CTF Game 3: MVP voting closed. That's a wrap!

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Re: CTF Game 3: Turn 11 (Penultimate?)

Post by WearsHats » Sat May 16, 2015 6:04 pm

Aww, crumb. I saw that you'd changed your action to cheer him on but missed that you'd also changed the other half of your move. I can't fix it tonight. The files are on the other computer. I'll let both teams know.
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CTF Game 3: Turn 12 (Still Alive!)

Post by WearsHats » Sun May 17, 2015 10:03 am

Score: 19 to 15

Bomb Diggety and Righteous Charger advance as Boar Slayer moves to the flag square. Pats Dragons and Yells At Others line up with them in column 6. Meanwhile, Dreamer crosses the center line.

Tumbles Down a Hill moves towards the lower flag as Has No Name spawns in the same square.

Nerre waits patiently as CarvesAPumpkin, Hides Cloth, and Stands Firm all move one column closer to the flag.

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Yells At Others cheers on Boar Slayer, but Righteous Charger tackles down instead of forward.

Pats Dragons runs forward.

Our two rookie orange defenders go for a rematch! Stands Firm and CarvesAPumpkin tackle each other in B2 as Nerre cheers for Hides Cloth.
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Those crowding penalties really do seem to make all the difference for Carves, as he just manages to overpower Stands. Carves gets 1 XP and a point for the red team. Stands must stand again in the first half of the next turn.

Score: 19 to 16!

Has No Name guards as Tumbles Down a Hill prepares to tackle the flag square.
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Has No Name easily catches Tumbles Down a Hill, earning 1 xp for winning the tussle, 1 xp for sending Tumbles back to his side of the field, and a point for the blue team. Tumbles must respawn.

Score: 20 to 16!

The next point could determine it all.

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Bomb Diggety and Righteous Charger cannot sprint next turn. Boar Slayer, Hides Cloth, and Righteous Charger have -1 to tussles for their missed tackles.
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Re: CTF Game 3: Turn 12 (Still Alive!)

Post by M0rtimer » Sun May 17, 2015 10:09 am

Not that it matters, but the nimble bonus is canceled if the user is tackling or etc I believe? :)

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Re: CTF Game 3: Turn 12 (Still Alive!)

Post by SeeAMoose » Sun May 17, 2015 10:12 am

me wrote:Nimble (ATT 1, 3 levels). Use your speed to gain a +10% to dodge against stationary (guarding) opponents when you are moving. Bonus doesn't apply while sprinting.
It doesn't apply on a tackle roll obviously, but as long as I'm not sprinting it applies.
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Re: CTF Game 3: Turn 12 (Still Alive!)

Post by ChuckDaRighteous » Sun May 17, 2015 10:23 am

Its a dodge bonus. Since he wasn't tackling the square you were in, he's still dodging. If he had been tackling d1 or you had been in e1 he would have been tackling not dodging. But because he wasn't tackling your square the nimble bonus still applied.


Edit: I just noticed I did not get advancement xp.
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Re: CTF Game 3: Turn 12 (Still Alive!)

Post by Krulle » Sun May 17, 2015 11:04 am

Tackle bonus gets cancelled when the other defends...
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Re: CTF Game 3: Turn 12 (Still Alive!)

Post by WearsHats » Sun May 17, 2015 11:09 am

Krulle wrote:Tackle bonus gets cancelled when the other defends...
Yes, but the tackle bonus didn't come into this. No Name guarded, attempting to pin Tumbles. Tumbles was running through the square. He was on his way to tackle the flag square. But to get there, he had to dodge No Name. So, for that tussle, he wasn't tackling. He was dodging.
ChuckDaRighteous wrote:Edit: I just noticed I did not get advancement xp.
Ah, right. Sorry. I saw you were due for it, but was shuffling things around and I guess you got lost in the shuffle. I'll fix.
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Re: CTF Game 3: Turn 12 (Still Alive!)

Post by Krulle » Sun May 17, 2015 11:10 am

I tried to help him finding the cause for the confusion.... That's what gets cancelled, and likely what he remembered faultily...
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Re: CTF Game 3: Turn 12 (Still Alive!)

Post by WearsHats » Sun May 17, 2015 11:16 am

Also fixing Dreamer's advancement XP. He only gets 1, not 2. He's spent almost the entire game on his side of the field, but did make it to column 4 early in the game, and red has not made a successful flag capture to reset that.
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Re: CTF Game 3: Turn 12 (Still Alive!)

Post by Bahamut » Sun May 17, 2015 1:38 pm

CROWDING PENALTIES!

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Re: CTF Game 3: Turn 12 (Still Alive!)

Post by Krulle » Mon May 18, 2015 1:06 am

WearsHats wrote:Also fixing Dreamer's advancement XP. He only gets 1, not 2. He's spent almost the entire game on his side of the field, but did make it to column 4 early in the game, and red has not made a successful flag capture to reset that.
Thanks. :(

I saw I got two, and thought I have to check it later, when I have time to look at the full moves....

Now one more to get to next level... :p
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CTF Game 3: Turn 13 (Three's a crowd...)

Post by WearsHats » Mon May 18, 2015 10:41 am

Score: 20 to 16

Righteous Charger, Pats Dragons, and Dreamer advance. Has No Name moves to the flag square.

Bomb Diggety moves to E7 on his way to tackle D7, but Boar Slayer is guarding.
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Boar Slayer catches Bomb Diggety. He gets 1 XP for winning the tussle, 1 XP for sending Bomb Diggety back to his side of the field, and a point for the red team. Bomb Diggety will have to respawn... if there's another turn this game.

Score: 20 to 17!

Over in B2, Stands Firm stands up. CarvesAPumpkin guards. Nerre cheers on Hides Cloth as the defender tackles in.
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Once again, it's the crowding penalty that decides it for Carves. He wins 1 XP and another point for the red team. Hides Cloth must spend the first half of the next turn standing up.

Tumbles Down a Hill respawns on the sidelines.

Score: 20 to 18!

Image

Dreamer tackles into the blue's home column as Has No Name tackles forward. Yells At Others guards, but Boar Slayer has already taken down Bomb Diggety.

Nerre cheers on Stands Firm as he tackles the empty flag square. CarvesAPumpkin is distracted by having knocked down Hides Cloth. Pats Dragons continues his advance.

Righteous Charger makes it to the red's home column as Tumbles Down a Hill spaces out.

Image

Has No Name and Stands Firm have -1 to tussles for their missed tackles.

Score: 20 to 18!

Blue is one point from victory. But you have to win by two, and the game won't end if red has possession of a blue flag.
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Re: CTF Game 3: Turn 13 (Three's a crowd...)

Post by Patdragon » Mon May 18, 2015 10:49 am

so what will happen with tumbles next turn?
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Re: CTF Game 3: Turn 13 (Three's a crowd...)

Post by ChuckDaRighteous » Mon May 18, 2015 10:56 am

Agh! 1 point away and we can't seem to get it!
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Re: CTF Game 3: Turn 13 (Three's a crowd...)

Post by WearsHats » Mon May 18, 2015 11:31 am

Patdragon wrote:so what will happen with tumbles next turn?
He'll need to spawn in the first half.
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Re: CTF Game 3: Turn 13 (Three's a crowd...)

Post by Krulle » Mon May 18, 2015 12:04 pm

Would a move to F8 be sufficient?
Moving in from the sidelines?
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Re: CTF Game 3: Turn 13 (Three's a crowd...)

Post by M0rtimer » Mon May 18, 2015 12:11 pm

Wouldn't that be exactly the same as spawn into F8? Unless you're trying to say "tackle into" rather than "move", of course. :roll: :shifty:

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Re: CTF Game 3: Turn 13 (Three's a crowd...)

Post by Krulle » Mon May 18, 2015 12:13 pm

Tackling in would be an option, IMHO, but if Righteous moves North the tackle is missed anyway....
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Re: CTF Game 3: Turn 13 (Three's a crowd...)

Post by ChuckDaRighteous » Mon May 18, 2015 12:54 pm

I think he meant it as move north to tackle into e8 would it count toward the bonus.

I think he was only placed there as an indication of "this person slept through the turn."
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Re: CTF Game 3: Turn 13 (Three's a crowd...)

Post by Krulle » Mon May 18, 2015 2:01 pm

I understand that, but then it might justnas well allow this small possibility, although in this situation it will not help.
I found the updates coming rather quick in succession this time. But that may be me....

Also: I like the idea of using the sideline... :)

If I find the time to host a game, I might implement a few "let's try this" rules...
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CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Post by WearsHats » Tue May 19, 2015 11:02 am

Score: 20 to 18

Boar Slayer tackles into the flag square, finding nothing but his translucent teleporting teammate Tumbles. Righteous Charger guards.

Yells At Others sprints to midfield.

Bomb Diggety spawns. Dreamer runs for the flag as Has No Name tackles in.
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Dreamer dodges! He gets 1XP, 1 point for winning the tussle, and 1 point for reaching the flag square. The score is now tied!

Score: 20 to 20!

As Nerre begins to sprint across the field and Stands Firm stands up, CarvesAPumpkin guards with Pats Dragons cheering him on.
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Carves wins. He gets 1XP and a point for the red team. For the first time in the game, the red team has the lead!

Score: 20 to 21!

Red is first to 21! But they have to win by 2. One more point could decide the game!

Image

Bomb Diggety tackles the flag square as Dreamer reaches to pick up the flag.
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Bomb takes Dreamer down. He gets 1XP for winning the tussle, 1 XP for sending Dreamer back to his side of the field, and a point for the blue team. The score is now once again tied!

Score: 21 to 21!

Yells At Others crosses back into blue territory. Stands Firm guards the other blue flag. CarvesAPumpkin would move, but he's recovering from pinning Nerre.

Hides Cloth would tackle B2, but he's already standing there. So instead he guards.

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Hides wins! He gets 1 xp for winning the tussle, 1 xp for sending Carves back to his side of the field, and a point for the blue team!

Score: 22 to 21!

The blue team is back in the lead, but it's still anybody's game!

Righteous Charger tackles the flag square, but Tumbles Down a Hill is guarding.

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Righteous Charger sends Tumbles tumbling, winning 1 XP, a point for the blue team, and a point for reaching the flag square!

Score: 24 to 21!

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Final score: Score: 24 to 21!

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CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Post by WearsHats » Tue May 19, 2015 11:03 am

MVP voting is now open!

You can vote for the dice.
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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Post by M0rtimer » Tue May 19, 2015 11:05 am

The dice: 1 (M0rtimer)

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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Post by Arch Lich Burns » Tue May 19, 2015 11:06 am

I vote for dice.

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Re: CTF Game 3: Turn 14 (MVP voting open! ... But who won?)

Post by ChuckDaRighteous » Tue May 19, 2015 11:42 am

lol, the dice were evil enough that I refuse to vote for them.

I'll go with the XP values and vote for Bomb Diggety. A lot of important participation on his part. He gets 3 level ups off this game!
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