The Sundered Way
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Re: The Sundered Way
Maji nods and on his turn cuts the leader's hood and makes a gag, putting it in the leader's mouth and ties it behind his head. He then grabs a rope and ties one of the living wounded cultists and ties thier arm and legs behind their back, tying the hands and feet together.
He then tries to remember if the mouther is editable. nature: 1D20-1 = [4]-1 = 3
Probably not.
He then tries to remember if the mouther is editable. nature: 1D20-1 = [4]-1 = 3
Probably not.
- spiderwrangler
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Re: The Sundered Way
Maji: You can't remember if mouthers can be edited. Might be a job for an editor.
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- thinkslogically
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Re: The Sundered Way
How deep is the pit? And are the walls climbable?
(actually, I guess it must be fairly shallow for maji to have pulled the thing out with the vine grab... If that's the case, Nemeia will gracefully lower herself into the pit using all her dexterity and none of her non-existent strength).
(actually, I guess it must be fairly shallow for maji to have pulled the thing out with the vine grab... If that's the case, Nemeia will gracefully lower herself into the pit using all her dexterity and none of her non-existent strength).
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Re: The Sundered Way
In the interest of her possibly doing this really badass, give me a Parkour roll (Dexterity, Acrobatics).
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- thinkslogically
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Re: The Sundered Way
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Re: The Sundered Way
Nemeia: You land a bit awkwardly in the pit, the soft ground giving under your feet. You see the bodies of the mouther and two cultists, but no other remains.
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- thinkslogically
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Re: The Sundered Way
All righty, let's search the first cultist!
(investigation check, right?)
(investigation check, right?)
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- thinkslogically
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Re: The Sundered Way
Cool. They always work out so well.
Investigation: 1D20 + 2 = [2]+2 = 4
We have time here right? Can I take a 20?
Investigation: 1D20 + 2 = [2]+2 = 4
We have time here right? Can I take a 20?
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Re: The Sundered Way
Nemeia: You ponder how to remove the scimitar so you can check the body.
((Take 20 isn't something 5e has built in... in situations like this, post battle, I think I'd rather just ask for Investigation checks from everyone who checking things, and what they are checking, and use a group check sort of approach to tell you what you find totaled up. Then I'm able to approach things as "hoard loot" rather than parsing out what each individual baddie had on them.))
So... if anyone else is looting, where are you looting, and give me an Investigation roll.
((Maji, you've already looted "Fresh testicles, human". ))
((Take 20 isn't something 5e has built in... in situations like this, post battle, I think I'd rather just ask for Investigation checks from everyone who checking things, and what they are checking, and use a group check sort of approach to tell you what you find totaled up. Then I'm able to approach things as "hoard loot" rather than parsing out what each individual baddie had on them.))
So... if anyone else is looting, where are you looting, and give me an Investigation roll.
((Maji, you've already looted "Fresh testicles, human". ))
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- thinkslogically
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Re: The Sundered Way
Damn, I guess that was 4e. OK, with a roll of 4,shall I assume I need to love into the next cultist, or can I address the scimitar (strength check?) and investigate again?
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Re: The Sundered Way
Sure, pop it on out and look again. Or try at least. Now that you're not trying to sway someone with your wiles, it's time for a bunch of sub 7 rolls, right?
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Re: The Sundered Way
Actually, I don't think it's even restricted to flirting - I seem to be wildly successful at doing literally ANY activity that is of no consequence to the plot / game. Jumping off a roof for no reason? Sure! Flirt with a PC? Definitely! Trying to find ANYTHING remotely cult-related? yeah... not going to happen.
Anyway.
Nemeia utterly fails to remove the scimitar: Strength check: 1D20-1 = [5]-1 = 4
Cutting her losses, she checks the other cultist's body: Investigation: 1D20+2 = [10]+2 = 12
Anyway.
Nemeia utterly fails to remove the scimitar: Strength check: 1D20-1 = [5]-1 = 4
Cutting her losses, she checks the other cultist's body: Investigation: 1D20+2 = [10]+2 = 12
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Re: The Sundered Way
Maji is also looting a whole cultist corpse. Can't let it go to waste.
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Re: The Sundered Way
Coljin goes to help Randy with the injured cult leader, but is very distracted and appalled by the wound and causes more pain then help.
medicine: 1D20+1 = [2]+1 = 3
He will however also search the man when he is done 'healing' him to see what he might have hidden on his person or in his robes. Or a different dead cultist if he is already checked out.
Search: 1D20+4 = [20]+4 = 24
Am I supposed to add 2 to this roll for proficiency? I did not if i'm supposed to.
medicine: 1D20+1 = [2]+1 = 3
He will however also search the man when he is done 'healing' him to see what he might have hidden on his person or in his robes. Or a different dead cultist if he is already checked out.
Search: 1D20+4 = [20]+4 = 24
Am I supposed to add 2 to this roll for proficiency? I did not if i'm supposed to.
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Re: The Sundered Way
(Coljin gets +6 to Medicine checks, +0 to investigation, at least according to Badge's character sheets).
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Re: The Sundered Way
*Cave group* You manage not to kill the prisoners, and spend the next few minutes searching the cultist's bodies. In terms of valuables, you find coins totaling 28 gold, a small copper chalice with silver inlay, two potions of healing and a spell scroll of mage armor. On the leader, Coljin, you find a smooth grey stone pendant on a leather cord.
Zephyr: You arrive in the cellar, and can hear voices coming from the common room above.
Rudolph: You have a pleasant day drunk nap, your head swirling as you dream of sheep prancing among the clouds.
Zephyr: You arrive in the cellar, and can hear voices coming from the common room above.
Rudolph: You have a pleasant day drunk nap, your head swirling as you dream of sheep prancing among the clouds.
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Re: The Sundered Way
Nemeia takes the robes off the cultist who didn't impale himself, figuring she could probably put it to use as a costume if nothing else. Extricating herself from the pit, she wanders back over to the others.
"Well, I am ready for a hot bath. Let's get out of here shall we?"
"Well, I am ready for a hot bath. Let's get out of here shall we?"
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Re: The Sundered Way
He looks over the pendant and the stone, looking for any inscriptions or any markings. "Probably not anything to do with the cult itself, but we can surely look into it further. Not the prettiest jewelry to look at."
Shrugging he decides he will check it for magic at a time when he has it available.
Shrugging he decides he will check it for magic at a time when he has it available.
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Re: The Sundered Way
Coljin: The stone seems unusually cold to the touch, though no markings are apparent.
Nemeia: You toss the gold and robes up from the pit and prepare to climb up.
Chance to possibly redeem yourself, or cement your position as situational low-roller... Athletics check with disadvantage?
Nemeia: You toss the gold and robes up from the pit and prepare to climb up.
Chance to possibly redeem yourself, or cement your position as situational low-roller... Athletics check with disadvantage?
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- Lurks_In_Shadows
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Re: The Sundered Way
Randerwaith looks over the situation. He gestures to Holgar and Yoseph. "Can you two carry this one?" gesturing to the unconscious minion that Wilim knocked out. "Brother Wilim, if you can take the head on our patient here, I'll take his feet. I want to keep an eye on him to make sure he doesn't start bleeding again. If we take the right hand tunnel going north, that will take us out to the Tavern without a lot of climbing. What is the south passage like?"
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Re: The Sundered Way
Ulmwin will go ahead and search around for anything the cultists or any poor victims might have dropped, and been missed by the others in the darkness of the cave... Say, where did the light they had seen even come from..?
Ulmwin investigation: [1d20] = 20
woop woop!
Ulmwin investigation: [1d20] = 20
woop woop!
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Re: The Sundered Way
Oh, right! The candles lining the edges of the cave.... the prisoners don't have anything on them, as if the cultists had frisked them of belongings before bringing them down.
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Re: The Sundered Way
"Sure, I can carry him and let's not speak of the other tunnel, it wasn't a pleasant experience."
As he is reminded of the tunnel he cast prestidigation once more in order to clean his clothes just once more. He then takes a look down the pit to see how Tess is doing.
"Need help down there?"
Regardless of her answer, Holger will extend an arm to help her up.
Before grabbing the body and moving out, he'll go over to the prisoners and try to comfort them and reassure that everything will be alright now. In the end, his words likely have little influence and he grabs the unconcious man and will carry him outside. If the man weighs too much, he'll ask Yoseph to carry his bag as it might be easier than carrying a guy between them.
As he is reminded of the tunnel he cast prestidigation once more in order to clean his clothes just once more. He then takes a look down the pit to see how Tess is doing.
"Need help down there?"
Regardless of her answer, Holger will extend an arm to help her up.
Before grabbing the body and moving out, he'll go over to the prisoners and try to comfort them and reassure that everything will be alright now. In the end, his words likely have little influence and he grabs the unconcious man and will carry him outside. If the man weighs too much, he'll ask Yoseph to carry his bag as it might be easier than carrying a guy between them.
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Re: The Sundered Way
Maji shakes his head and points at the dead mouther and makes a flame with druidcraft.. He puts makes horns with his fingers and puts them on his head. He mimes out walking and points at the mouther again.