Turn 3, part 1. Score: 0-0.
Mines advances into red territory, gaining 1xp for himself. Seeing
Righteous racing towards an unguarded flag
Dreamer moves to defend. Meanwhile,
Runs Away continues up to the the Red's home row, earning himself 1xp.
No Name and
Pats retreat to defend against him.
Turn 3, part 2. Score: 0-1.
Mines advances further into Red territory, gaining one more xp.
Dreamer returns to the flag square as
Righteous arrives at the Blue's home row earning 2xp after advancing these two squares.
Has No Name tackles into the flag square, assuming
Runs Away will go for the flag, which was a good call... were it not for the fact that
Pats beat him to the punch, tackling
Runs Away before he can even leave A6.
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Runs Away gets a 5% dodge bonus for being an Attacker but suffers a -5% penalty for sprinting last turn. Pats gets a 20% tackle bonus for moving 2 squares before his tackle. Runs Away wins on a roll of 1-6, Pats wins on 7-20.
Roll: 8
Pats wins! He earns 1 pt for his team and 1xp.
Blue Team
Mines Flags: 2xp
Dreamer
Bravely Runs Away Cannot sprint for 1 turn. 3 xp, must respawn next turn in the Blue's home row (Column 1)
Red Team
Has No Name Suffers a 5% penalty on tussles next turn due to his missed tackle.
Pats Dragons 1xp
Righteous Charger - Cannot sprint for 1 turn. 3xp
Next moves due by 8:00PM EST on Friday (about 48 hours from now). As much as I would like to update 5-6 times a week, it looks like a 48 hour update schedule gives everyone enough time to think through things better. So for now I will be updating every other day and moves will be due by 8:00PM EST.