OPEN Magically Misplaced! Civ game always open
- LAYF
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- Location: 5 degrees to the north of the first point on the last square!
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OPEN Magically Misplaced! Civ game always open
Yea... title says it all...
you can read all about it in this the first post here:
http://www.goblinsforum.com/viewtopic.php?f=4&t=1481
Fell free to ask questions here or to make an OOC thread if needed....
A character should follow this layout roughly:
(description may be as long or short as you wish but at least a few words besides a name and age..)
.[tabs: Generic character]
Description: Can't-Think-Of-A-Name-Cause-He-Looks-Like-A-Regular-Guy is both the name and description of this generic placeholder character
Health: Normal
Profession: None (Lowers difficulty of tasks within his field by 20%)
1st Talent : None (Lowers difficulty of tasks within his field by 10%)
2nd Talent : None (Lowers difficulty of tasks within his field by 10%)
Major actions : 1 (use one to either decide on an action for the NPC's OR to try and do something really impressive. OR to add +20 to any characters action)
Minor actions : 3 (use one to perform your own action of choice or to add +10 to any other characters action)
Action points : 25 (Each action point can be used to ad a +1 to the success chance of an action)[/tabs]
you can read all about it in this the first post here:
http://www.goblinsforum.com/viewtopic.php?f=4&t=1481
Fell free to ask questions here or to make an OOC thread if needed....
A character should follow this layout roughly:
(description may be as long or short as you wish but at least a few words besides a name and age..)
.[tabs: Generic character]
Description: Can't-Think-Of-A-Name-Cause-He-Looks-Like-A-Regular-Guy is both the name and description of this generic placeholder character
Health: Normal
Profession: None (Lowers difficulty of tasks within his field by 20%)
1st Talent : None (Lowers difficulty of tasks within his field by 10%)
2nd Talent : None (Lowers difficulty of tasks within his field by 10%)
Major actions : 1 (use one to either decide on an action for the NPC's OR to try and do something really impressive. OR to add +20 to any characters action)
Minor actions : 3 (use one to perform your own action of choice or to add +10 to any other characters action)
Action points : 25 (Each action point can be used to ad a +1 to the success chance of an action)[/tabs]
-Best regards LAYF
-
- Converses Frequently
- Posts: 689
Re: Magically Misplaced! Civ game always open
Well since i dont have any game am in right now why not
Do we sign up here?
Do we sign up here?
- LAYF
- Discussion Moderator
- Posts: 7100
- Location: 5 degrees to the north of the first point on the last square!
- Contact:
Re: Magically Misplaced! Civ game always open
Cool
And yes, you can sign up here, your character will be active right away, but I might change a few things if they are out of setting.
Details are in the game thread, ill copy them in here once I'm at a pc!
And yes, you can sign up here, your character will be active right away, but I might change a few things if they are out of setting.
Details are in the game thread, ill copy them in here once I'm at a pc!
-Best regards LAYF
- LAYF
- Discussion Moderator
- Posts: 7100
- Location: 5 degrees to the north of the first point on the last square!
- Contact:
Re: Magically Misplaced! Civ game always open
As promised... Added character layout
-Best regards LAYF
- ChuckDaRighteous
- Floods your Ears
- Posts: 2298
Re: OPEN Magically Misplaced! Civ game always open
Name: Robert Johnson
Description: Being a fast rider and sneaky stalker made Robert a great scout in Arthur's army.
Health: Normal
Profession: Stealth (Lowers difficulty of tasks within his field by 20%)
1st Talent : Animal handling/riding (Lowers difficulty of tasks within his field by 10%)
2nd Talent : Hunting (Lowers difficulty of tasks within his field by 10%)
Major actions : 1
Minor actions : 3
Action points : 25
Description: Being a fast rider and sneaky stalker made Robert a great scout in Arthur's army.
Health: Normal
Profession: Stealth (Lowers difficulty of tasks within his field by 20%)
1st Talent : Animal handling/riding (Lowers difficulty of tasks within his field by 10%)
2nd Talent : Hunting (Lowers difficulty of tasks within his field by 10%)
Major actions : 1
Minor actions : 3
Action points : 25
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
-
- Converses Frequently
- Posts: 689
Re: OPEN Magically Misplaced! Civ game always open
Name: Aengus Griffiths
Description: WIP
Health: Normal
Profession: Village Militia Captian
1st Talent : Command (Lowers difficulty of tasks within his field by 10%)
2nd Talent : Intimidate (Lowers difficulty of tasks within his field by 10%)
Major actions : 1
Minor actions : 3
Action points : 25
Description: WIP
Health: Normal
Profession: Village Militia Captian
1st Talent : Command (Lowers difficulty of tasks within his field by 10%)
2nd Talent : Intimidate (Lowers difficulty of tasks within his field by 10%)
Major actions : 1
Minor actions : 3
Action points : 25
Last edited by Nolandking on Wed Jul 29, 2015 2:28 pm, edited 1 time in total.
- LAYF
- Discussion Moderator
- Posts: 7100
- Location: 5 degrees to the north of the first point on the last square!
- Contact:
Re: OPEN Magically Misplaced! Civ game always open
Great to see two characters
Chuck:, Stealth is by itslf more of a skill/talent than a profession, army scout could be a profession that incorporates stealth....
Nolandking:, I would say being a militia captain means you already have Melee abilities, so you may choose another Talent if you wish, or choose to keep Melee combat and I'll tread it a s a +30% (20 for militia captain and 10 for the talent)
Chuck:, Stealth is by itslf more of a skill/talent than a profession, army scout could be a profession that incorporates stealth....
Nolandking:, I would say being a militia captain means you already have Melee abilities, so you may choose another Talent if you wish, or choose to keep Melee combat and I'll tread it a s a +30% (20 for militia captain and 10 for the talent)
-Best regards LAYF
- ChuckDaRighteous
- Floods your Ears
- Posts: 2298
Re: OPEN Magically Misplaced! Civ game always open
In that case...
Profession: Scout (Lowers difficulty of tasks within his field by 20%)
1st Talent : Stealth (Lowers difficulty of tasks within his field by 10%)
2nd Talent : Animal handling/riding (Lowers difficulty of tasks within his field by 10%)
Would that work?
Profession: Scout (Lowers difficulty of tasks within his field by 20%)
1st Talent : Stealth (Lowers difficulty of tasks within his field by 10%)
2nd Talent : Animal handling/riding (Lowers difficulty of tasks within his field by 10%)
Would that work?
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10
- LAYF
- Discussion Moderator
- Posts: 7100
- Location: 5 degrees to the north of the first point on the last square!
- Contact:
Re: OPEN Magically Misplaced! Civ game always open
It would.
It would give you a total of 30 to stealth (20 for being a scout and 10 for the talent alone.
First "Update" is up....
It would give you a total of 30 to stealth (20 for being a scout and 10 for the talent alone.
First "Update" is up....
-Best regards LAYF
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: OPEN Magically Misplaced! Civ game always open
Sam Jones
A fast talking man who prides himself in making the best hooch and ale in town. Also the only hooch and ale in town, thus holding the spot of best and worst... He always dreamed of building and running a tavern.
P: Brewer
T1: Cook
T2: knowledge of herbs, spices and mushrooms.
A fast talking man who prides himself in making the best hooch and ale in town. Also the only hooch and ale in town, thus holding the spot of best and worst... He always dreamed of building and running a tavern.
P: Brewer
T1: Cook
T2: knowledge of herbs, spices and mushrooms.
- LAYF
- Discussion Moderator
- Posts: 7100
- Location: 5 degrees to the north of the first point on the last square!
- Contact:
Re: OPEN Magically Misplaced! Civ game always open
Accepted, except t1 would be cooking, not cook (making food and having the profession is two different things I think, and being a cook is to broad to be a talent) he is active right away (will add him when back at a pc)
-Best regards LAYF
-
- Converses Frequently
- Posts: 689
Re: OPEN Magically Misplaced! Civ game always open
ok I edited it to command instead.
- LAYF
- Discussion Moderator
- Posts: 7100
- Location: 5 degrees to the north of the first point on the last square!
- Contact:
Re: OPEN Magically Misplaced! Civ game always open
Fine you can play as if that is active...
I'll change it once I'm at a pc
I'll change it once I'm at a pc
-Best regards LAYF
-
- Game Master
- Posts: 4876
Re: OPEN Magically Misplaced! Civ game always open
.[tabs: Wayland the Blacksmith]
Description: Wayland
Health: Normal
Profession: Blacksmith (Lowers difficulty of tasks within his field by 20%) <= most points here cause main profession
1st Talent : Woodworking (Lowers difficulty of tasks within his field by 10%) <= secondary cause you need to combine metal parts with wooden parts for some weapons/armor/tools
2nd Talent : Leatherworking (Lowers difficulty of tasks within his field by 10%) <= secondary cause you need to combine metal parts with leather parts for some weapons/armor/tools
Major actions : 1 (use one to either decide on an action for the NPC's OR to try and do something really impressive. OR to add +20 to any characters action)
Minor actions : 3 (use one to perform your own action of choice or to add +10 to any other characters action)
Action points : 25 (Each action point can be used to ad a +1 to the success chance of an action)[/tabs]
I decided to run with a non combat oriented char this time.
As a smith he lives in the center of the largest settlement, main village.
Description: Wayland
Health: Normal
Profession: Blacksmith (Lowers difficulty of tasks within his field by 20%) <= most points here cause main profession
1st Talent : Woodworking (Lowers difficulty of tasks within his field by 10%) <= secondary cause you need to combine metal parts with wooden parts for some weapons/armor/tools
2nd Talent : Leatherworking (Lowers difficulty of tasks within his field by 10%) <= secondary cause you need to combine metal parts with leather parts for some weapons/armor/tools
Major actions : 1 (use one to either decide on an action for the NPC's OR to try and do something really impressive. OR to add +20 to any characters action)
Minor actions : 3 (use one to perform your own action of choice or to add +10 to any other characters action)
Action points : 25 (Each action point can be used to ad a +1 to the success chance of an action)[/tabs]
I decided to run with a non combat oriented char this time.
As a smith he lives in the center of the largest settlement, main village.
-
- Converses Frequently
- Posts: 629
Re: OPEN Magically Misplaced! Civ game always open
Oblon The Sage
Description: Oblon's entire life is Saging. He was born to Sage. He spends his non-saging time preparing to better Sage. It's a shame he's not altogether that great at it.
Health: Light Platinum allergy that means he dislikes working with money.
Profession: Sage
1st Talent : Scholaring
2nd Talent : Pondering
Major actions : 1 (use one to either decide on an action for the NPC's OR to try and do something really impressive. OR to add +20 to any characters action)
Minor actions : 3 (use one to perform your own action of choice or to add +10 to any other characters action)
Action points : 25 (Each action point can be used to ad a +1 to the success chance of an action)[/tabs][/quote]
Description: Oblon's entire life is Saging. He was born to Sage. He spends his non-saging time preparing to better Sage. It's a shame he's not altogether that great at it.
Health: Light Platinum allergy that means he dislikes working with money.
Profession: Sage
1st Talent : Scholaring
2nd Talent : Pondering
Major actions : 1 (use one to either decide on an action for the NPC's OR to try and do something really impressive. OR to add +20 to any characters action)
Minor actions : 3 (use one to perform your own action of choice or to add +10 to any other characters action)
Action points : 25 (Each action point can be used to ad a +1 to the success chance of an action)[/tabs][/quote]
I have no idea what I'm doing, and IT IS GLORIOUS!
- LAYF
- Discussion Moderator
- Posts: 7100
- Location: 5 degrees to the north of the first point on the last square!
- Contact:
Re: OPEN Magically Misplaced! Civ game always open
Characters are now up to date
Please remember to add a description of the character....
Please remember to add a description of the character....
-Best regards LAYF