GAL:Q5 - FoMH -Completed please move

For all games that are now over.
User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 78

Post by Patdragon » Sun Oct 12, 2014 8:04 pm

i'll wait a little longer to see if tea as an action as well
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
Tea
Is Heard Often
Posts: 394

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 78

Post by Tea » Sun Oct 12, 2014 11:48 pm

Oh,..er....right. I kinda like being just dialogue today, but if you really want an action,I could go for take advantage of the last turn of shield and defend her companions if needed.

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 78

Post by Patdragon » Mon Oct 13, 2014 12:03 am

I don't mind just dialog just didn't want you to miss out on an opportunity to do something if you wanted. Will update in a few hours then.
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

GAL:Q5 - The Fountain of Mud-honey -Turn 80

Post by Patdragon » Mon Oct 13, 2014 1:58 am

TURN 80

Fighting hard with the bee there weapons just don't seem to be doing the job.
"This doesn't seem to be working, we still got those cups?"
"I think they are in the chest." is mumbled from below the bee
"Good thinking!" calls All as she rushes to the chest to nab a chalice. As she is about to grab the bee lashes out with its stinger but Naps jumps in the way blocking the blow. All then collect some of the sweet goopy mudhoney goodness into the cup and waits for a chance to throw it in its face.

Steals tries and tries again to get out from under these mechanical legs and manages to not be hit by the striking feet until the last moment when four direct strikes get his limbs and the bee starts to try and fly upwards, the extra weight All uses this moment to throw the mud honey into the face of the beast as it turns and end up getting a direct hit on it eyes. It begins to fly around temporarily blinded and bumps into the statue a little, letting Steals get an arm free. He grabs his wand and fires at close range. This time the beam goes straight through the thing and it response it drops Steals back to the ground where he hits his head on the edge of the fountain (-1hp). It then starts to fly around shaking its head to remove the jelly.

Naps mudhoney shield now disappears having run its course.
► Show Spoiler
Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 6/6

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -This wand has 5 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
--------------------------------------------------------------------------Q5 items
golden cup
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
1 Anger berry
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp
Black glass puzzle box - opened
2 small bags
Statue bows 2H
Statues veil
Statues book
scroll of detect curse??
ex-flashing metal ball.

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 1/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
2 small bags

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 2/5
Ability - Slight Blink 10 rounds 10% chance of enemies and himself missing an attack. Has been active for 5 turns

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
2 small bags

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 2/5

ITEMS:
Mouse spear 2H (+1ATT)
--------------------------------------------------------------------------Q5 items
Druids Cloak (+1 defense vs animals)
Torch snuffer
wood Puzzle box
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
3 small bags


[tabs:Naps]
ATT: 2
DEF: 3 4
HP: 3/5
Ability - Create Mudhoney shield +1Def- 5 turns per adventure. used 5/5

ITEMS:
--------------------------------------------------------------------------Q5 items
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Torch snuffer
Torch (unlit)
Badger bones
3 small bags
Adventurers book.[/tabs]
► Show Spoiler
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
Tea
Is Heard Often
Posts: 394

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 80

Post by Tea » Mon Oct 13, 2014 4:44 pm

Now that she has a hand free, Naps will go grab a goblet of mudhoney and wait for the bee to come close enough for her to shove it none too gently down its throat.

nikohl
Discussion Moderator
Posts: 4575
Location: Ó▓á_Ó▓á

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 80

Post by nikohl » Tue Oct 14, 2014 1:05 pm

If Naps' attempts aren't good enough, All will try to jump onto the bee and force it down into the fountain.

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 80

Post by Theis2 » Tue Oct 14, 2014 10:22 pm

Steals stabs it again
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

GAL:Q5 - The Fountain of Mud-honey -Turn 81

Post by Patdragon » Wed Oct 15, 2014 3:01 am

TURN 81

Naps nabs a different cup form the chest and fills it with honey hoping for an opportunity to throw the contents into the metal constructs mouth for some reason while the Guardian Bee flies above and manages to remove the honey from its face that is already there.

It then swoops down at the group once more, this time his target is Naps and it dives straight for him.
All being in the near the middle of this paths takes it upon herself to try and jump onto the bee, and surprisingly she does, having managed to find a handhold it the hole that steal made with the light wand last turn. It doesn't seem to slow the Bee down much and it still carries on flying without much care for All at this moment and slams into Naps with both of its front appendages (-2hp).

Steals takes another swipe at the bee as it passes him as well but again his dagger just glances off the surface like someone with a bread knife attacking a rock. He knows for sure now this dagger is not going to get through this things armour.

Having noticed the thing on its back the bee starts to climb upwards in it flight path, luckily there is enough tree canopy around here that it simple just fly to a great height, but at the speeds it is going All is barely managing to stay on let alone try and force it into the fountain, and takes some damage from the passing branches.(-1 hp)
► Show Spoiler
Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 5/6

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Bottle of alchemist fire (1 use only +4 Attack)
Burning wand -This does 2 Damage, no armour (not no Def) -This wand has 5 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
--------------------------------------------------------------------------Q5 items
golden chalice
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
1 Anger berry
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp
Black glass puzzle box - opened
2 small bags
Statue bows 2H
Statues veil
Statues book
scroll of detect curse??
ex-flashing metal ball.

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 1/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
2 small bags

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 2/5
Ability - Slight Blink 10 rounds 10% chance of enemies and himself missing an attack. Has been active for 5 turns

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
2 small bags

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 2/5

ITEMS:
Mouse spear 2H (+1ATT)
--------------------------------------------------------------------------Q5 items
Druids Cloak (+1 defense vs animals)
Torch snuffer
wood Puzzle box
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
3 small bags


[tabs:Naps]
ATT: 2
DEF: 3
HP: 1/5
Ability - Create Mudhoney shield +1Def- 5 turns per adventure. used 5/5

ITEMS:
--------------------------------------------------------------------------Q5 items
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Iron chalice
Torch snuffer
Torch (unlit)
Badger bones
3 small bags
Adventurers book.[/tabs]
► Show Spoiler
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 81

Post by Theis2 » Wed Oct 15, 2014 3:18 am

Steals shoots the bee with his wand.

I also need a hat of cool so I can rapidfire it.
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

nikohl
Discussion Moderator
Posts: 4575
Location: Ó▓á_Ó▓á

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 81

Post by nikohl » Wed Oct 15, 2014 5:03 am

All smashes her bottle of alchemist's fire on the bee's head and then tries to jump off into a tree to avoid falling to the ground.

User avatar
Tea
Is Heard Often
Posts: 394

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 81

Post by Tea » Thu Oct 16, 2014 9:05 pm

Naps will go take a look inside the other bee's severed head.

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 82

Post by Patdragon » Fri Oct 17, 2014 5:51 am

TURN 82

While is All in an epic daring aerial scene hanging on for dear life from the bees side Naps goes and checks out the head and body of the fallen bee. The insides are all metalic with tubes and cogs and things that Naps can not put a name to. It twitches a bit as he approaches close, but then a gooey fluid spurts out (possible mudhoney) and it shudders and goes back to stillness. One of the big tubes that spurted can be seen to clearly lead into the head from the body and is connected to the two eyes, unsure about these things but with the reckoning these tubes are the biggest, perhaps they or what they are connected to are important.

All carries on with his aerial balancing act and manages to not only get on top of the beast but pull out a alchemist fire. Waiting for the right moment, a passing branch or a low level she can jump to, she times it so that she slams the bottle into he creatures head and jumps to safety back on the ground in front of the Echo statue all with perfect timing and takes (rolls dice) no damage! a remarkable feat! She jumps to her feat a shouts "Like a leaf on the wind!"

Steals takes this chance to fire off another blast of light at the bee as it flies about now banging into trees as if drunk and scorches another small hole into its side.
► Show Spoiler
The bees flights path judders and it swoops back round with all the party members in sight, something in its memory systems now causes it to go for the person who was on its back just a moment ago seeing it as a threat needing to be neutralized. It swoops downwards and fast, maybe even a little to fast, as if its speed is less controlled. It glaces the statue of Chief Echo and send the weapon it was holding rolling to the ground. This happens an instant before it slams into the still celebrating All where it plunges both of it front legs through both of Alls arms nearly cutting them clean off and pinning her the log behind her (-4 hp- ouch), another hit like that and she is surely dead but for now she is pinned and cannot move or use her hands currently unless things change. The bees burning and melting face snaps in Alls direction as if daring her to make a move.
► Show Spoiler
Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 1/6

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Burning wand -This does 2 Damage, no armour (not no Def) -This wand has 5 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
--------------------------------------------------------------------------Q5 items
golden chalice
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
1 Anger berry
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp
Black glass puzzle box - opened
2 small bags
Statue bows 2H
Statues veil
Statues book
scroll of detect curse??
ex-flashing metal ball.

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 1/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
2 small bags

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 2/5
Ability - Slight Blink 10 rounds 10% chance of enemies and himself missing an attack. Has been active for 7 turns

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
Bottle of Tequilla
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
2 small bags

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 2/5

ITEMS:
Mouse spear 2H (+1ATT)
--------------------------------------------------------------------------Q5 items
Druids Cloak (+1 defense vs animals)
Torch snuffer
wood Puzzle box
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
3 small bags


[tabs:Naps]
ATT: 2
DEF: 3
HP: 1/5
Ability - Create Mudhoney shield +1Def- 5 turns per adventure. used 5/5

ITEMS:
--------------------------------------------------------------------------Q5 items
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Iron chalice
Torch snuffer
Torch (unlit)
Badger bones
3 small bags
Adventurers book.[/tabs]
► Show Spoiler
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
Tea
Is Heard Often
Posts: 394

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 82

Post by Tea » Fri Oct 17, 2014 7:38 am

Naps will attempt to right the bee's head and face it towards the other bee, while making some buzzing noises to get it's attention. If the head is too heavy for her, she'll attack the bee, taking a sword to one of it's wings.

nikohl
Discussion Moderator
Posts: 4575
Location: Ó▓á_Ó▓á

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 82

Post by nikohl » Fri Oct 17, 2014 9:48 am

You're kidding me, right? I have 2 armor, which means that was meant to be 6 damage... which means you'd kill any other normal party member with one hit.

Well, whatever. I can't do anything this turn anyway, so I pass.

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 82

Post by Theis2 » Sat Oct 18, 2014 2:10 am

Steals grab a cup and fills it with mudhoney and open his tequilla with a tear in his eyes, before he desperately tries to kill the bee by pouring both mudhoney and tequilla into the holes of the bee.
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

nikohl
Discussion Moderator
Posts: 4575
Location: Ó▓á_Ó▓á

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 82

Post by nikohl » Sun Oct 19, 2014 3:05 am

Apparently All's arms are free now so she ducks down under the bee out of the way of its strikes, and picks up the weapon off the ground.

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

GAL:Q5 - The Fountain of Mud-honey -Turn 83

Post by Patdragon » Sun Oct 19, 2014 6:13 am

TURN 83

Finding the bees head and part of the body to heavy to lift Naps rushes towards the bee in making buzzing noises in to distract the bee and to save her friend. Attacking the bees wing with her sword she places a solid blow, and manages to actually cause a small break in the wing which as the bee flaps its wings it actually causes it to snap and fall off. this hasn't done any major damage to the be but it it tries to fly it certainly will fail and it cause the bee to lurch to one side freeing one of all arms.

Steals taking this same moment having gathered some mud honey and prepped his tequila jumps astride the mechanical bee like a rodeo bull and manages to get the tequila down the hole, only just avoiding the flames and the thrashing wing , he not sure but he thinks he phased out a bit there but he is then thrown off before he has a chance to do the same with the mud honey.

All facing certain death from another strike closes her eyes and makes a brief prayer/curse at the gods and mutters "You're kidding me, right?", the moment drags but the blow doesn't come. The bee has impaled its arm through her and the log and the other one is now moving very slowly as if something is messing with an internal piston. Unexpectedly the bee shift (flinging Steals off)and pulls its leg out of All and the log, pain drives all to duck and rolls and the leg slams down again back into the log just missing her. As she rolls she grabs at the fallen mace, only just avoiding being trampled by legs. Now knowing how to free itself from the log the bee twists and turns once again threatening the party, but now missing its left wing.
► Show Spoiler
(well done, you adverted a death there but only just, next turn who knows.)

Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 1/6

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Burning wand -This does 2 Damage, no armour (not no Def) -This wand has 5 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
--------------------------------------------------------------------------Q5 items
golden chalice
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
1 Anger berry
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp
Black glass puzzle box - opened
2 small bags
Statue bows 2H
Statues veil
Statues book
scroll of detect curse??
ex-flashing metal ball.
Mace from statue

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 1/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
2 small bags

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 2/5
Ability - Slight Blink 10 rounds 10% chance of enemies and himself missing an attack. Has been active for 8 turns

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
wooden cup
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
2 small bags

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 2/5

ITEMS:
Mouse spear 2H (+1ATT)
--------------------------------------------------------------------------Q5 items
Druids Cloak (+1 defense vs animals)
Torch snuffer
wood Puzzle box
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
3 small bags


[tabs:Naps]
ATT: 2
DEF: 3
HP: 1/5
Ability - Create Mudhoney shield +1Def- 5 turns per adventure. used 5/5

ITEMS:
--------------------------------------------------------------------------Q5 items
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Iron chalice
Torch snuffer
Torch (unlit)
Badger bones
3 small bags
Adventurers book.[/tabs]
► Show Spoiler
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

nikohl
Discussion Moderator
Posts: 4575
Location: Ó▓á_Ó▓á

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 83

Post by nikohl » Sun Oct 19, 2014 6:33 am

I don't have any healing items, I gave my potion to Costa.

All goes and drinks some mudhoney from the fountain (with her hand), hoping it will heal her a bit. If she also has time, she will bash the bee with the mace.

User avatar
Tea
Is Heard Often
Posts: 394

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 83

Post by Tea » Mon Oct 20, 2014 3:17 pm

"I'll distract it!" Naps will get out the handy torch-snuffer, round the log so she can get a better view, and wave the end of it right in the bee's face, preferably, though, not close enough to snuff out it's head.

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 83

Post by Theis2 » Mon Oct 20, 2014 10:45 pm

Steals shoots it with his wand
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

GAL:Q5 - The Fountain of Mud-honey -Turn 84

Post by Patdragon » Tue Oct 21, 2014 3:41 am

TURN 84

Naps rushes round the log and starts whacking the torch snuffer into the bees faces this is enough to gain its attention, and it tries to climb over the log to get at her.

Steals blasts it once again with his wand and it shoots out into the abdomen where it shudders from the strike.

All battle damaged and near death swipes a handful of mudhoney and gobbles it down whilst rushing towards the bee with her new mace (+2hp). It seems to hum with its own energy and she lashes out with a solid blow, hitting the bee with this is like ringing a bell and the vibrations can almost be seen spreading out from the impact site causing cracks and breaks to appear in the bee. It twists it stinger and it slams into All and slicing her and sending her flying(-2hp).
► Show Spoiler
This is be a good thing for All as the bee begins to shudder and shake and parts of metal start flying off with speed and within the next second the bee collapses to the ground with a heavy thump, but it still seems to be shaking from the reverberations of the impact with the mace. This takes a few more seconds until it stops and then all is eerily quiet. Well until a giant head appears anyway.

"Recording four activated - Well done you have defeated all of the guardians, you must be great heroes and are worthy of now protecting the fountain. I can tell you have returned it to the main material plane and thus the second tier guardians will be activated once you leave the area. These guardians will protect the fountain if you are absent and any new comers will have to show their worth like you have done by defeating one or more of them in a test of battle or wits before drinking from the fountain. Please take what they offer and protect these prizes of our clan"

The four statues arms extend offering what they are holding all except chief Echo who's hands are already empty.
► Show Spoiler

Stats & Loot

.[tabs:First-of-All]
ATT: 2
DEF: 2
HP: 1/6

ITEMS:
Sword (+1ATT)(1 handed)
Old leather armour (+1 Def) (Body)
Burning wand -This does 2 Damage, no armour (not no Def) -This wand has 5 charges and cannot be recharged as every use will make the stick burn away.
Speaker stone (complete)
--------------------------------------------------------------------------Q5 items
golden chalice
A Fire Elementals eye (possible crafting component)
Golden Skull (Carry only)
1 Anger berry
Helmet (+1DEF)
Sword (1H, +1ATT)
Steel knife (+1 ATT)(1 handed)
+1gp
Black glass puzzle box - opened
2 small bags
Statue bows 2H
Statues veil
Statues book
scroll of detect curse??
ex-flashing metal ball.
Mace from statue

[tabs:Senor costa fluctuantes]
ATT: 3
DEF: 1
HP: 1/5

ITEMS:
Blood Song (+2 Atkfor this adventure).(1 handed)
Magical Glasses - Allows you to see magical Auras (eyes)
Fancy Scabbard-(improves Bloodsongs mood)
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals Heart (possible crafting component)
2 Badger skin
Fork
golden FrogKing Crown
2 small bags

[tabs: Steals the tequilla]
ATT: 2
DEF: 3
HP: 2/5
Ability - Slight Blink 10 rounds 10% chance of enemies and himself missing an attack. Has been active for 9 turns

ITEMS:
Amulet of the fish - Water breathing
Leather armour (+1def)
Shield (+1 def)(1 handed)
wooden cup
Dagger +1ATT
A crossbow (2 handed) (can reload and fire in 1 turn but cannot do anything else)
5 crossbow bolts (+1ATT)
Spear (+1 ATT) (2 handed)
1 potion of shrink
---4 coloured mushrooms
- red with a purple edge - +1 attack for 3 round
- Brown with darker brown rings - +1 defense for 3 rounds
- white with black and red stripes - heals 1 hp
- yellow with silver specks - gets you really really high and you may see things
Flame shaped gem (Warm to the touch, used to get past strangler mold)
Pouch of holding
--------------------------------------------------------------------------Q5 items
Torch snuffer
A Fire Elementals eye (possible crafting component)
4 daggers (+1ATT)
Dress-
Wand of light. (1Dam/ ignores Def/ 50% chance of blinding for 1round/ Cool down 2)
Belt of cool (reduces cool downs by 1) must be worn 5 round before it works.
2 small bags

[tabs:Tells Bad Jokes]
ATT: 2
DEF: 1 (2 vs animals)
HP: 2/5

ITEMS:
Mouse spear 2H (+1ATT)
--------------------------------------------------------------------------Q5 items
Druids Cloak (+1 defense vs animals)
Torch snuffer
wood Puzzle box
Ring of sanctuary
Harpoon- 2H/ +1 weapon / +2 weapon if attacking something in the water
Backpack
50ft Rope
pen and ink
biscuits
water flask
dagger (+1 att)
2 alchemist fire bottles.(1 use only +4 Attack)
3 small bags


[tabs:Naps]
ATT: 2
DEF: 3
HP: 1/5
Ability - Create Mudhoney shield +1Def- 5 turns per adventure. used 5/5

ITEMS:
--------------------------------------------------------------------------Q5 items
chain mail shirt (+2DEF)
a sword (1H, +1ATT)
Iron chalice
Torch snuffer
Torch (unlit)
Badger bones
3 small bags
Adventurers book.[/tabs]
► Show Spoiler
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 84

Post by Theis2 » Tue Oct 21, 2014 4:35 am

"I am considering the book. I think it might work well with the belt of cool, but I'll just pick what's left if you want it."

Steals then desperately attempts to regain his precious tequilla from the bee.
Last edited by Theis2 on Tue Oct 21, 2014 5:48 am, edited 1 time in total.
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

nikohl
Discussion Moderator
Posts: 4575
Location: Ó▓á_Ó▓á

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 84

Post by nikohl » Tue Oct 21, 2014 5:10 am

"That guy looks like the Dawn people, they might like to see the book he has. If no one wants this mace more, I'll hang onto it. Naps, what would you like?"

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 84

Post by thinkslogically » Tue Oct 21, 2014 5:41 am

► Show Spoiler

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: GAL:Q5 - The Fountain of Mud-honey -Turn 84

Post by BadgeAddict » Tue Oct 21, 2014 6:01 am

► Show Spoiler

Post Reply