![Image](http://i.imgur.com/poLYFOZ.png)
Hello my children!
![Image](http://i.imgur.com/OoXJhsu.png)
I know it has been long since last I called upon you,
but now I do so again!
I need three of you to go on a mission for me, a mission to free our region of our tyrant samurai lord!
What is this?
► Show Spoiler
Well a ninja game of course!
And me coming back, at least slowly!
Basically I'd like to try my hand at GM'ing again, and i have all this stuff i made for Looks and smiles laying around.... thought i'd put it to use![Happy :)](./images/smilies/th_smil454d5db651143.gif)
So... that over with! how to sign up!
To be taken into consideration for this game you must make a character.
each character has the following stats:
NAME:
Level: 1 (0Xp)
STAM: 4 - Stamina, goes before health when taking damage, of used for some style moves. recharges after each Scene
HP: 4 - Health, is lost when you take damage and have no stamina, health below 3 effects your ATT, R-ATT and SKILL. health damage does not restore except in special cases.
PP: 3 - power points, used for most style moves, or as a bonus point to ATT, R-ATT, SKILL and LUCK, recharges after mission ends or in special cases.
DEF: 1 - Defense, subtracted from damage.
ATT: 5 - Attack in close combat vs 1d8, extra is added to weapon damage, required for some weapons.
R-ATT: 4 - Attack in ranged combat vs 1d8, extra is subtracted from DEF, required for some weapons.
SKILL: 4 - used for non combat tasks vs 1d8.
LUCK: 4 - used for unaware tests vs 1d8.
*Add 1 point to any 2 stats above (not 2 to 1 stat)
STYLE: "Chose 1 from list below"
SPECILIASATIONS: "Chose 2 from list below"
SPECIAL:
1 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)
Weapon: None!
And me coming back, at least slowly!
Basically I'd like to try my hand at GM'ing again, and i have all this stuff i made for Looks and smiles laying around.... thought i'd put it to use
![Happy :)](./images/smilies/th_smil454d5db651143.gif)
So... that over with! how to sign up!
To be taken into consideration for this game you must make a character.
each character has the following stats:
NAME:
Level: 1 (0Xp)
STAM: 4 - Stamina, goes before health when taking damage, of used for some style moves. recharges after each Scene
HP: 4 - Health, is lost when you take damage and have no stamina, health below 3 effects your ATT, R-ATT and SKILL. health damage does not restore except in special cases.
PP: 3 - power points, used for most style moves, or as a bonus point to ATT, R-ATT, SKILL and LUCK, recharges after mission ends or in special cases.
DEF: 1 - Defense, subtracted from damage.
ATT: 5 - Attack in close combat vs 1d8, extra is added to weapon damage, required for some weapons.
R-ATT: 4 - Attack in ranged combat vs 1d8, extra is subtracted from DEF, required for some weapons.
SKILL: 4 - used for non combat tasks vs 1d8.
LUCK: 4 - used for unaware tests vs 1d8.
*Add 1 point to any 2 stats above (not 2 to 1 stat)
STYLE: "Chose 1 from list below"
SPECILIASATIONS: "Chose 2 from list below"
SPECIAL:
1 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)
Weapon: None!
► Show Spoiler
(The use of a style is free unless otherwise noted)
Shadow style:
Lvl 1: +1 to avoid detection
Lvl 2: +2 ATT when attacking from shadows
Lvl 3: night eyes: see in darkness
Lvl 4:...
Wind style:
Lvl 1: +2 initiative
Lvl 2: move in combat without provoking attacks (1 STAM or PP must be used to pay for this skill use)
Lvl 3: wind step (use 1 STAM or PP to jump or leap silently up to 10m (30ft for simplicity))
Lvl 4:...
Spider style:
Lvl 1: +2 Skill when climbing
Lvl 2: No penalty when fighting and climbing at the same time (1 STAM or PP must be used to pay for this skill use)
Lvl 3: ...
2 Weapon style: (Chose 2 types of small or medium weapons)
Lvl 1: No penalty when fighting with two weapons (1 STAM or PP must be used to pay for this skill use)
Lvl 2: + 1 DEF when using 2 weapons (1 STAM or PP must be used to pay for this skill use)
Lvl 3: Lvl 1 power is now free and always active.
Lvl 4:...
Hand to hand combat style:
Lvl 1: +1 DEF vs Blunt attacks + 1 Damage upon hits (1 STAM or PP must be used to pay for this skill use)
Lvl 2: +1 ATT and + 1 Damage upon hits. (1 STAM or PP must be used to pay for this skill use)
Lvl 3: ...
Black style:
Lvl 1: +2 LUCK vs poison +2 SKILL with poison
Lvl 2: + 2 SKILL with black powder
Lvl 3: ...
Magic art style: (Magic art costs 1 PP to use per lvl, STEM Can be used to pay all but 1 PP)
Lvl 1:
*Stop opponent from attacking with LUCK.
*Make 1 small object invisible for the scene
Lvl 2:
*Command opponents hand with LUCK
*Add 1 to LUCK when using Magic art style.
*Former power can now make 1 medium object or 2 small objects invisible for the scene
Lvl 3: ...
Shadow style:
Lvl 1: +1 to avoid detection
Lvl 2: +2 ATT when attacking from shadows
Lvl 3: night eyes: see in darkness
Lvl 4:...
Wind style:
Lvl 1: +2 initiative
Lvl 2: move in combat without provoking attacks (1 STAM or PP must be used to pay for this skill use)
Lvl 3: wind step (use 1 STAM or PP to jump or leap silently up to 10m (30ft for simplicity))
Lvl 4:...
Spider style:
Lvl 1: +2 Skill when climbing
Lvl 2: No penalty when fighting and climbing at the same time (1 STAM or PP must be used to pay for this skill use)
Lvl 3: ...
2 Weapon style: (Chose 2 types of small or medium weapons)
Lvl 1: No penalty when fighting with two weapons (1 STAM or PP must be used to pay for this skill use)
Lvl 2: + 1 DEF when using 2 weapons (1 STAM or PP must be used to pay for this skill use)
Lvl 3: Lvl 1 power is now free and always active.
Lvl 4:...
Hand to hand combat style:
Lvl 1: +1 DEF vs Blunt attacks + 1 Damage upon hits (1 STAM or PP must be used to pay for this skill use)
Lvl 2: +1 ATT and + 1 Damage upon hits. (1 STAM or PP must be used to pay for this skill use)
Lvl 3: ...
Black style:
Lvl 1: +2 LUCK vs poison +2 SKILL with poison
Lvl 2: + 2 SKILL with black powder
Lvl 3: ...
Magic art style: (Magic art costs 1 PP to use per lvl, STEM Can be used to pay all but 1 PP)
Lvl 1:
*Stop opponent from attacking with LUCK.
*Make 1 small object invisible for the scene
Lvl 2:
*Command opponents hand with LUCK
*Add 1 to LUCK when using Magic art style.
*Former power can now make 1 medium object or 2 small objects invisible for the scene
Lvl 3: ...
SPECIALISATIONS:
► Show Spoiler
Long blades (+1 ATT with long blades)
Short blades (+1 ATT with short blades)
Thrown weapons (+1 R-ATT with thrown weapons)
Bows and blow darts (+1 R-ATT with bows and blow darts)
Exotic weapons (+1 ATT with Sai and Kama )
Chain weapons (+1 ATT with Chain weapons)
Thugs friend (+1 SKILL/LUCK vs Thugs)
Guards friend (+1 SKILL/LUCK vs Guards)
Civilians friend (+1 SKILL/LUCK vs Civilians)
Mystic friend (+1 SKILL/LUCK vs Supernatural)
Thugs foe (+1 ATT/-R-ATT vs Thugs)
Guards foe (+1 ATT/-R-ATT vs Guards)
Civilians foe (+1 ATT/-R-ATT vs Civilians)
Mystic foe (+1 ATT/-R-ATT vs Supernatural)
Short blades (+1 ATT with short blades)
Thrown weapons (+1 R-ATT with thrown weapons)
Bows and blow darts (+1 R-ATT with bows and blow darts)
Exotic weapons (+1 ATT with Sai and Kama )
Chain weapons (+1 ATT with Chain weapons)
Thugs friend (+1 SKILL/LUCK vs Thugs)
Guards friend (+1 SKILL/LUCK vs Guards)
Civilians friend (+1 SKILL/LUCK vs Civilians)
Mystic friend (+1 SKILL/LUCK vs Supernatural)
Thugs foe (+1 ATT/-R-ATT vs Thugs)
Guards foe (+1 ATT/-R-ATT vs Guards)
Civilians foe (+1 ATT/-R-ATT vs Civilians)
Mystic foe (+1 ATT/-R-ATT vs Supernatural)
I'll take 3 players this time. with 4 days to sign up from NOW!
the 3 players will be picked at random.
That should be it.... any questions, feel free to ask!.