Capture The Flag: Mission 1 - Hunting - Turn 25

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ChuckDaRighteous
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21

Post by ChuckDaRighteous » Sun Apr 26, 2015 11:20 am

lol, I promise to take good care of them mama fox.

Tackle F7 except I can't do that (stupid map) so move to e5 then e6

Edit: well that ruins my day but thanks for informing me Burns.
Last edited by ChuckDaRighteous on Sun Apr 26, 2015 12:28 pm, edited 1 time in total.
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Arch Lich Burns
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Re: Capture The Flag: Mission 1 - Hunting - Turn 21

Post by Arch Lich Burns » Sun Apr 26, 2015 12:15 pm

The kits are loooooong gone. Moosie should have put them as left the area. :P

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Re: Capture The Flag: Mission 1 - Hunting - Turn 21

Post by SeeAMoose » Sun Apr 26, 2015 12:50 pm

Don't believe everything the animal players trying to stay alive tell you. And Burns don't do that again, consider your action for this turn locked in.

Chuck considering that you were fed misinformation by one of the animal players I will use your original move when I update tonight. Not sure if it will work the way you want it to... >:D
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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by Arch Lich Burns » Sun Apr 26, 2015 1:04 pm

i didn't change my action. :p but i was purposly misleading. I mean...if he can meta where i am based on what attributes the kits have, then i can totally anti meta him to think otherwise. o:) ...no? I can't damn. Ah well it was worth a shot

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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by ChuckDaRighteous » Sun Apr 26, 2015 1:23 pm

Uh, hearing the kits whining is not meta information. Its in-game information.

Tackle the bush(F7)!!!!
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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by SeeAMoose » Sun Apr 26, 2015 1:42 pm

One last thing, are you trying to kill the kits? Or capture them?
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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by Arch Lich Burns » Sun Apr 26, 2015 1:53 pm

Only they are not currently whining.

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Re: Capture The Flag: Mission 1 - Hunting - Turn 21

Post by Krulle » Sun Apr 26, 2015 2:00 pm

ChuckDaRighteous wrote:lol, well if it makes you feel better I have no defense so you were better off attacking me and hoping to stun me. And I insta-killed the last fox so at least you did mildly better.
After I tired the fox to no-more-fighting-spirit.. :p
ChuckDaRighteous wrote:I'm tempted to still go after the kits. But I need to head down so others can go down to attack Yarzog. The question is do I want to go help them kill Yarzog or head east afterward to continue after the kits. I also get the feeling that they're hiding in the bush so I might be able to capture 1 by tackling into the bush. (they're not labeled left the area but instead as whining) So do you guys think you need my help with Yarzog or not.
WearsHats wrote:Go for the kits.
That means I cannot attack Yarzog.... And Yarzog will always simply be able o go away.
If Moose's description text is any indication, I might have a chance to get Yarzog by playing wounded and provoking an attack, while being prepared to DEFend.

So that must be my move then: Dreamer plays wounded, and moves B6, then surprisingly turns around and tackles A6.


Burns: right now you're proving why animal-players should not be able to read this thread. Fox babies are not smart enough to run far, as they cannot find their way back. They hide close by and keep quiet. After a short while they do start whining to alarm their mother. and they hope that the danger is gone and mom will hear and then find them. Once old enoughh they will find their way back and do,so,as quickly as possible.

You're also less playing like kits, but more like a Human who is overpowered and trying to stay alive....
But I have no better idea how to play animals.....


edit: sorry for the missing spaces, or wrongly filled ones, I dislike the on-screen keyboards, as I cannot feel when I miss the space key, and I don't feel like clicking and correcting every single mistake up there... :p

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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by ChuckDaRighteous » Sun Apr 26, 2015 2:13 pm

Well, I was going to go down for you guys, but moose did tell me to go for it despite you guys having moves that went down. Maybe we'll get another map expansion?
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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by Krulle » Sun Apr 26, 2015 2:18 pm

It's okay, we'll try. Papa fox SHOULD b coming in too, otherwise it would be a bad Human player trying to survive,a nd not an animal trying to protect its kits.... And Yarzog is attacking wounded.... So I'm luring...
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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by Arch Lich Burns » Sun Apr 26, 2015 2:50 pm

Krulle: i only read the thread after i post my move (or in one case where i did not get a pic and based my actions on moose's group update. And i disagree about me playing as a human. You have no idea what my actions are. I could be so far away you can't keep up and trying to flee from you or i could be trying to hide away from you. Or maybe they are ready to devour your face when you get close. Or i can be in the tree. Or maybe i was the glutonous demonic vorpal rabbit all along and are prepared to devour your souls.

I tried to mislead chuck because i thought he was using info he shouldnt have. i had only had the kits whine in the first two or three turns. (i would have preferred all the kits had ??? Because they are out of view, same woth other animals that left the area, but eh i cannot change that.

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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by Krulle » Sun Apr 26, 2015 3:30 pm

You're right, sorry.
My criticism should have been limited to the false-information.... Foxes are not really able to give false informations...
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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by Knucklekraken » Sun Apr 26, 2015 3:37 pm

"Yarzog is attacking the wounded."

Interesting theory.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by ChuckDaRighteous » Sun Apr 26, 2015 3:38 pm

SeeAMoose wrote:One last thing, are you trying to kill the kits? Or capture them?
Capture, if possible. I want pets.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by M0rtimer » Sun Apr 26, 2015 3:39 pm

ChuckDaRighteous wrote:
SeeAMoose wrote:One last thing, are you trying to kill the kits? Or capture them?
Capture, if possible. I want pets.
I approve of this message.

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Re: Capture The Flag: Mission 1 - Hunting - Turn 22

Post by Knucklekraken » Sun Apr 26, 2015 3:41 pm

Krulle, Yarzog will not be able to react to your first-turn actions during the second turn.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Post by SeeAMoose » Sun Apr 26, 2015 7:48 pm

Image
Righteous Charger moves East towards the bush. Pats continues to run South. No Name and Mines try to move South trying to box in Yarzog... but it appears that they have finally reached the limit of how far apart they can move. No matter though, because Yarzog is coming for them! Dreamer moves West as Yarzog tackles North... which rabbits can and will do apparently.
► Show Spoiler
Yarzog has apparently gone completely mad and tackles Dreamer, but can't get through his massive DEF.

Image
No Name and Mines move East as Pats continues his Southward advance. Dreamer executes a beautiful turnaround tackle towards Yarzog.
► Show Spoiler
Dreamer hits, dealing 1 damage to Yarzog. Which leaves Righteous, who tackles into the bush towards who he hopes are kits.
► Show Spoiler
Righteous hits, knocking the fox kit out cold, it's a very good thing he specified he was trying to capture it or else it would be very dead right now.

You hear more rabbit screams to the South.


Players:
Has No Name Level 3 Defender, 4/5 HP, 1 ATK, 3 DEF:
Improved Guarding 1, Banner Guardian 1 +1 DEF
Dreamer Level 2 Defender, 5/5 HP, 1 ATK, 3 DEF:
Tackle Stamina 1 +1 DEF
Righteous Charger Level 3 Attacker, 5/5 HP, 3 ATK, 1 DEF:
Sprint Endurance 1 +1 ATK, Improved Tackle 1
Mines Flags Level 2 Strategist, 4/6 HP, 1 ATK, 1 DEF:
Cheer effectiveness 1
Pats Dragons Level 3 Strategist, 6/6 HP, 1 ATK, 1 DEF:
Cheer Effectiveness 1, Cheer Range 1

Rabbit 1 - Yarzog the Gluttonous: Injured.
Rabbit 2: MEAT!
Rabbit 3: MEAT!
Rabbit 4: In view... also MEAT!
Rabbit 5: MEAT!
Rabbit 6: Decapitated! :wtf:
Kit 1: Uninjured, left the area
Kit 2: Injured, left the area
Kit 3: Unconscious.
Kit 4: Whining
Fox 0 -1st Mama Fox: Meat?
Fox 1 - Papa Fox: Left the area
Fox 2 - Boots: Injured
Fox 3 - New Mama Fox: Meat?

Dead Fox: Probably enough food for 5 goblins. Tough and stringy meat.
Dead Rabbit: Probably enough food for 5 goblins. Succulent and tasty looking.

You need at least 2 animals worth of meals for tribute. You need more for your clan.

Will send the animal players their stuff shortly.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Post by ChuckDaRighteous » Sun Apr 26, 2015 8:03 pm

woot! I got a pet. Um to specify can I see anything else in the bush? Can I see both squares or just f6? (I'm guessing the other kit is in f7 I just can't see it.)

Edit: Also I've decided I'm naming my pet: Mittens
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Post by Krulle » Sun Apr 26, 2015 11:25 pm

Interesting. Dreamer went North (row B) for the turnaround tackle, and was not in the field when Yarzog tackled, yet there was a tussle....
:)

Dreamer ATT Yarzog again, and then moves to A6 (to make room for the next attacker).

edit: changed my move as I've been politely pointed out that I cannot attack twice in one turn.
Last edited by Krulle on Mon Apr 27, 2015 6:05 am, edited 2 times in total.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Post by M0rtimer » Mon Apr 27, 2015 12:13 am

No Name tackles into A5

I vote we call it "This". That way, when we're talking about This, nobody can spy on it and know we've been capturing foxes...

If we capture the other one, let's call it "That". :roll:

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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Post by WearsHats » Mon Apr 27, 2015 12:18 am

Cheer Dreamer, Cheer No Name.

Hopefully, that will be enough.
Last edited by WearsHats on Mon Apr 27, 2015 11:02 am, edited 1 time in total.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Post by M0rtimer » Mon Apr 27, 2015 12:20 am

I thought we could only attack once though, so you probably want to chear Dreamer, then No-Name.

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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Post by ChuckDaRighteous » Mon Apr 27, 2015 12:22 am

M0rtimer wrote:I vote we call it "This"
Get your own kits to name! I was thinking continuing the pattern started by Papa Boots (boots and mittens).
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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Post by M0rtimer » Mon Apr 27, 2015 12:23 am

y u so men :(

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Re: Capture The Flag: Mission 1 - Hunting - Turn 24

Post by Dusk9 » Mon Apr 27, 2015 12:26 am

muuuurdereeeeeerrrrrrs
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