly towards the Magister.
The Spymaster is neutral towards the Dragonknight.
The Spymaster is neutral towards the Artisan.
The Spymaster is friendly towards the Mercenary.
The Spymaster dislikes the Regent.
The Spymaster is neutral towards the Emissary.
The Spymaster is neutral towards the Squire.
[tabs: Items]
Special items:
One bottle of "plague" poison
Three healing potions
12 barrels of black powder
Large piece of "magic" ore.
Lure snake "petals"
Lure snake acid
Lure snake scales
Lure snake egg
Pair of communion orbs: Capable of speech, one-way sight.
[tabs: Magic]
Known magic:
Fire breath
Ice breath
Torrent
Earthshatter
Earth block
Earth control
Wind surge
[tabs:Events]
313 Summer: Spymaster's contract ends.
313 Winter: Gold is reached (Unless progress is sped up...)
314 Spring: Egg will hatch...
315 Summer: Squire's contract ends.
???: Gem mine reached (Not being actively dug towards...)[/tabs]
>The market has produced 2 major purchase.
>You obtained 1 major purchase from the docked Gravenrogh ships.
>The forge produced luxury goods, managing to add another major purchase.
>You have 10 major purchases available.
>The court awaits your orders.
► Show Spoiler
Egg hatching event has been added. You have until then to do something with it if you don't want to wait for that to happen..! There's also "estimates" for when the gold vein is reached...