GMSO - Asteroid Slalom (Final)
-
- Game Master
- Posts: 4876
Re: Goblin Minesweepers - Space Odyssey (Turn 31 - 3 spots o
I know what you mean, it was an artifact in my browser too when I read it on full screeen. It code of right in the word decide => deci. I scaled the browser small and large again and then it correctly did the auto-line-break. Please try if that solution works for you as well.
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Space Odyssey (Turn 31 - 3 spots open)
Sorry, I can't understand what you are talking about. But this is right in the source text of your post, it's not a display problem:
This section, it looks weird.Nerre wrote:Ka's Splaat stays on J9 and fires at the enemy on J9, damaging it. He receives 1 damage in return.
Starshine remains on B10 repairs his suit, regaining 2 hp. The remaining ship deals 1 damage to him. awakes in the cloning tank. He will be equipped and send back to the minefield in 32. He should decide where he wants to be deployed.
-
- Game Master
- Posts: 4876
Re: Goblin Minesweepers - Space Odyssey (Turn 31 - 3 spots o
Man, seems I was too tired to think. Now I see it too. Should be correct now. Time to hit my bed.
-
- Game Master
- Posts: 4876
Space Odyssey (Turn 32 - 3 spots open)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat is deployed on L11 and uncovers a 1. The destroyed ship in his proximity flies towards him and fires, dealing 1 damage to him. He returns the fire and destroys the ship.
Starshine and the remaining ship fire on each other, both dealing 1 damage.
Sy B. Netic continues relaxing.
Turbo Sonic flies to P5 and uncovers a 2.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Starshine]
Name: Starshine
Health: 1/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Sy B. Netic]
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 32Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat is deployed on L11 and uncovers a 1. The destroyed ship in his proximity flies towards him and fires, dealing 1 damage to him. He returns the fire and destroys the ship.
Starshine and the remaining ship fire on each other, both dealing 1 damage.
Sy B. Netic continues relaxing.
Turbo Sonic flies to P5 and uncovers a 2.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Starshine
Health: 1/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblinsweepers - Space Odyssey (Turn 32 - 3 spots open)
Starshine repairs his suit.
- Zigit
- Likes to Contribute
- Posts: 231
Re: Goblinsweepers - Space Odyssey (Turn 32 - 3 spots open)
Ka'A deploys a marking beacon to M10.
- kida
- Gives Speeches
- Posts: 1166
Re: Goblinsweepers - Space Odyssey (Turn 32 - 3 spots open)
Turbo moves to O5
-
- Game Master
- Posts: 4876
Space Odyssey (Turn 33 - 3 spots open)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat places a warning beacon on M10.
Starshine repairs his ship for 2 hp, while the damaged ship deals 1 damage to him.
Sy B. Netic continues relaxing.
Turbo Sonic flies to O5 and uncovers a 3.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Starshine]
Name: Starshine
Health: 2/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Sy B. Netic]
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 33Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat places a warning beacon on M10.
Starshine repairs his ship for 2 hp, while the damaged ship deals 1 damage to him.
Sy B. Netic continues relaxing.
Turbo Sonic flies to O5 and uncovers a 3.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Starshine
Health: 2/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblinsweepers - Space Odyssey (Turn 33 - 3 spots open)
Starshine fires at the ship again, hoping to destroy it this time.
- kida
- Gives Speeches
- Posts: 1166
Re: Goblinsweepers - Space Odyssey (Turn 33 - 3 spots open)
Turbo puts beacon on N4
- Zigit
- Likes to Contribute
- Posts: 231
Re: Goblinsweepers - Space Odyssey (Turn 33 - 3 spots open)
Ka"a sets a course to M11.
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblinsweepers - Space Odyssey (Turn 33 - 3 spots open)
Hey guys Sy deploys on O11
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
-
- Game Master
- Posts: 4876
Re: Goblinsweepers - Space Odyssey (Turn 33 - 3 spots open)
Hey, welcome back!
-
- Game Master
- Posts: 4876
Space Odyssey (Turn 34 - 2 spots open)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to M11 and uncovers a 2.
Starshine finally kills the last ship, freeing himself of the thread. He loots an afterburner.
Sy B. Netic finished relaxing and is deployed on O11, uncovering a 2.
Turbo Sonic places a beacon on N4.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Starshine]
Name: Starshine
Health: 2/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty.
[tabs: Sy B. Netic]
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 34Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to M11 and uncovers a 2.
Starshine finally kills the last ship, freeing himself of the thread. He loots an afterburner.
Sy B. Netic finished relaxing and is deployed on O11, uncovering a 2.
Turbo Sonic places a beacon on N4.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Starshine
Health: 2/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty.
► Show Spoiler
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblinsweepers - Space Odyssey (Turn 34 - 2 spots open)
Starshine moves to C11, wary of a possible mine on B11.
- Zigit
- Likes to Contribute
- Posts: 231
Re: Goblinsweepers - Space Odyssey (Turn 34 - 2 spots open)
Ka'A places a beacon on N10.
- kida
- Gives Speeches
- Posts: 1166
Re: Goblinsweepers - Space Odyssey (Turn 34 - 2 spots open)
Turbo moves to N5
- Jibjib
- Game Master
- Posts: 1123
- Location: Ooneversiddee
Re: Goblinsweepers - Space Odyssey (Turn 34 - 2 spots open)
Sy moves to P11
Psychosis is such an ugly word... I prefer Internalised Reality Warping.
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014
-
- Game Master
- Posts: 4876
Space Odyssey (Turn 35 - 2 spots open)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat places a beacon on N10.
Starshine flies to C11, uncovering a 1.
Sy B. Netic flies to P11, which, to his regret, is a mine. He explodes. His clone will be deployed in turn 37 (post actions after turn 36).
Turbo Sonic flies to N5, uncovering a 4.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Starshine]
Name: Starshine
Health: 2/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty.
[tabs: Sy B. Netic]
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 35Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat places a beacon on N10.
Starshine flies to C11, uncovering a 1.
Sy B. Netic flies to P11, which, to his regret, is a mine. He explodes. His clone will be deployed in turn 37 (post actions after turn 36).
Turbo Sonic flies to N5, uncovering a 4.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Starshine
Health: 2/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty.
► Show Spoiler
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.
- kida
- Gives Speeches
- Posts: 1166
Re: Goblinsweepers - Space Odyssey (Turn 35 - 2 spots open)
Turbo deploys beacon on O6
- gamecreator
- Prattles on Unremittingly
- Posts: 3116
- Location: Ukraine
Re: Goblinsweepers - Space Odyssey (Turn 35 - 2 spots open)
Starshine uses the afterburner and repairs his suit while flying to B11.
- Zigit
- Likes to Contribute
- Posts: 231
Re: Goblinsweepers - Space Odyssey (Turn 35 - 2 spots open)
Ka'A sets trajectory for n11.
-
- Game Master
- Posts: 4876
Re: Goblinsweepers - Space Odyssey (Turn 35 - 2 spots open)
I wish you a merry Christmas and a recreateful time between now and New Year. Many presents, enjoy your family and if you got free time, the forum!
Here is a little fellow I found online, and which fits perfectly to this forum:
Here is a little fellow I found online, and which fits perfectly to this forum:
You do not have the required permissions to view the files attached to this post.
-
- Game Master
- Posts: 4876
Space Odyssey (Turn 36 - 2 spots open)
OPERATION: SPACE ODYSSEY
Mission 1: Asteroid Slalom
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to N11, uncovering a 2.
Starshine flies to B11, uncovering a 2. He also repairs his suit for 2 damage.
Sy B. Netic awakes in the cloning tank. He will be equipped and send back to the minefield in turn 37. He should decide where he wants to be deployed.
Turbo Sonic places a beacon on O6.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Ka'a Splaat]
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Starshine]
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
[tabs: Sy B. Netic]
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
[tabs: Turbo Sonic]
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Mission 1: Asteroid Slalom
Turn 35Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to N11, uncovering a 2.
Starshine flies to B11, uncovering a 2. He also repairs his suit for 2 damage.
Sy B. Netic awakes in the cloning tank. He will be equipped and send back to the minefield in turn 37. He should decide where he wants to be deployed.
Turbo Sonic places a beacon on O6.
.[tabs: Blastwave]
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
3 spots left, Please chose a unique name, a unique color and your starting field.
- Zigit
- Likes to Contribute
- Posts: 231
Re: Goblinsweepers - Space Odyssey (Turn 36 - 2 spots open)
Ka'A will set course for 010, avoiding the marked mines of course.