Lair of the Mountain King: Turn 386
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: Lair of the Mountain King (Turn 135)
splits will continue making spearheads.
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: Lair of the Mountain King (Turn 135)
Eaten attempts the mountain punch ability again, this time on a rib bone with 2MP. He tries to direct the force in such a way as to carve the bone into a blade-like shape.
- Donnigan
- Chronically Blathering
- Posts: 1740
- UStream Username: Donnigan90
- Location: Someplace Hot and Dusty
Re: Lair of the Mountain King (Turn 135)
FindsTruth will continue to shape spear and arrow heads.
Quarg, could you also look for spear/bow/arrow wood? Baically straight saplings or sticks we can use to make weapons out of.
Quarg, could you also look for spear/bow/arrow wood? Baically straight saplings or sticks we can use to make weapons out of.
Madre de Dios! Es el Pollo Diablo!
┬ÃSí! ┬ÃHe dejado en libertad los prisioneros y ahora vengo por ti!
┬ÃSí! ┬ÃHe dejado en libertad los prisioneros y ahora vengo por ti!
- askstoomuch
- Fumbles More Than Fumbles
- Posts: 4210
Re: Lair of the Mountain King (Turn 135)
Questions Goes along to the forest, looking for Spear bow and arrow wood
viewtopic.php?f=4&t=2020 - Come have a drink
-
- Mumbles Incoherently
- Posts: 19
Re: Lair of the Mountain King (Turn 135)
turtles will grad a rid and examine
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Lair of the Mountain King (Turn 135)
Burned double moves south- Also intending to gather firewood, and wood for crafting.
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King (Turn 135)
Ok sorry folks, I'm crap today and totally ran out of time to update. Since you're all mainly crafting though, please feel free to post a second set of actions and I'll get you a double-turn on Wednesday.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Donnigan
- Chronically Blathering
- Posts: 1740
- UStream Username: Donnigan90
- Location: Someplace Hot and Dusty
Re: Lair of the Mountain King (Turn 135)
MOAR CRAFTING! EVERYONE MUST HAVE SPEARS!
Maybe an Axe from a Shoulder-blade.
Maybe an Axe from a Shoulder-blade.
Madre de Dios! Es el Pollo Diablo!
┬ÃSí! ┬ÃHe dejado en libertad los prisioneros y ahora vengo por ti!
┬ÃSí! ┬ÃHe dejado en libertad los prisioneros y ahora vengo por ti!
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: Lair of the Mountain King (Turn 135)
Splits will pour his entire being, his entire skill, he will pour all of himself and all of his magic into creating the best most perfect spear head ever.
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Lair of the Mountain King (Turn 135)
Burned suddenly starts a highly complex plan which will surely make Thinks regret her decision!
Honestly though, he continues on his way to collect firewood and sticks for crafting purposes.
Honestly though, he continues on his way to collect firewood and sticks for crafting purposes.
- Quarg
- .
- Posts: 5400
Re: Lair of the Mountain King (Turn 135)
And Travels will also continue moving south to gather wood...
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Lair of the Mountain King (Turn 135)
After climbing to the cave entrance, Tugs is moving south twice.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: Lair of the Mountain King (Turn 135)
Eaten will meditate to regain the mana lost in his experiment.
-
- Mumbles Incoherently
- Posts: 19
Re: Lair of the Mountain King (Turn 135)
turtles will meditate in prep for enchanting
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King (Turn 136)
Turn 136
Travels heads all the way south to the forest edge where he gathers up some wood for a fire. He collects a [Bundle of wet sticks].
Burned also heads south and meets Questions and they hunt for anything suitable for making weapons. Questions finds 19 sticks good enough for arrows and 3 suitable for spears. Burned also collects a [Bundle of wet sticks]
Tugs arrives back at the (dismantled) cairn.
Back in the cave, Splits shapes some of the boneshards into spearheads and finishes 2 before deciding to try an experiment. While he works on the fourth, he tries to focus his magic into one of the spearheads. Because he's already so skilled at crafting stuff from hide and bone, it isn't too difficult for him to let his mind wander and focus on creating the blade... He becomes completely absorbed by his work and falls into a trance.
When he realises he's finished, he shakes his head and looks at the item in his hands. Hey, cool! He's created a spearhead with a magic slot! This particular spearhead can now be imbued with magic, same as the harpoon or Questions' chainmail. He's now down at 0/1MP
Finds also does some crafting and creates 2x [Spearheads] and an [Axehead] from one of the shoulder blades. Cool!
Eaten also experiments and attempts his 'Mountain Punch' again on a rib bone. Fortunately it requires a lot less pressure to break bones, and now he knows the technique it's not too hard to replicate. The bone splinters and Eaten is reduced to 0/2MP, but meditates back up to 1/2MP.
Turtles grabs a rib and examines it, but doesn't learn much more about it than what he already knew. Namely that it's large and bony. He meditates to regain MP and is now back up to 2/3MP.
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[Magic Spearhead]: Spearhead with 1 magic slot. Crafted with skill and magic.
[Spearhead]: Spearhead carved from bone.
[Axehead]: Axehead carved from bone.
[Bundle of wet sticks]: Must be dried out before they'll burn.
[Arrow shaft]: x19. Stick suitable for crafting into an arrow.
[Spear shaft]: x3. Sticks suitable for crafting into spears.
Travels heads all the way south to the forest edge where he gathers up some wood for a fire. He collects a [Bundle of wet sticks].
Burned also heads south and meets Questions and they hunt for anything suitable for making weapons. Questions finds 19 sticks good enough for arrows and 3 suitable for spears. Burned also collects a [Bundle of wet sticks]
Tugs arrives back at the (dismantled) cairn.
Back in the cave, Splits shapes some of the boneshards into spearheads and finishes 2 before deciding to try an experiment. While he works on the fourth, he tries to focus his magic into one of the spearheads. Because he's already so skilled at crafting stuff from hide and bone, it isn't too difficult for him to let his mind wander and focus on creating the blade... He becomes completely absorbed by his work and falls into a trance.
When he realises he's finished, he shakes his head and looks at the item in his hands. Hey, cool! He's created a spearhead with a magic slot! This particular spearhead can now be imbued with magic, same as the harpoon or Questions' chainmail. He's now down at 0/1MP
Finds also does some crafting and creates 2x [Spearheads] and an [Axehead] from one of the shoulder blades. Cool!
Eaten also experiments and attempts his 'Mountain Punch' again on a rib bone. Fortunately it requires a lot less pressure to break bones, and now he knows the technique it's not too hard to replicate. The bone splinters and Eaten is reduced to 0/2MP, but meditates back up to 1/2MP.
Turtles grabs a rib and examines it, but doesn't learn much more about it than what he already knew. Namely that it's large and bony. He meditates to regain MP and is now back up to 2/3MP.
------------------
► Show Spoiler
[Spearhead]: Spearhead carved from bone.
[Axehead]: Axehead carved from bone.
[Bundle of wet sticks]: Must be dried out before they'll burn.
[Arrow shaft]: x19. Stick suitable for crafting into an arrow.
[Spear shaft]: x3. Sticks suitable for crafting into spears.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- BadgeAddict
- Saves-A-Hyena
- Posts: 9145
- Location: Ohio
Re: Lair of the Mountain King (Turn 135)
Splits will meditate, He will try to enter a deeper trance than normal and attempt to allow his mind to become more magically enlightened.
- M0rtimer
- Global Moderator
- Posts: 14109
Re: Lair of the Mountain King (Turn 135)
"Hmm... Hey Questions, would you take these sticks to the others if you want? There's something else I need to check as well." Burned says, as he starts moving to the little cave where he previously found mushrooms... (I'm not sure where it was anymore, but I think left and up?)
- Donnigan
- Chronically Blathering
- Posts: 1740
- UStream Username: Donnigan90
- Location: Someplace Hot and Dusty
Re: Lair of the Mountain King (Turn 135)
FindsTruth will make more spearheads and attempt what Splits tried, trying to build up his own magic and crafting skill.
Madre de Dios! Es el Pollo Diablo!
┬ÃSí! ┬ÃHe dejado en libertad los prisioneros y ahora vengo por ti!
┬ÃSí! ┬ÃHe dejado en libertad los prisioneros y ahora vengo por ti!
- askstoomuch
- Fumbles More Than Fumbles
- Posts: 4210
Re: Lair of the Mountain King (Turn 135)
sure , mister chief sir !
question puts the chiefs sticks on his stick suit
unless the other say then don't need more, question will keep looking for sticks to use to make weapons, if more isn't needed he will head back with the sticks
OCC
guys do we need more sticks ?
question puts the chiefs sticks on his stick suit
unless the other say then don't need more, question will keep looking for sticks to use to make weapons, if more isn't needed he will head back with the sticks
OCC
guys do we need more sticks ?
Last edited by askstoomuch on Thu Mar 21, 2013 4:24 am, edited 1 time in total.
viewtopic.php?f=4&t=2020 - Come have a drink
- Dlover
- Game Master
- Posts: 14130
- Location: Somewhere. Probably.
Re: Lair of the Mountain King (Turn 135)
Tugs focuses on the dying grass and attempts to channel energy from the light to the accelerate the growth.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King (Turn 135)
Oh - and I should have mentioned, but the next update will likely be on Saturday. Got a hen do on Friday night so won't be around to get it done
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King (Turn 136)
Still waiting for 3 actions so will hold off on updating till Monday.
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)
- Dusk9
- Games Moderator
- Posts: 8012
- Location: Somewhere in the British Isles (exact location unknown).
Re: Lair of the Mountain King (Turn 135)
Eaten meditates again.
Sorry, thought I'd posted.....
Sorry, thought I'd posted.....
-
- Mumbles Incoherently
- Posts: 19
Re: Lair of the Mountain King (Turn 135)
dam sorry uni life all that
turtles will try examine his rib with magic to learn its properties eg relative strength compared to rock, flexibility,weight, and it's capasity to retain a magic charge as much info as possible even spending two turns if been be
OOC so the reason I an spending all thus effort is to see what what would be best to do with this bone if it would be better to enchant bone with such rock or metal properties or say but bone properties into cloth or wood
turtles will try examine his rib with magic to learn its properties eg relative strength compared to rock, flexibility,weight, and it's capasity to retain a magic charge as much info as possible even spending two turns if been be
OOC so the reason I an spending all thus effort is to see what what would be best to do with this bone if it would be better to enchant bone with such rock or metal properties or say but bone properties into cloth or wood
- thinkslogically
- Game Master
- Posts: 17223
- Location: Florida
Re: Lair of the Mountain King (Turn 137)
Turn 137
Splits meditates as hard as he can, but still only recovers his usual 1MP. So does Eaten. Finds is feeling inspired and attempts to mimic what Splits did, but he has to spend too much effort concentrating on his crafting to cast a spell at the same time. Still, he does manage to make another ordinary [Spearhead].
Turtles meditates to explore the properties of the bone. It's hard but flexible, so less brittle than before, but what seems to set it apart from the rock around him is its organic nature. It would probably be particularly good if used for 'living' enhancements like healing and such.
"Hmm... Hey Questions, would you take these sticks to the others if you want? There's something else I need to check as well."
"sure , mister chief sir!"
Burned hands his sticks over to Questions and heads west towards the mushroom cave. He'll arrive outside it next turn if he keeps going.
Questions keeps looking for more sticks for weapons and collects 9 more [arrow shafts]
Tugs concentrates his efforts on drawing sunlight into the dying plants, like blowing on a flame, but the plants appear to be thoroughly dead and don't revive. He is down to 0/1MP.
Travels spaces out.
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Splits meditates as hard as he can, but still only recovers his usual 1MP. So does Eaten. Finds is feeling inspired and attempts to mimic what Splits did, but he has to spend too much effort concentrating on his crafting to cast a spell at the same time. Still, he does manage to make another ordinary [Spearhead].
Turtles meditates to explore the properties of the bone. It's hard but flexible, so less brittle than before, but what seems to set it apart from the rock around him is its organic nature. It would probably be particularly good if used for 'living' enhancements like healing and such.
"Hmm... Hey Questions, would you take these sticks to the others if you want? There's something else I need to check as well."
"sure , mister chief sir!"
Burned hands his sticks over to Questions and heads west towards the mushroom cave. He'll arrive outside it next turn if he keeps going.
Questions keeps looking for more sticks for weapons and collects 9 more [arrow shafts]
Tugs concentrates his efforts on drawing sunlight into the dying plants, like blowing on a flame, but the plants appear to be thoroughly dead and don't revive. He is down to 0/1MP.
Travels spaces out.
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► Show Spoiler
Games I'm running:
The Wandering Archipelago (D&D 5e)
The Wandering Archipelago (D&D 5e)