Capture The Flag Signups and Rules: Sign-ups ALWAYS open!

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ChuckDaRighteous
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by ChuckDaRighteous » Sun May 03, 2015 10:47 am

Well I was going to do black but Mort and I look too similar already, so I'm thinking A03000
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Nerre » Sun May 03, 2015 12:27 pm

Cool! I am very happy Krulle and me got in. I expected a 5x5 version to win but it seems people in here are to nice to leave us out. Thanks!
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Krulle » Sun May 03, 2015 12:30 pm

Indeed, thanks to all!
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by WearsHats » Sun May 03, 2015 2:04 pm

SeeAMoose wrote:Okay, I'm working on the sprites with shirts, the black shirts are actually going to be a very dark grey so that the lines will remain visible. Should be done with the first one soon.
Oh. I already did my shirt and Pat's. And made new teleport sprites. And adjusted the stripes on the shorts to the right team colors. And made a sheet for Bahamut. And a second sheet for Bomb Diggity because his body is the same shade of red as the red team stripe, which made it kind of hard to change him to the blue team.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by WearsHats » Sun May 03, 2015 6:51 pm

Correction: Carves A Pumpkin is level 2. Boar Slayer also leveled up in game 2. Burns, Davis: Please choose a feat.

ETA: Boar Slayer chose Nimble. Still need Carves.

ETA2: Carves takes Improved Guarding.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by SeeAMoose » Mon May 04, 2015 7:09 am

Everyone should join the CTF players group, and request to join the group for your team. This will increase the number of people you can target with a single pm and allow you to pm the whole team and Wears as one. Wears will be able to confirm everyone.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Nerre » Mon May 04, 2015 1:20 pm

just dont mix up players, we dont need a spy. Hey wait, I am a strategist. ;)
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by M0rtimer » Thu May 07, 2015 11:36 pm

I'd just like to briefly reanfirm the fact us keeping fox pups was the cutest decision we could have made. :roll:


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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Nerre » Sun May 10, 2015 3:43 pm

like a mix of best things froma cat combined with a dog...
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by WearsHats » Mon May 11, 2015 12:43 am

So, hey. Here's something to maybe think about for next game:
► Show Spoiler
It'd have to be tweaked a bit, but it could be interesting...
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by M0rtimer » Mon May 11, 2015 1:24 am

I don't think that worked out like you hoped it to work out...

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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by WearsHats » Mon May 11, 2015 1:26 am

What do you mean? Do you not see this image?
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by M0rtimer » Mon May 11, 2015 1:31 am

No? It's an image asking to link to the page, rather than the actual image.

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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by WearsHats » Mon May 11, 2015 1:38 am

Oh. Huh. Shows up for me. Must be because I had it cached from when I found it on my image search.

It's from this page. Like I said, it would need some tweaks. Here's a possibility:
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by M0rtimer » Mon May 11, 2015 3:01 am

Oh yeah, that could be nice.

...Put a flag in the middle and watch the chaos unfold? :P

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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by SeeAMoose » Mon May 11, 2015 2:35 pm

I think that'll probably be more of a pain to officiate than you'd imagine and it would make for huge images for every update.
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ChuckDaRighteous
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by ChuckDaRighteous » Mon May 11, 2015 3:51 pm

The real question is 3 goblins from 3 different teams tackle a square at the same time. What happens? (I know how I'd handle, but just saying that would be a pain)
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Krulle » Sat May 16, 2015 2:08 pm

Please add the Cheering XP for strategists when the cheered person wins a tussle to the section
- Experience
In practise matches, players get:

Just to have the information there too for a quick look up.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Nerre » Tue May 19, 2015 7:04 pm

I am willing to try the 3-team-approach. turn order will be decided by rolling initiative for each player each turn (which would only be used in the case of more than 2 teams fighting in a field.
First one fights second one, the third then against the winner of the first tussel. While the first (fastest) and second one have therefore a chance to earn the xp for two fights, the third (slowest) has on the chance for the xp of one fight. On the other hand, fighting two battles will increase your chance to lose one.

A simpler attempt would be that only the best would remain standing. 3 men walk in, 1 man walks out. But I like the first one more.

Crowd penalties are also decided base on turn order.

The map would be a hexmap, as it is better for playing with 3 teams. You would have 3 empty corners and 3 with a flag. center as battleground, sides as sneaky-paths. How does that sound?
I would try to convert the images into vector graphics so I could just rotate them easily without having to keep each pose in 3 different angles.

If you are up for that, I would try it out with a 3x3x3. Larger would be too crazy for a test. I thought about 2x2x2 but that might end up with very uneven teams depending on levels and classes.

I will draw a simple sketch map tomorrow
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by WearsHats » Tue May 19, 2015 7:19 pm

... You mean like the map I sketched out a few posts up from here?

I don't think we need new rules to figure out tussles. If you tackle in to a square with more than one target, you either specify your target or it gets decided by random die roll. If there's a conflict of moves, you roll initiative. I don't think it needs to be more complicated than that. There's already plenty of bookkeeping in this game.

I'd considered a hex map when I posted the three-sided game map above. But it makes movement a lot more complicated. It also makes strategy much more difficult because opposing teams can come at your flag from the side, not just across the middle.

As for initiative deciding crowding penalties... I tried that, as you saw. It wasn't popular. And it made for some tough calls as GM about when an initiative roll was and wasn't necessary. It made sense to me at the time, but I don't think I'd do it that way again.

I'd proposed three teams of four, mostly so we could give everyone a chance to play. But it seems we may be down to 12 players. Take one out to be the GM, and you're left with 11, which just won't divide.

I am willing to run another game, now that I've gotten the hang of the bookkeeping, assuming I can catch up on sleep somewhat. Maybe it's better if we do two games. If we've got 12 players and two people willing to GM one game and play the other, there are plenty of ways we can divide that. Or I can take a break, rest up, and watch a 3-sided game from the sidelines.
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ChuckDaRighteous
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by ChuckDaRighteous » Tue May 19, 2015 8:50 pm

Personally, I liked the larger game more. It felt like there was more strategy. But I realize its more work for the GMs. I'd love to try the 3-way but again that's a lot more work.

Also I'm not sure about being down to 12. We have 15 players signed up but as far as I'm aware only Carves has stepped out, so 14 players.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Patdragon » Tue May 19, 2015 9:42 pm

After pats poor performance last im game willing to host a 3v3 or i have wn odd mission idea to get a few extra points/ some average points.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by WearsHats » Wed May 20, 2015 6:53 am

I agree with Chuck; I find 3x3 games boring. They're good for letting newbies get the hang of things, but there's no room for strategy.

Also, reminder that anyone who completed a mission or reached level 5 is allowed to pick a shirt color. I'll do the math on XP once MVP voting wraps up, but you should have some idea of whether you'll hit that mark. Krulle, you were on the mission, so you can pick a color any time.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Krulle » Wed May 20, 2015 7:01 am

I know, I just love my pink. I might change my mind in the future, and then I can still select a shirt to cover myself.

Anyway: I take improved tackling for having reached level 5.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Krulle » Wed May 20, 2015 7:12 am

Another request to the thread manager:
Can you please amend the above quoted passage in post one (2nd paragraph) to the one with links in posts 2,3,4 as provided by me in the quote?
It would make navigating to rules, points, player lists,... much faster.
Thank you!

(quote this post, copy the passage above ("copy"), and then edit post 1 and replace the passage at the start with the copied one ("paste").)

Edit: Alternatives:
SeeAMoose wrote: Rules: See post 2.
Sample Game: See post 3
Player list: See post 4.
SeeAMoose wrote: Rules: See post 2.
Sample Game: See post 3
Player list:: See post 4.
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